Kingdom Hearts III What feature from the side/bridge games do you want to see return in KHIII?

Discussion in 'General & Upcoming Kingdom Hearts' started by SUPERSMASHDRAKE, Aug 12, 2012.

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What features from the side/bridge games do you want to see return in KHIII?

  1. Card System (CoM)

    1 vote(s)
    3.4%
  2. Flowmotion (3D)

    17 vote(s)
    58.6%
  3. Command Deck (Re:coded, BBS, 3D)

    20 vote(s)
    69.0%
  4. D-Links (BBS)

    7 vote(s)
    24.1%
  5. Command Styles (BBS)

    10 vote(s)
    34.5%
  6. Multiplayer (Days, BBS, 3D, CoM)

    21 vote(s)
    72.4%
  7. Customizable Characters (BBS)

    16 vote(s)
    55.2%
  8. Customizable Party (3D)

    12 vote(s)
    41.4%
  9. Multiple Playable Characters (BBS, 3D, CoM, Days)

    23 vote(s)
    79.3%
  10. Limit Breaks (Days)

    12 vote(s)
    41.4%
  11. Panel System (Days)

    1 vote(s)
    3.4%
  12. Shotlock (BBS)

    15 vote(s)
    51.7%
  13. Link Portals (3D)

    4 vote(s)
    13.8%
  14. Drop System (3D)

    5 vote(s)
    17.2%
  15. Clock System (Re:coded)

    2 vote(s)
    6.9%
  16. Matrix (Re:coded)

    0 vote(s)
    0.0%
  17. Trophies (Re:coded, BBS, 3D)

    18 vote(s)
    62.1%
Multiple votes are allowed.
  1. SUPERSMASHDRAKE Traverse Town Homebody

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    Pretty simple. What features from the side/bridge games do you want to see return in KHIII? Ranges from anything in CoM, Days, Re: coded, BBS, or 3D. Due to the fact that there are a lot, you can choose 6 options in the poll.

    Feel free to discuss the reasons for your answers here.

    Multiplayer - I really enjoyed the multiplayer Days and BBS had. I would love to play with a friend or play against people in KHIII.

    Customizable Characters - I loved being able to change your armor color in BBS, allowed people to be unique with how they are represented in the multiplayer.

    Multiple Playable Characters - This is a must. With 3D and BBS using this feature in the story, I think it's safe to say we should be able to play as some of the 7 lights.

    Limit Breaks - IF bosses can have desperation moves, why can't we? I think this would be helpful to get players out of the those sticky situations that we can get in.

    Trophies - Adds more the game and gives you a better sense of completion once you have cleared, the game.
     
  2. Meilin Lee RPG (Red Panda Girl)

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    Definitely the Command Deck and Flowmotion! I think trophies is guaranteed since KH3 will be on a PS3 (or PS4), and all games on that system have trophies.
     
  3. Cloudrunner62 Twilight Town Denizen

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    I'd love to see pretty much everything on that list except the card, panel, and matrix systems. The clock system isn't a bad idea per say, but its really not something they're likely to do again due to it being part of the whole digital theme in Coded. Something you left out of that list was the Avatar system which I adored!!
     
  4. SUPERSMASHDRAKE Traverse Town Homebody

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    I knew I forgot something! Oh well, the poll only allows 17 options anyway.
     
  5. Haseo Knight of Light

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    The Command Deck and multiple player characters are a must, and I'd like to see D-links come back, but I won't be disappointed if they don't. Of course, it'll have trophies, but I hope they'll be like in other PS3 games, where it's just something on your PSN, rather than being required to unlock something within the game, e.g. Re:coded and 3D.
     
  6. Meilin Lee RPG (Red Panda Girl)

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    I think it can still be both. For example, the in the Uncharted games, you can unlock several things depending on the number of trophies you got.
     
  7. Haseo Knight of Light

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    While unlocking extra things in the game with trophies is fine, needing them to unlock the secret ending is just ridiculous, especially when you used to be able to unlock them just by playing the game on hard mode. This is especially bad in Re:coded. 20 trophies? Sure, 3D took it down to 7/5, depending which mode you're playing, but it'd still be nice not to have to unlock any of them.
     
  8. Miles Cull a Duty 2 : Electric Boogaloo

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    I really dont like the command deck. I like the Command menu better and the original level up and gaining ablitlies as you do it.
     
  9. Labrys King's Apprentice

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    You forgot to add the boss like health from Recoded which I think is a great Idea
     
  10. Mysty Unknown

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    There is a lot tbh. Multiplayer and multiple characters would be grand. Having flowmotion would be nice to for infinite jump, hehe. I absolutely do not want the card system again. I just did not like that system at all.
     
  11. Meilin Lee RPG (Red Panda Girl)

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    Not sure I understand what you're referring to?o_O
     
  12. Labrys King's Apprentice

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    I'm not surprise. [​IMG]
    Im talking about this kind of health bar.
     
  13. Meilin Lee RPG (Red Panda Girl)

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    but that's just a regular looking health bar. What makes it different? (or were you referring to the bar with the LV2 on top?)
     
  14. Mysty Unknown

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    I think he wants a bar that is just straight and not curved around the players head, which makes sense, but that is what makes the HP so unique to KH.
     
  15. Meilin Lee RPG (Red Panda Girl)

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    I noticed that the straight HP bar is used in all three pre-KH3D Nintendo games. And seeing that KH3D uses the curved HP bar like the PS2 games and BBS, I'm sure KH3 will use them as well. However, in FFvXIII (which is developed by the same team that developed KH1 and KH2, and is also directed by Nomura), the HP bar is straight, so maybe that could mean we may see a change in KH3?
     
  16. Labrys King's Apprentice

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    No, what I'm basically saying is that, the reason why I want everyone on kh3 to have a straight life bar is So that Nomura can extend it to as if you have more than one life bar. Because it doesn't make sense that in kh2 Final Mix Terra has about 12 to 16 Life bars then in kh3 he has only one.
     
  17. Ventuskeyblade Merlin's Housekeeper

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    Well I'm not really hoping for command decks in KH3 after seeing what they've become in DDD. I mean it's really just the commands that are the problem. I think the commands are OP. Certain ones like Ballonga are all it takes to defeat the secret boss in DDD. Plus, most of the bosses could be defeated by spamming the commands. Even if there wasn't a problem like that with the commands I would still prefer the KH2 style of combat just because it felt more satisfying to me. Also, I don't want flowmotion in KH3. I mean it was ok in DDD but it made sense as to why it was there. Kinda. You're in a dream so...anything is possible? I don't know. I just don't want it in KH3. I do want the command styles to return, and possibly the ability to level them up like the drive forms in KH2.
     
  18. Cloud4012 Gummi Ship Junkie

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    I hope they keep the command deck and flowmotion, having the limit breaks would be awesome
     
  19. 61 No. B

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    I don't want commands or anything special, i just want traditional menus like in kh1 and 2.
     
  20. Labrys King's Apprentice

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    New and better commands