Kingdom Hearts II Why Do You Think Atlantica Went From An Adventure Level To A Sing-A-Long Level?

Discussion in 'Kingdom Hearts HD II.5 ReMIX' started by Roxasfan Xman, Jun 22, 2008.

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  1. Roxasfan Xman Twilight Town Denizen

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    You know, ever since I bought the game I kept wondering why Atlantica went from an Adventure/Story world to a Sing-A-Long/Minigames World? I mean the whole Sing-A-Long with the DDR trick buttons. It just irritated me.

    So, does anyone know why that happened?
     
  2. Amber PLUR

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    I used to be really good at it, until I actually got DDR lol

    The timing is slightly off in the musicals, and it messes me up every time XD

    Anyways, back on topic, I guess they wanted to have some sort of musical thing and they figured Atlantica would be perfect because Sebastion is a music composer.
     
  3. Repliku Chaser

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    It was probably just to have some world that had something different about it and also people might have been mad if they had to actually 'really' have the same fight with Ursula again in her big form. So, it was made to be more 'fun' because after KH, there wasn't really any way to 'spruce up' the hitting Ursula on the head if you think about it and/or the fight would have been repetitive after having fought Jafar genie form. Seems just like it was added as something different to do and if you think about it, none of it took really that long.
     
  4. Axelrific Banned

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    It was probably to have an entire side-quest world dedicated to the Oriachulm +, since you need 7 for UW. Or maybe since the game couldn't have more things added, they decided to slow Atlantica as a side-quest for people to get better views of other worlds.
     
  5. RoxaSora2010 Nulla è reale. Tutto è lecito.

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    I think because they don't succeed to find another Adventure to do, so they change Atlantica in a Concert world
     
  6. JustANobody Twilight Town Denizen

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    I think they changed it to a musical to make it fit with the movie's original story. There was a lot of music and singing in the movie,but none at all in the first game. So to make it fit with the storyline they added the musicaliness. :3
     
  7. Jayn

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    Probably just to break the monotony of the game. Give it something new...Let us hear how lovely Sora's singing voice is and make us want to buy the soundtrack more then we already do.
     
  8. Arch Mana Knight

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    No! Sora doesn't have a great singing voice...>_>
    Seriously. It was just done because Disney was like WTF! Ariel can't fight like that! *points to a beta Sora in Valor form owning heartless* She'll look lame! Let's make it a musical! YAY! <_<
    That's what happened in my mind. I guess it's so we don't have to do the same fight over and over. SE didn't want to bother with doing the same boss a second time...although they did it with Jafar so it must be because of the character/world/setting itself. They wanted to follow the movie storyline I guess... <_>
     
  9. GinDemKitty XIV Moogle Assistant

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    I thought it was nice break from the story line, though... every time I heard Donald sing I would bust out laughing and my timing would be completely off. XD
    not that it was already off to begin it. >>;
     
  10. RoxaSora2010 Nulla è reale. Tutto è lecito.

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    Right, Ariel, The Princess Of Atlantica, is not a good fighter
     
  11. Last of the Organization Twilight Town Denizen

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    I personally think they wanted to make it as annoying as possible...the first game was a test...then they put it into overdrive with the second one....
     
  12. dexvon Moogle Assistant

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    Hmm, probabaly because it was annoying to have to swim and attack. so they made it MORE annoying for us fans. by having to listen too all of them sing. -_-
     
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