Kingdom Hearts II What do these abilitys do.

Discussion in 'Kingdom Hearts HD II.5 ReMIX' started by AntiWeapon, Apr 21, 2007.

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  1. AntiWeapon Chaser

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    I apologise if I mention one already from kh2. I have a bad memory.

    Finisher leap
    Round Break
    EXP chance
    Drive converter.

    These may not be the perfect names for them I got them from. http://www.kh-vids.net/showthread.php?t=9401

    Thanks to anyone who can help. :B
     
  2. Inasuma "pumpkin"

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    Finisher Leap: a final slash that deals good damage after explosion/aerial finish.

    Round Break: I believe this is that magnet move. If it is, it draws in enemies and deals great damage.

    EXP chance: Forgot.

    Driver Converter: Forgot.

    All the ones I forgot are probably worded differently from the English KH2. :/


    EDIT: I remember what Round break is now--it's a mid-combo attack that deals pretty good damage. It only can be used when you're surrounded by enemies though.
     
  3. Soushirei 運命の欠片

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    Round Break: Not quite sure if it's an opener or a finisher (it's a ground move)--I've seen it work as both but basically Sora does a full 360 attack with his Keyblade, spinning it in a circle. Roxas has a variation of this move in his boss fights--it's his opener.

    EXP chance: Allows you to gain more exp when your HP is at a certain level (below 50% I believe).

    Finishing Leap: It's a ground Finisher that Sora does when he hops off the ground and seems to slam/stab his Keyblade into the floor. It's an AoE that launches ground enemies into the air for aerial combo follow ups.

    Drive Converter: Functions similarly like Damage Drive, except I believe it works when you're actually in a Drive Form.
     
  4. KHMasterPK Traverse Town Homebody

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    I remember

    Finishing Leap: Normally after one of the final moves in the ground combo where you jump a bit and make an explosion allowing you to make a quick air combo

    Round Break: Sora spins in a 360 degree attack but only does it when enemies are in front and behind.....You should notice it at the 1,000 Heartless Fight

    EXP Chance: You get 100% more EXP (200% total) from enemies if you are under 25% of your full HP like 30/120 or for Critical 15/60 etc

    Drive Converter: It will give more drive orbs from enemies instead of munny or HP orbs (I think)
     
  5. AntiWeapon Chaser

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    Hey thanks both of you. ;D
     
  6. Taki King's Apprentice

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    What is "Thunder Break"?
     
  7. Soushirei 運命の欠片

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    Thunder Break? I don't recall seeing that one on the list. Do you have a screenie?
     
  8. Taki King's Apprentice

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    No, I dont. I do remember seeing it used in a Org XIII Mushrooms video on Youtube, the one in Land of the Dragons.

    Edit: Its in Utawarezen's video. Its when a ring of thunder appears under his feet (kinda hard to see)
     
  9. XxxXehanortxxX Gummi Ship Junkie

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    Check the F.A.Q. for Thunder Break.

    It's more of a wind circle appearing around Sora, knocking enemies back and dealing damage.

    It's very good.

    It's fun during the 1000 Heartless War.

    You can get like half a drive bar back if all the knights are around you. XD
     
  10. KHMasterPK Traverse Town Homebody

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    I remember using that on the war...I got to use Limit Form like 10 times I think
     
  11. Roxas- PARTYMAN MORE LIKE HOMOVAN 73M SUCK MY B****!

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    Are those on kh2 fm+?
     
  12. XxxXehanortxxX Gummi Ship Junkie

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    Magnet Splash & Thunder Break.

    Otherwise, they are the same abilities with different names due to Japanese.

    Pk - Stun Impact when surrounded by enemies = Ownage.

    I loved sending 20 of those things flying in the air.
     
  13. KHMasterPK Traverse Town Homebody

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    True...So true...Nice to have combos on Limit then see several flying

    Or I just use Limits over and over...I got it to its highest level from 1 at the war
     
  14. Roxas OG

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    Locking since this is getting off-topic.
     
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