You've woken up

Discussion in 'The Spam Zone' started by Saxima, Jun 13, 2012.

  1. Firekeyblade Hollow Bastion Committee

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    Well if everything didn't take up 10 minutes I would've liked to at least check out what's outside. But alas. Leave the room and go to the other door.
     
  2. LostMemory Destiny Islands Resident

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    Observe outside the window. Just to stand out.
     
  3. Saxima [screams geometrically]

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    Leave the room and go through the other door at the brighter end of the hallway.
    3 4 : 5 0 r e m a i n s

    Damn, there's only half-an-hour left before the timer runs out and you're pretty sure you're no closer to getting out than you were thirty minutes ago. You decide to ignore whatever you would have been able to see out of the window and leave the room once again, this time turning left. The door at this end of the hallway, which is apparently longer than it looks, has no sort of keypad to unlock, so you're happy for that.

    As soon as your within inches of the door, it slides open just as all of the other ones do. It turns out that behind this door is just another hallway, though you're glad that it's more lit than the last one, which is now sealed behind you with a door. Looks like you won't be back-tracking again.

    About a good ten feet or so in front of you, there's another door, and it doesn't seem like there's anywhere else to go but forward, so that's where you head off. You're about halfway down the hall when suddenly there is a loud beeping noise over what could pass for a PA System. It's quiet for a long moment and you can feel, hear your heart beating in your chest, though you're pretty sure you're not terrified, just a little startled.

    The voice of a little girl comes on, "Hello there," she begins calmly and rather cutely, "I've been watching you since you woke up, and I know how you got here, too. They left me here and you and I are the only people in this building, so now's the only time I can talk to you."

    She begins to explain who she is: a captive of the over-powered company-becoming-a-monopoly C O R, which stood for The Center of Reinvention, and you were brought here as a sort of physical and psychological experiment, in other words, you were dragged here for a reinvention of your former self, which the company deemed you unfit to remain among society. They have known you for an extremely long time, she said, even since you were born.

    "I'm stuck here too, with a timer that's almost halfway done, and they told me that when time is up, this place is going to disappear. How, they said, they weren't going to tell me, but we'll both die." she continued, "Ahead of you is the second to last door from the exit, please go through there," Since there was no where else to go, you went through the door, which led to a wider hallway, "To your right is the exit door, you'll be free if you go through there. To your left is the door that will eventually lead you to me, and I don't wanna be by myself here because I'm really scared . . ."

    If you leave, you're free of this place. About damn time . . . But the little girl, she'll die here alone - but surely you'll waste time saving her. Still, she doesn't seem to be lying to you . . .

    W h a t will you do?
    Go through the right door
    Go through the left door​
     
  4. Makaze Some kind of mercenary

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    Trap.

    I take this option.
     
  5. Yozora Archer

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    Right door cause Rebecca Black's Friday song goes "my friend is to my right" so.
     
  6. Firekeyblade Hollow Bastion Committee

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    Ooh...tough choice....on the one hand this feels like an absolute trap and I wouldn't exclude the possibility of the girl killing us. On the other hand she could be very lonely indeed. However, she also didn't sound childlike....far too much like a rehearsed speech almost.......ehhhh.......let'sbustthisjointandjustthinkofthegirlasarobotprograminsteadandnotanactualgirl. Yes. Let's go right.
     
  7. Daenerys Targaryen ok

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    Go to the right door.

    Trap because she knows the way out, but isn't escaping...kind of sketchy when you might die inside the place.
    It didn't mention that she was locked in either, so I wouldn't trust her. Especially since your door was left unlocked. And she seems too informed to just be waiting around for her death.
     
  8. Saxima [screams geometrically]

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    lolololo YOU RAN OUT OF TIME AHAHAHAHAH no srs sorry

    Go through the right door
    3 1 : 2 0 r e m a i n s

    There's not exactly time to waste, and you know this, so you decide that you're just going to leave her behind - though you may regret this sooner or later. Trying not to make eye contact with anything around you as to not look at any cameras, you make your way to the right door and open it.

    You obviously expect to see daylight as one often does after leaving a building, but . . . you only see more hallway. She tricked me! you think to yourself, your nerves getting bunched up in anger and anxiety.

    Over the PA system you hear a gasp as if the incident that just occurred wasn't meant to happen, "No, no!" you hear the little girl's voice again, and it sounds pleading, "Please, believe me when I tell you that it really was the exit, I didn't know there was another hall there!" You're not exactly buying it, but it's not as if it will help you or not.

    You take in a deep breath and try to calm yourself. The little girl goes on speaking, "I see that you decided not to come for me though - I do not blame you, but . . . I think I know a way out, if you come for me, I promise to tell you."

    Suspicious . . .

    W h a t will you do?
    Continue on through another door that's seen
    Go for the little girl​
     
  9. Makaze Some kind of mercenary

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    [​IMG]
     
  10. Hiro ✩ Guardian

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    Go for the little girl