Things You Hate about RPG Bosses

Discussion in 'Gaming' started by Ars Nova, Apr 24, 2014.

  1. Ars Nova Just a ghost.

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    I think most people on a forum like this can agree, RPGs are pretty damn fun. But sometimes... well, sometimes they're just a pain in the ol' rear. It ain't easy to make all those bosses unique and difficult, and sometimes devs resort to frustrating measures. Bland tactics, stupidly high HP, a list of resistances as long as your arm... So what bugs you the most?

    Me, I can't stand bosses who force you to play a certain way, either by nullifying most of your attacks or just being too fast, too tough, too powerful etc. for certain playstyles to stand a chance. That and I hate overuse of trial-and-error. If you ask me, RPG combat is about strategy, not luck; I should be able to reason out a boss's weakness before he kills me a dozen times, and have a reasonable chance of success once I understand how to win. So with those two combined SMT bosses are pretty much the worst for me :v /brick'd Well, not all of them, but it's pretty common for all bosses past the midway point to nullify Dark, Light, and all status effects, not to mention come packed with Dekunda and Dekaja.
     
  2. Ɍeno Traverse Town Homebody

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    Bosses that constantly refuse to die and come back up when your health is cut down with a rejuvenated health bar/more health than before and a brand spanking new form. Multiple, multiple times.

    When a boss decides to pull off a deadly move you've never seen before that may or may not been an area effect attack and ends you right there.
     
  3. Peace and War Bianca, you minx!

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    I think anything that requires luck. Hoping they never get a critical hit, or don't heal, or don't stay out of range attacking from a distance.
    Or things that go against the actual set up of the game and the choices available. Like Deus Ex Human Revolution allowing you to stealth and hack through missions, silently taking down (not killing) enemies and then throwing bosses where you HAVE to kill them with loud, noisy guns.
     
  4. Ars Nova Just a ghost.

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    I used to think like that, but then I realized I love taking gambles on certain moves. So I think it's more when the luck elements are out of your control. When you know your move has a certain chance to hit, and you have a more reliable move that's not as strong, that's actually ideal imo. Long as it's kept in moderation. But like, I have a friend who loves Poison and will use it in EVERY game that features it, even try to win fights with it—which means he's constantly rolling the dice. That's also the infuriating premise behind "instant" kills; if there were some way to control how likely they were to work on you, maybe they wouldn't be so bad, but nope either you nullify it or eventually it gets you.