But I'm finally reaching the end of my level 15 Critical Mode run of Re:Coded whenever I try any sort of challenge with KH games I always get a new understanding of how truly badly designed KH games. Stuff like "Let's give a boss that attacks you multiple times from random angles, but also make the actual attack faster than your dodge roll start up animation" things you don't notice when you can sponge damage. On the other hand, being low level doesn't severely cripple your attack power, so unlike Days it wasn't THAT agonizing. Getting randomly killed at half health or higher from a bugged enemy was pretty obnoxious though (they seriously gave no thought in using the bug enhancements, most enemies with the speed bug can punish you for successfully hitting them, because their animations are so much faster than yours. Makes the avoid taking damage challenges in the System Sectors a lot more rough (though it's more likely that you'll just plain die)) This DID make the battle with Sora's Heartless WAY cooler though Oh and DEAR JEBUS THOSE SPECIAL RUN AND GUN SECTIONS ARE HELL TAKING HIGH DAMAGE AND NOT BEING ABLE TO HEAL
Yeah, I at least think that Re:coded's got a good gameplay concept, but it is kinda poorly executed lol
I'll say it again, that Coded has the exact opposite problem from Days, in that Coded is fun as hell to play but the story is p boring.