Yes a tank is good, but over-played and therefore a party is less likely to take a warrior, because chances are, they already have 2-3 or more warriors. A ranged attacker/mage are some of the least used (at least when I played MS) classes, and people ALWAYS were looking for one to join them for support.
Im sure you know this already but I will post some information for each class: Warrior Beginner stat point distribution Try to add STR at every lvl (till lvl 10) until the STR is at the 40 mark. After that, add everything into DEX. The SP distribution charts for lvl 10-70 will be shown later Try not to lvl past 10, or else you will lose valuable SKP (skill points). Do not add any points into: HP / MP / LUK / INT. Stat point adding When most newbie or beginners start playing the game, they will not know what stat points to add. Is it LUK, STR, INT, or DEX. Some will try to make their stats even so that they will have there warrior even. Well they're wrong following this guide and you will have a decent warrior. For a range of 5 lvls: Every 3 lvls add all SP into STR. Every 2 lvls add all SP into DEX I am assuming your warrior has 4/4 in LUK and INT. Lvl 10=40STR / Lvl 15=55STR / Lvl 20=70STR / Lvl 25=85STR / Lvl 30=100STR When you are lvl 30-40, some equipment require you to add more STR. So instead of STR for every 3 lvls. Add STR for every 4-5 Lvls necessary. My recommendation would be to add STR for 4 lvls, and DEX for1 lvl. The equipment that you wear like your lvl 35 glove is 125 STR. You should have 120 STR at lvl 35. With your equipment, you should be able to wear the glove. Keep the STR for 4 lvls and DEX for 1 lvl this way forever. On the other hand, you could always add STR all the way until lvl 40. Then start adding your DEX in. 3 STR, 2 DEX for each lvl. Therefore, you can fill in the DEX that you missed from lvl 30-40. Choosing skills Improving HP Recovery, Master Lvl 16: You can recover more HP when you are standing or sitting on a bench. Improving Max HP Increase, Master Lvl 10: While having a lvl up, if SP are used on Max HP, it raises the lvl for Max HP. Endure, Master Lvl 8: When you are hanging on a rope or ladder, you gain HP. Iron Body, Master Lvl 20: This skill increases your defense for a period of time. Power Strike, Master Lvl 20: Use MP to deliver a killer blow to a monster with your weapon you are holding. Slash Blast, Master Lvl 20: Use HP and MP to attack every enemy around you with a weapon. Here is my recommendation for distributing your SKP. 5 in Improving HP Recovery Max out Improving HP Increase Max out Power Strike Max out Slash Blast Add 3 into Endure, Rest into Iron Body if possible. Training When I first started out as a warrior (my good one), I had troubles figuring which places to train at. But now I know which place is good, and which place is bad. Here is a list of where you should train: Lvl 10-20 Slime tree all the way. Its good exp. Lvl 15-20 if you get bored along the way, try pig beach if you can afford pots Lvl 20-25 Pig beach, I hope most know how to get there by now. Green mushroom or blue horned mushroom. Don't go to Ant tunnel just yet, stay in the trees in Ellina for now. Lvl 25-30 (if you have good weapons) Wild boars, located 1 map east of perion. It¡¯s in the big double doors located below the map. Magician Beginner stat point distribution The Mage's main stat is INT. This stat increases magic damage and defense. It also increases the amount of MP you get per level up. You will be spending most of your stat points in here. LUK is the secondary stat. It raises availability and decreases the amount of EXP you lose when you die. It does not matter what your INT and LUK are as long as you rolled at least STR and DEX as fives or lower. If you didn't get the stats you want click the little red dice next to your character at character creation. Leveling Tips LVL 1-8: Here you should still be on Maple Island the first island. Stay in the first few areas of the island and fight green and blue snails. Once you're at lvl 8 move on to Victoria Island by taking the Victoria form South Perry. LVL 8-13: Start fighting in the training area one screen west of Heresy¡¯s is the bowman town. You want to stay on the bottom floor of the area and fight the snails you see. Use your Energy Bolt as often as possible and when MP runs out stand on the key on both side of the screen and recover. LVL 13-18: Time to move up a floor in the training area. This floor is covered with Green Slimes. These will do about 6 damages to you if you haven¡¯t bought all the armor. These give 10 EXP a pop so things go buy pretty quickly. LVL 18-20: Either stay on the slime Floor for a level or two more or move up to the Orange shroom floor. The orange shroom will give 15 EXP per kill but you will have to take about 3 shots to kill them which by now aren¡¯t a whole lot of MP but takes a while LVL 21-30: To the Horny Mushroom tree. These guys will give you over .10% for the next few levels. Fight these guys all the way up to level 30 LVL 25-31: Do the PQ if you want too. Mages are the most useful character in the PQ and will be accepted into parties easier. If you don't feel like waiting for the PQ then just go level on Horny Mushrooms. LVL 31-40: Either level on boars or fire boars there are a bunch of spots near Perion like the burning zone or the land of wild boars. Skills A) Passive Skills Improving MP recovery: - Prerequisites: none - Master level: 16 - Description: With this skill you'll be able to recover even more MP every 10 seconds. MP recovery is also dependant on the level of the mage. Each skill point here increases the amount of MP Improving Max MP Increase: - Prerequisites: Improving MP recovery 5 - Master level: 10 - Description: This skill will increase the amount of MP you get per level up. The more points put in the skill the more MP. Also if this skill has points in it if you should decide to put a stat point into MP then the increase would be more than normal. B) Defensive Skills Magic Guard: - Prerequisites: none - Master level: 20 - Description: Temporarily replaces damage to HP with MP. If there is no MP the HP takes a full beating. Magic Armor: - Prerequisites: Magic Guard 3 - Master level: 20 - Description: Temporarily boosts weapon defense of the mage C) Offensive spells Energy bolt: - Prerequisites: none - Master level: 20 - Description: Uses MP to shoot a bolt of magic at an enemy. MP cost doubles at level 11 Magic Claw: - Prerequisites: Energy Bolt 1 - Master level: 20 - Description: Uses MP to attack the enemy two times with a magic claw. The MP cost doubles at level 11 D) SP detail Lvl 8- 1 SP into MP Recovery Lvl 9- 3 SP into MP Recovery Lvl 10- 1 SP into MP Recovery, 2 SP into MP Increase Lvl 11- 3 SP into MP Increase Lvl 12- 3 SP into MP Increase Lvl 13- 2 SP into MP Increase (Maxed), 1 SP into MP Recovery Lvl 14- 3 SP into MP Recovery Lvl 15- 3 SP into MP Recovery Lvl 16- 3 SP into MP Recovery Lvl 17- 1 SP into MP Recovery (Maxed), 1 SP into Energy Bolt, 1 SP into Magic Claw Lvl 18- 3 SP into Magic Claw Lvl 19- 3 SP into Magic Claw Lvl 20- 3 SP into Magic Claw Lvl 21- Save SP (Due to Magic Claw doubles mp after lvl 10) Lvl 22- Save SP Lvl 23- 9 SP into Magic Claw Lvl 24- 1 SP into Magic Claw (Maxed), 2 SP into Magic Guard Lvl 25- 3 SP into Magic Guard Lvl 26- 3 SP into Magic Guard Lvl 27- 3 SP into Magic Guard Lvl 28- 3 SP into Magic Guard Lvl 29- 3 SP into Magic Guard Lvl 30- 3 SP into Magic Guard (Maxed) Bowman Stats points allocation As an archer, you will only need STR and DEX. You shouldn't ever put points in any of the other categories. You should also try to roll a 4 INT and 4 LUK build when you create your character. If you don't want to waste 15+ minutes, you can also try to get a 4/5 or a 5/5. Stats points allocation As an archer, you will only need STR and DEX. You shouldn’t ever put points in any of the other categories. You should also try to roll a 4 INT and 4 LUK build when you create your character. If you don't want to waste 15+ minutes, you can also try to get a 4/5 or a 5/5. You should always have 5 more STR than your level since you want to be a hunter. For a crossbowman, you will need as much strength as your level. Example: Level 35 hunter should have 40 STR. Level 35 crossbowman should have 35 STR. This is because of the strength requirement on bows/crossbows and other pieces of equipment. Put ALL the remaining points in your DEX. Dexterity is what will affect your damage. Higher is your DEX, higher is your damage. What you need to know: STR = your level +5 (hunter) DEX = every remaining points Level - STR 10 15 15 20 20 25 25 30 30 35 35 40 40 45 45 -- (No new equipment) 50 55 55 -- (No new equipment) 60 65 65 70 70 75 80 85 Every other point should be in DEX. I would put the 5/10 points in STR at the level you need it. For example, If you need 20 STR at level 15, I would put the 5 points in STR all in one shot, at level 15. If you don't, you will do a little less damage from level 11 to 15. Archer builds As an archer, you will want to max critical shot as soon as possible. It will be useful forever. It works with every offensive skills and normal attack. Amazon's eye is also a necessity. Shooting monster from a big distance can save you a lot of time and potions. As for which attack skill to take between arrow blow and double shot, refer to the proper section. Level - Skill points 10 +1 blessing 11 +2 blessing +1 eye 12 +3 eye 13 +3 eye 14 +1 eye +2 critical 15 +3 critical 16 +3 critical 17 +3 critical 18 +3 critical 19 +3 critical 20 +3 critical 21 +3 double shot/arrow blow (1 in AB is required for DS) 22 +3 double shot/arrow blow 23 +3 double shot/arrow blow 24 +1 double shot/arrow blow 25 save 26 +8 double shot/arrow blow 27 +2 double shot/arrow blow 28 29 30 Having more range at the beginning will make you save a lot of cash that you would spend on potions. Having more range means being farther and safer. Critical is of course a necessity. As for level 25, saving your points is a good idea since after level 10, double shot/arrow blow consumes two times the MP. So if you save your points, you won't have to buy two times as much MP potions for only a little more damage. For level 28/29/30, you can spend your points in either blessing or focus. If you go without final attack in second job, you should take focus because you will have enough remaining points to max it. Attack build Level - Skill points 30 +1 arrow bomb 31 +3 mastery 32 +3 mastery 33 +3 mastery 34 +3 mastery 35 +3 mastery 36 +3 mastery 37 +1 mastery +2 booster 38 +3 booster 39 +1 booster +2 soul arrow 40 +3 final attack 41 +3 final attack 42 +3 final attack 43 +3 final attack 44 +3 final attack 45 +3 final attack 46 +3 final attack 47 +3 final attack 48 +3 final attack 49 +3 final attack 50 +3 arrow bomb 51 +3 arrow bomb 52 +3 arrow bomb 53 +3 arrow bomb 54 +2 arrow bomb 55 save 56 save 57 save 58 +13 arrow bomb 59 +2 arrow bomb +1 power knockback 60 +3 power knockback 61 +3 power knockback 62 +3 power knockback 63 save 64 save 65 +9 power knockback 66 +1 power knockback +2 booster 67 +1 booster +1 soul arrow 68 +3 booster +1 soul arrow 69 +3 booster 70 +1 soul arrow +2 booster Training tips -In your early levels, you may want to use a melee weapon instead of a bow. If you do this, you will save a lot of cash, but you will probably level slower. Some even put points in strength to have better melee damage. You can do it if you want to. Just don't put too much point in it. -Some people will try to steal your kills in your early levels. There are not a lot of solutions for this. The best one would be to go at a less crowded map, or to change channels. -After level 35, you may consider buying mana potions to level. Before this, it's not really needed. It will just make you poorer. Once you start one hit killing boars, buying mana potions is the best solution. You will level twice as fast as you did. -At level 40, you may start to use scrolls on your bow. At first, you probably won't have enough money for 60%, but 100% can do. One extra attack can give you around 6 more damage at that level. More you level, the damage you get is higher. -Some of you may want to use bronze or steel arrows for more damage. It will help you only if you don't use soul arrows. I used to think that soul arrow works with those arrows since the damage is shown in the stats screen. After had some experiments, I came to the conclusion that these arrows don't work with soul arrow. (I killed a snail and my damage was under my minimum, even if the snails have 0 defenses.) -Use jump shooting the most possible. You won't have to stop to kill the monsters, which can save you a lot of time. -Using warrior potions and speed potions can make your leveling much faster. Thief Thieves are the hardest class to use in the game. They level very slowly due to a low amount of damage, but have some fun skills to use. You can become either a Dagger Thief or a Claw Thief. Dagger Thieves become Bandits at level30, while Claw thieves become Assassins. Claw thieves are the most expensive class to have in the game, so remember to pick wisely! However, after LV40 or so, Thieves are some of the strongest classes in the game. Beginner Stat Descriptions There are six stats you can increase when you level up. They are Hit Points, Mana Points, Strength, Intelligence, Dexterity and Luck. STR: The amount of damage you do at the beginning for thieves is NOT based on STR. So just put it up SLIGHTLY if you want to become a STR Dagger Thief. Keep it at 4 or 5 if you are other type of Thief. INT: Your spell damage is based on this. This is USELESS for thieves, only used for Mages. Keep it at 4 or 5. DEX: This determines your accuracy and avoids ability. You need 25 of this to become a Rogue, your first job advancement. Put it up to 25 ASAP. After that, DEX should be twice your level so that you will have the new equipment. LUK: This is your biggest stat. It determines your damage. Whatever you don't put into DEX goes into here (unless you're a STR Dagger Thief). Don’t care your HP and MP at the beginning, they’ll increase on its own and you don't need to give them a boost. Stat Build - Claw Thief Stat Build - Claw Thief When you start, you get either 4 STR or 4 INT. One of them could be 5 if you don't want to spend too much time. Keep rolling the dice until that happens or your stats will suffer. LV10: 25 DEX, 37 LUK LV15: 30 DEX , 57 LUK LV20: 40 DEX , 72 LUK LV25: 50 DEX , 87 LUK LV30: 60 DEX , 102 LUK As you can see, DEX should be twice your level, and LUK should have everything else. Put up your LUK by 5 each time for 3 levels, then put up DEX by 5 twice so that you will have enough DEX to upgrade your armour and weapons. For example: LV21 +5 LUK LV23 +5 LUK LV25 +5 DEX LV27 +5 LUK LV29 +5 DEX LV22 +5 LUK LV24 +5 DEX LV26 +5 LUK LV28 +5 LUK LV30 +5 DEX This will give you enough DEX to upgrade your weapons, putting up LUK to increase your maximum damage, so it's best to put that up as fast as you can. You will need 10 less than usual, so just put DEX in at level 49, 50, 59, 60,etc. You only need 90 DEX at level 50, 100 DEX at level 60, etc. The ratio changes from 3 LUK to 2 DEX and becomes 4 LUK to 1 DEX. Stat Build - LUK Dagger Thief When you start, you get either 4 STR or 4 INT. One of them could be 5 if you don't want to spend too much time. Keep rolling the dice until that happens or your stats will suffer. LV10: 25 DEX, 37 LUK LV15: 30 DEX , 57 LUK LV20: 40 DEX , 72 LUK LV25: 50 DEX , 87 LUK LV30: 60 DEX , 102 LUK As you can see, DEX should be twice your level, and LUK should have everything else. Put up your LUK by 5 each time for 3 levels, then put up DEX by 5 twice so that you will have enough DEX to upgrade your armour and weapons. For example: LV21 +5 LUK LV23 +5 LUK LV25 +5 DEX LV27 +5 LUK LV29 +5 DEX LV22 +5 LUK LV24 +5 DEX LV26 +5 LUK LV28 +5 LUK LV30 +5 DEX This will give you enough DEX to upgrade your weapons, putting up LUK to increase your maximum damage, so it's best to put that up as fast as you can. You will need 10 less than usual, so just put DEX in at level 49, 50, 59, 60,etc. You only need 90 DEX at level 50, 100 DEX at level 60, etc. The ratio changes from 3 LUK to 2 DEX and becomes 4 LUK to 1 DEX. Stat Build - STR Dagger Thief When you star, get 4 INT, don't worry about the rest of the stats. Keep doing this or your stats will suffer. LV10: 10 STR, 25 DEX, 31 LUK LV15: 10 STR, 30 DEX, 51 LUK LV20: 10 STR, 40 DEX, 66 LUK LV25: 15 STR, 50 DEX, 76 LUK LV30: 20 STR, 60 DEX, 86 LUK You are the only type of thief who requires STR because your dagger has STR requirements, STR does not affect your damage. DEX should be twice your level, check how many STR the next dagger needs and increase that accordingly, put the rest of your stats into LUK and the amount of DEX needed for the next weapon/armour upgrade. After Level 40, your DEX requirement decreases. You will need 10 less than usual, so just put DEX in at level 49, 50, 59, 60, etc. Put up however much STR you need for your next dagger. You only need 90 DEX at level 50, 100 DEX at level 60, etc. Im sure you wont read all of this but I suggest it, it is very helpful to let you know what will work best for you...
Mages do some pretty good dmg, but a decently raised warrior can fight off monsters way higher than it's lvl because of all the hp and strength they have. Although, i dont go in parties so im not sure what people want which class.
I have a warrior and a thief.I think a thief is good as you have both ranged and melee attack and you have rather high dexterity.If you do not want to get injured,bowman or magician. If magician....play as a cleric on 2nd job. Warriors are good because I used to own one of them. Thieves are good but Bowman is better because you have the best ranged attck and high dextirity.