Which KH has the Best Balanced Difficulty?

Discussion in 'General & Upcoming Kingdom Hearts' started by A Zebra, Jan 11, 2014.

  1. A Zebra Chaser

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    Been thinking about this recently.
    KH1 is too wonky
    KH2 is too easy
    BBS is too easy to break
    Same goes for Re:Coded
    Days is too bullet spongy
    DDD's enemies are broken

    So I'd have to say Com/Re:CoM has the best difficulty balancing in the franchise. You can't level up your strength, so grinding only enhances your lastability, but evne that won't do much because you can't upgrade your defense. The cards you get ARE random, but I've never ended up stuck with a bad deck thanks to RNG, so I dunno. But my point is, going in, a fight will be about functionally the same for everyone. The real trick is balancing the use of your deck right. The anti spamming methods of the deck reload speed and sleight card eating effectively remove issues games like BBS had where you could spam an overpowered ability with no repercussions.
    My biggest point though is card breaks. This lets you deal with any attack no matter what. And no matter where you are you'll always know if an attack is coming. This eliminates a HUGE issues KH, and really 3D fighters in general have. You can't REALLY be blindsided because the cards telegraph the attack.

    It's still not perfect, but that's my pick, what game do you think is the best balanced?
     
  2. Calxiyn Keyblade Master

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    I think Days had a pretty good balance. It was hard, but not hard enough that I didn't Rage quit it for 2 years like I did while playing Kingdom Hearts 1. DDD Had a pretty good balance too, with the bigger enemies. Not so much the little ones. I do agree that KH1 was a bit wonky though. And the other games felt really really easy. In BBS if you level up high enough at Radiant Gardens you can be basically invincible till the end of the game. XD
     
  3. Jin うごかないで

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    Kingdom hearts RE:com difficulty wise it's not too easy or too hard the only difficulty is getting the deck system down and getting used to fighting with it along with it keeping you on your toes because you have to customize the deck so often, but in most others you don't really bother with that sort of thing even with BBS and 3DS you really only customize when you feel like it or get a new command

    But this doesn't say RE:com had a GOOD battle system, this was the big limitation in game play but the story itself is the best out of the KH franchise for me
     
  4. A Zebra Chaser

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    Days? eh...
    So many enemies have too much health, sure they have elemental weaknesses, but the magic system is insanely limited and you can't really bring the right magic without knowing in advance
     
  5. Explode Who?!

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    I honestly find Proud mode for Sora in ReCoM to be still too easy: I didn't notice much of a change from Standard. Riku on the other hand can be pretty damn challenging. If you don't manage your levels, the last few bosses can wreck you (not that I'm complaining, I like the challenge). Days was pretty fair, with a few overpowered bosses. Just for the love of god don't try Mission Mode by yourself. They amped up the enemies' attack and defense like crazy to account for four players, but they're still just as powerful with one player. It's virtually impossible unless you use specific weapons (which have strong finishing combos) for some characters, and even then it's ridiculous. Disappointing, since I think it's the only mode you can play as the other Organization members in.

    I thought BBS was fair, though maybe that's because I didn't exploit it, with the exception of the Mysterious Figure (next to impossible without multiple cures and fire/thunder surges). I'd argue you can also exploit CoM in much the same way. You can get through just about any battle spamming certain sleights, and just one elixir and/or Riku Replica card can get rid of the issue of losing the first card of sleights. Plus the Vexen card combined with Oogie Boogie is pretty game-breaking. I forbade myself from using Vexen on my last playthrough because it's too good.
     
  6. 61 No. B

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    I think DDD is the most balanced of the games comparatively. You have access to very strong commands, but enemies are also fairly strong themselves so it's a nice balance. Playing on critical I never once felt like I could not pay attention and button mash like with KH2 or just press triangle repeatedly like in BBS.
    BBS loses any challenge it had once you have access to enough commands to start melding. I really don't like playing Days because the enemies aren't hard at all but they have absurd amounts of health. CoM's difficulty comes from managing your deck, you have to keep an eye on what cards you use and judge how long you think the battle will be and play accordingly, but the enemies aren't any harder than in previous games so I wouldn't call that balanced. Re:Coded is like KH2 and BBS combined. Since there is zero delay between a command ending and the next one beginning, you can arrange them in a way where they are like a fancy combo. KH1 is also balanced but is not nearly as challenging as DDD. And I use the word challenging loosely.
     
  7. A Zebra Chaser

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    I wouldn't call the enemies challenging, but outright unfair. They use the zero lag attacks you can use, and it's way too easy to be infinitely comboed. The game also pretty much forces you to use flowmotion, which never upgrades so it does pathetic damage, but it's the only reliable way to make an enemy flinch
    And I still stand by the enemies in the final level being LEAGUES harder than any of the final bosses
     
  8. 61 No. B

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    Well, I disagree. While playing the game I never felt like they had an unfair advantage, in fact, I died less in DDD than in any previous game. Yeah, the enemies do have access to commands, and flowmotion does never upgrade (which is a criticism I agree with though don't care that much) but you also have access to your DE's which they don't, which evens it out in my mind.
     
  9. Arch Mana Knight

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    While I enjoyed BBS more than most of the KH games, I'd say that was the least balanced. Specifically for Terra since he gets the short end of the stick with an awful dodge(though it looks the coolest). The secret bosses are far from being well designed. But, that being said, I'd actually say KH1, Chain of Memories, or KH2 would be the best balanced. KH2 is pretty easy but it doesn't get cheap if you start at a higher difficulty. KH1...well, it's not as easy but again it doesn't feel so cheap if you're on a higher difficulty. Chain of Memories, with all its options with deck building, just leaves room for more strategy if you're going to up the difficulty.

    That being said, the KH series overall isn't the best when it comes to balance. All it does in higher difficulties is modify stats. So all you need to do in all cases is either grind more or dodge more.
     
  10. Chad Thundercucc The dharma of valvu; the dream of a clatoris

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    Hmm...although it isn't my favorite game in the series, Re:CoM is definitely the most balanced. The reason I say this is because you can customize literally every key swing and dodge/break almost every attack. Plus if you wanna combo your cards into a sleight, you'll be losing a card the next time you reload, which makes sure that you aren't overpowered. Additionally, the enemy cards that you can use as your ace in the hole are pretty fair advantages compared to drive forms, command styles, and spirit links.

    I think Re:CoM is probably the epitome of the action RPG genre, because it has a balanced emphasis on strategy, your stats and action.
    Yeah, but that's why most bosses in the KH series have patterns that you can easily prepare for. Like how Sephiroth in KH2 ALWAYS starts out with the same attack (which you can counter with triangle), and how Young Xehanort always teleports exactly 4 times from a distance before he does his stretchy-keyblade-attack-thingy (which you can counter by preemptively blocking).
     
  11. Jin うごかないで

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    I'd also put forward that even though KH1 is flawed I'd still say it's one of the more balanced games out of the series because the level progression and difficulty is still on a steady gradient albeit being wonky it's still more balanced that KH2 and KHBBS by far though early on I used to think sephiroth was overkill in KH1 he's still beatable just not as easy in KH2 though I'd still say it leans more in towards the Harder side due to two things; one sometimes you can easily get yourself lost in the game because there's nothing telling you your objective and two the heartless can become a pain if you don't grind enough to a specific level.
     
  12. A Zebra Chaser

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    The secret bosses have more rigid patterns, yeah, I'd imagine they'd be nearly impossible without them. However, KH, from my analysis, has always seemed to focus more on the flashiness of abilities than their function in gameplay
     
  13. Chad Thundercucc The dharma of valvu; the dream of a clatoris

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    Yeah, well, that goes without saying. Like I said before in another thread, the link styles in KH3D that Riku had were ****ing useless. They looked cool as hell, but barely was there any buff in attack power or even defense.
     
  14. Satoshi Kusanagi Traverse Town Homebody

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    Gonna disagree with everyone and say KH2 and BBS are the ones. Out of the ones I've played and seen the most of, anyway.

    Or to be precise, KH2FM and BBFM on Critical Mode. For KH2 at least, Final Mix did nerf Sora's parameters a bit despite giving him new moves and buffed a lot of the enemies and bosses and added more tough ones. Reaction Commands be damned, they were still a tough challenge if you were careless or weren't skilled enough yet. I haven't played BBSFM, but from the many playthroughs I've watched of it, I'd say the same applies to it.

    I can't speak for Re:CoM, though. The game was far too boring for me to play through. Tried three times. Once with the original Japanese version, once with the English version, then one more time with 1.5's version. Quit all three times cause I just found it uninteresting. I find that rather ironic since I enjoyed the original GBA version and 100% it. Quit Days halfway for the same reason.

    In actuality, though, I'd say the true answer would actually be Re:Coded from what I've seen of how the gameplay, level system and customization works. I've still yet to play it, though. It's a shame it'll only be cutscenes in 2.5.
     
  15. A Zebra Chaser

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    Critical Mode in KH2 is fun, I like that they give you extra abilities and a butt load of AP, but I wouldn't call it balanced. They just make the enemies do more damage. Heck, SORA does more damage so it can even end up being easier than Proud Mode depending on how you play