Kingdom Hearts III What feature from the side/bridge games do you want to see return in KHIII?

Discussion in 'General & Upcoming Kingdom Hearts' started by SUPERSMASHDRAKE, Aug 12, 2012.

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What features from the side/bridge games do you want to see return in KHIII?

  1. Card System (CoM)

    1 vote(s)
    3.4%
  2. Flowmotion (3D)

    17 vote(s)
    58.6%
  3. Command Deck (Re:coded, BBS, 3D)

    20 vote(s)
    69.0%
  4. D-Links (BBS)

    7 vote(s)
    24.1%
  5. Command Styles (BBS)

    10 vote(s)
    34.5%
  6. Multiplayer (Days, BBS, 3D, CoM)

    21 vote(s)
    72.4%
  7. Customizable Characters (BBS)

    16 vote(s)
    55.2%
  8. Customizable Party (3D)

    12 vote(s)
    41.4%
  9. Multiple Playable Characters (BBS, 3D, CoM, Days)

    23 vote(s)
    79.3%
  10. Limit Breaks (Days)

    12 vote(s)
    41.4%
  11. Panel System (Days)

    1 vote(s)
    3.4%
  12. Shotlock (BBS)

    15 vote(s)
    51.7%
  13. Link Portals (3D)

    4 vote(s)
    13.8%
  14. Drop System (3D)

    5 vote(s)
    17.2%
  15. Clock System (Re:coded)

    2 vote(s)
    6.9%
  16. Matrix (Re:coded)

    0 vote(s)
    0.0%
  17. Trophies (Re:coded, BBS, 3D)

    18 vote(s)
    62.1%
Multiple votes are allowed.
  1. Neku_Sakuraba Gummi Ship Junkie

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    I really want the command deck, I won't be able to play another KH game without it, LOL. Some other things I liked/really want: Multiplayer, Flowmotion, Customizable Characters and Party, Trophies, Multiple Playable Characters, and Link Portals.
     
  2. Te Deum Hollow Bastion Committee

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    I'd absolutely love to see Flowmotion stick around. It gave a very refreshing feel to the gameplay mechanics and added a more dynamic point of view to both Sora and Riku's skill.

    Shot-Lock was beautiful. Even though it was a bit late sometimes, it would work wonderfully with the large groups/crowds of enemies that are expected in KHIII.

    If KHIII is to be for the PS3, then it is only fair that one key feature should be a multiplayer mode, with it's own campaign (similar to Portal 2). Customization of the player should also be included, but not just a suit of armor. Players should be able to choose hair styles, pants, tops, eye color, etc. and even be able to make their own Keyblade. As one completes missions and sidequests in the multiplayer campaign, new customizable aspects will be unlocked (like different command boards, for example).
     
  3. Neku_Sakuraba Gummi Ship Junkie

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    That would be be the BEST THING EVER! :D
     
  4. Airi Ban King's Apprentice

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    I want to see Command decks, Multiplayer, trophies and multiple playable characters make a return. A small thing from Days I'd also like to see in KHIII is having each version of a magic act differently than the last.
     
  5. Explode Who?!

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    I would love to see commands integrated into KH3 in some way. I definitely prefer it over the basic magic system. Maybe instead of having the shortcut menu, holding L1 would let you scroll through your command deck. Shotlock is also one of my favorite features, though having a bar exclusively for that seems like a waste of screen space, so it could also be used for something else. I also dig BBS's combo/finisher system and command styles (BBS definitely has my favorite combat system out of any game in the series). The only thing I would tweak is making it optional to switch into a command style instead of being automatic, which can mess you up for certain fights. Having a triangle prompt could easily solve that.

    I also want to see some form of flowmotion in the game, but not how it was used in 3D. While it thankfully wasn't overpowered in combat, it did make platforming pretty trivial. To counteract this, they made areas super big, but that made it easier to get lost (especially since flowmotion moves so fast and the camera can freak out at times), and made it more difficult to admire the scenery; the game was beautiful, but some of it was overwhelming so I couldn't soak it all in. I want parkour elements that make movement more fun, but not in a way that feels like you're cheating by just hammering against a wall to jump to the top of an area. Some advanced wall-running and jumping stuff could be cool. Sucker Punch makes games with great parkour elements (Sly Cooper and inFamous). I'd like to see that level of control (of course modified so it fits in with KH's style and feel) in a Kingdom Hearts game.

    I would want a linear storyline for KH3, so not have multiple characters in the way that BBS or CoM did. I did not like the 3D's drop system either (made me feel rushed), but maybe be able to switch between playable characters in your party, or play different segments with different characters.

    Reaction commands, command slots, drive forms/command styles, limits, shotlock, flowmotion (I could honestly do without summoning since I rarely use it, but that's fine too) are all great features. Adding a new feature is also important though. Not sure what it would be exactly, but you've got a lot of keyblade wielders to work with now. Having special team-up attacks, or keyblade armor or glider powers would be pretty rad. I hope they don't just revert back to the basic KH 1 and 2 four menu system, but try to incorporate other things with it. They came up with a lot of great battle systems over the past 7 games (the CoM card system wasn't perfect but I still enjoyed it, and it was the precursor to command slots, so a necessary step). Now I think it's time to take the best of everything and perfect it.
     
  6. Zeroxys Twilight Town Denizen

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    Honestly, none of those. if anything if it HAD to be one id rather have flomotion over anything else. but i believe every KH game has brought something new to the gameplay, and i odubt KH3 will b any different. i just hope to GOD its NOT a card system.
     
  7. Vagineer Hollow Bastion Committee

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    Well, the Command Deck, and the Multiple Playable Characters thing will definitely appear in KHIII. It would be nice if it had Flowmotion, D-Links, Customizable Characters and Parties, Multiplayer, Command Styles and Limit Breaks. No reason to add the Drop system since it's used as a plot device in DDD if I'm not mistaken, and trophies wouldn't be added since the game will have Trophy support for the PS3/PS4 (It's not the same thing, guys).