The Yugioh Card Duel Arena 11.0

Discussion in 'The Playground' started by Hitokiri Shinigami Shinta, Dec 14, 2014.

  1. Hitokiri Shinigami Shinta The Demon Slayer

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    Damn I don't know why I forgot about that but Yakumo is right...In random draw Customs actually WOULD count as Illegal Cards...
     
  2. Yakumo Moogle Assistant

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    They generally are illegal. Its just arrangement between players that allows them to be used, making them not counted as illegal for that particular duel.
     
  3. SirFred131 Merlin's Housekeeper

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    The cards were designed for and used in a format where all OCG and TCG cards are legal, since the arena makes no destinction.

    You say you've tested them.. So give me some builds. Show me what build could possibly get a big advantage out of running multiple copies of Any of those spells. If I see them being used in a strong way, I'll change them.
     
  4. Brooklyn Moogle Assistant

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    I believe this is your main argument and I must ask.. would you say treeborne frog is too much of a reward? I mean, it's not even once per turn. would you rather it was split into two cards; a spell that said "during your draw phase, you can add this card from the graveyard to your hand instead of conducting your draw. If you control no other spell or trap cards, you can special summon 1 treeborne frog from your graveyard and draw 1 card." and treeborne frog itself? Before you state that there is the requirement of not having S/T out on the field, I shall say that one of Fred's self-recycling spells require you to have at least 5 cards banished face-down on either side. In addition to this, his other effect simply searches a spell. Not much of a "reward" if it costs a discard. That basically means skipping your draw phase to discard a card so you can search a DHD spell. That is no reward. Might I add in conclusion to this response, that possibly the biggest issue you have is the LP gaining effect. I have to say.. unless you meet the tough requirement of getting 10 or more cards banished face-down, treeborne frog is better than that LP gain. at least you get to tribute fodder. Also, remember.. he is converting his draw into a spell, which a lot of things negate. That is simply high risk, high reward, not simply reward by itself.[DOUBLEPOST=1423267494][/DOUBLEPOST]
    That is legality, not practicality. By your logic all cards released from OCG to TCG should be illegal because they have not decided to ban them yet.
     
  5. Hitokiri Shinigami Shinta The Demon Slayer

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    I really need to redo Evil Hero Maelstrom and that other one that Yakumo approved. Why? BECAUSE THEY SUCK.
     
  6. Yakumo Moogle Assistant

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    This build, even as a non-perfect one, was able to utilize all of effects of most of those spells (some just don't fit it that much). There is way to do it better, but for testing it was enough.
    Monsters (20):
    DHD Harbinger x2
    DHD Vanguard x2
    DHD Desecrator x3
    DHD Dark Matter x2
    DHD Destroyer of Hope x2
    DHD Fortress x1
    DHD Ultimate Assassin x1
    DH Pathfinder Dragon x2
    Totem Dragon x2
    Blaster, Dragon Ruler of Infernos x1
    Redox, Dragon Ruler of Boulders x1
    Tidal, Dragon Ruler of Waterfalls x1
    (Tempest, Dragon Ruler of Storms x1 <- this one is option to change with Tidal or Desecrator, but you can pretty much main deck it if you want)

    Well Rulers are pretty much self explaining. They can make your bad hands work, and do halve or setup for Soul Syphon. Yeah this build was made purely to access its effect quite easily.
    Totem Dragons are great monsters that can be used as wall and tribute fodders and can revive itself as long as you don't have dragon in grave.
    I considered dropping Assassin and Fortress just too add additional Totem, but I haven't got enough time to test build with those little changes. However they probably would help deck consistency a lot.

    Spells (13-2):
    DHD Summoning Ritual x1
    DHD Unending Prophecy x1 (--)
    DHD Sacrifice & Recovery x1
    DHD Lost Soul Syphon x1
    DHD Universal Magic x3
    DHD Blitz Tactics x1 (-)
    Mystical Space Typhoon x2
    Forbidden Lance x2
    Goblin Circus x2

    Well as for my choice of Spells I decided to pick all DHD ones (pretty self explaining). To add a little of consistency I decided to run mostly one of each with exception of Universal Magic, pretty self explaining. Now for other spells we got 1 MST, 2 Lances and 2 copies of Goblin Circus. At first I considered running Different Dimension Capsules, but I find Circus more risky and more rewarding.

    Then before I will get rant that I don't run multiple of spells; well I can avoid that by using Universal. It searches all of them when I need them and allow me to discard ones that are useless at the moment. If not for it I would probably run 2 S&R and 2 LSS, because this build goes around utilizing them. Cards with (-) or (--) marks are ones I considered dropping, but they are still useful in deck

    Also 13 is my lucky number, so 13 spells is a good thing to have.

    Traps (7+2):
    Vanity's Emptiness x2
    Raigeki Break x3
    Solemn Warning x1
    Compulsory Evacuation Device x1 (+)
    Torrential Tribute x1 (+)

    Well those are the traps that I'd probably run if I didn't forget to put them in. I decided to get rid of DHD ones, just because I did not wanted to use Denial just because of condition that makes it fair and Day of Rest, because IDK. Its great for this deck and it can be searched.
    Compulse and Torrential are samples I forgot to put in. As I think about it now I'd probably drop Lances for 2 Days of Rest (so pretty much weekend).
    Also I decided to run additional 3 Raigeki Breaks just because I can use it to discard spell to begin recycling them, and being slower, but more useful MST.



    Overall it managed to do well against most of meta deck, having biggest problems with Qliphorts and some tricky situations with Burning Abyss. However it couldn't beat my Sanic Speed Beaver Warrior Turbo, so its not that great [joke marker for Jaden and Abby].


    EDIT: I forgot to put Extra Deck with it, but you are pretty much free to run any rank 10 monsters, with maybe a Big Eye or Dracosack (or whatever it name was) and one better 101 (musketeer with name I don't remember. Was it Castel?).
    [DOUBLEPOST=1423272370][/DOUBLEPOST]
    Yes its not once per turn, but you can only special summon one of them that way. Situation with spell would be just additional, unnecessary card that don't do anything.

    Also I shall say, that there is nothing that would forbid you to recycle them. Old S&R was the only one that had any kind of cost to recycle it.In addition as when it comes to what I can get out of your next statement, you started to mistake those cards with other ones, creating your own variants. Also LP gaining effect wouldn't be issue, if it didn't came with draw that is pretty much freeing you from keeping 3 Solemn Wishes on the field. Also in current game people just started to re-use old school spell negating counter traps. And most of people I see still uses just cards to destroy spells. Also how many things can negate spell in any form (not necessary this form of spell)? Answer is exactly 112 cards, according to wiki. That's somewhere around 0,016% of cards in game. Not a lot if you ask me, keeping in mind that some of them negates really specific cases of spell using, and some of them are banned. At the worst case scenario your opponent will have 9 copies of cards with such properties in second round (okay maybe more if his side deck is just made to counter Qlis).

    Huge part of reward comes from you getting to choice when you want to recycle them. If they force you to recycle them during your next turn or abandon them, it probably would be that much better.

    By my logic, card from OCG shouldn't be used in TCG, unless condition allow it. As for example there is TCG+OCG condition in ranked games on DN.
     
    Last edited: Feb 6, 2015
  7. SirFred131 Merlin's Housekeeper

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    I didn't know about Goblin Circus. Should have done my research before assuming there was no way to reliably banish cards face-down. Lost Soul Syphon was made more as a concept card than as something I intended to use. I personally didn't think that it would ever be worth running with the large quantity of cards banished face-down that it needed, but would be nice for fighting against stall-burn decks.

    That said, how often do you actually get 15 cards banished face-down? How long does it take? If we assume that literally every turn you banish one card with circus, one card with Sacrifice, and one card with Desecrator, that will still take you until the end phase of your fifth turn to be able to start using it with the draw.

    I guess that it wouldn't be unreasonable to remove both the draw condition and the restriction on using it with less than 5 banished face-down.
     
  8. Brooklyn Moogle Assistant

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    Your argument was that TCG has different banlists than OCG, however when they release in the TCG, they aren't immediately implemented into the ban list yet, thus making your argument mute. The only reason the legality thing is there is because it's simply an accessibility rule. There is not much different between OCG and TCG in this case.
     
  9. Yakumo Moogle Assistant

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    Every 2 duels if I were to talk about statistic, and that of course depends if I didn't tried to make it game AFAP. But this build is more of the funny one made to test if it actually can be used. It can be used, and when you can do it, its better than anything in game. In best case I managed to meet condition in my fourth turn. But that was when I opened with double circus, ruler and 3 DHD or 2 DHD an S&R (I fail to recall right now, but that was very good hand for this strategy and as you can see I was going second). But more commonly if I had drawn Circus it was somewhere around my 7th turn. But due to me getting it out quite nicely I still believe its strong as it stands. But its also possible that I was just really lucky (not protagonist level, but still very lucky).

    Also should I go trough Malefic Build? It fail to prove that those spells are that strong, but it still can work.
     
  10. Brooklyn Moogle Assistant

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    There are cards that negate cards in general. relying on wiki for such information is not a good idea.
     
  11. Yakumo Moogle Assistant

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    I don't really feel like doing that much of a research right now. So for now I will rely on them, even when they include cards like Big Shield Gardna. God bless my laziness.
     
  12. Brooklyn Moogle Assistant

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    [​IMG]

    This card shuffles mons into the deck every turn. You're going to run out of cards to shuffle and be unable to use it entirely. activating it requires 5 DHD monsters in the grave too. Unless you can set that up every turn, there is no reason that getting its effect each turn for free is an issue. You get your card for the turn as normal with the danger of it being negated as well.
    [​IMG]

    This card requires you to have three banished DHD monsters. Quite hard to do consistently and is a net 0. it also has an LP cost.

    [​IMG]

    So basically you gain on average 1k LP per turn. There are things that would make you quit yugioh if you think that's broken.

    [​IMG]

    -2 + 1 = -1

    You don't gain anything from doing that.. your monsters are costly to summon anyway.. it'll be unpractical to go waste material just to -1 to alter your draw to DHD spell of your choice.


    [​IMG]

    Double summon for DHD that costs you draw to do. You probably wont be using this much.

    --------------------------------------------------------------------------------------------------------------------------------------------
    Remember, DHD are costly to summon and traps are going to destroy them. These spells wont be saving anyone.
     
    Last edited: Feb 6, 2015
  13. SirFred131 Merlin's Housekeeper

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    I can build an Exodia deck that averages a turn four exodia. Forgive me if I'm not impressed by massive LP gains starting turn 7.

    If you look at my duels with Brook, I was dead on turn 2/3 each time. The first duel even if I had gotten a monster out, it would have just been banished (in the same way that my face-down pathfinder was), and in the second game he had Tachyon Transmigration, so if I summoned a monster he could negate its search and shuffle it back into the deck.

    I don't doubt that DHD is good against the current meta, but that's because the current meta plays a slow game (i.e. Shaddoll) or focuses on countering extra deck (i.e. Nekroz). If you get hit with Nekroz Trish, you're going to be having a very bad day. I also don't know what decks you were playing against, or how you did your testing.. But a strong OTK deck should pretty much hard counter DHD (as seen in a more or less trivial example when I played Brook).
     
  14. Brooklyn Moogle Assistant

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    In addition to that, I wasn't even drawing my usual hands, in which case I would have summoned 2 4k beatsticks and some other monster on the first turn. There would have been little to no room to do anything before taking OTK damage.
     
  15. Itachilives Gummi Ship Junkie

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    I just have been playing around in cardmaker with bleach cards even tried wwe wresling cards lmao dont know what i was think with those
     
  16. Yakumo Moogle Assistant

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    I can build an Exodia deck that averages a turn one Exodia. I could play against it, but alternative victory conditions are not valid way to test anything. Same goes with burn. But you are forgiven.

    In your duels with Brook you used pretty bad build. Once you have drawn a spell, unless you were able to activate it, it became dead. Mine was able to get around it a little, by utilizing Raigeki Break on those spells, keeping them in graveyard, where unfortunately they are vulnerable to things like No.80 and Soul Release. Plus Rulers adds so much consistency to deck.

    Shaddolls are kinda slow, true, but Nekroz Trish did not hurt this deck that bad, for me to not being able to do anything.
    Decks I was testing against are Qliphorts, Burning Abyss, Shaddolls and Satellarknights. It was able to win against every one of them. And as for how I was testing, I just get my friend into helping me, we set up Random Number Generators, and used it to draw. Strong OTK deck could be a problem, unless you manage to set up your field first. But we have things like Raigeki and Dark Hole, so even setup may not save you. But that's just part of the game. There is always a deck or just single card that can hard counter your deck.
     
  17. SirFred131 Merlin's Housekeeper

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    If you can build a deck that averages exodia turn two or earlier, you should be using that thing in tournaments. If we're lucky, you might get Exodia banned.


    I'm surprised you didn't get wrecked by trish.. Was that with your Malefic deck? Because your Syphon build looks like it would die horribly if it got a monster from the field + syphon/ruler from the grave banished.

    I think that I'll copy your Syphon build and run a match against Brook here. Honestly, the more we talk about it, the more I'm convinced that the spells are perfectly fine, with the possible exception of Syphon, but that the monsters are too easy to get out.
     
  18. Yakumo Moogle Assistant

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    Right now as I think about it, the worst spell is the one that lets you search other spells. At cost of little risk it allows you to not run multiples on relatively low cost and opportunity of graveyard setup. And I didn't get wrecked by trish, because I didn't had anything my opponent could hit to hurt me vulnerable. Even more, situation when my opponent did get trish actually helped be, because next turn I was able to start banish things face-down. Getting 2700 damage into face was worth it in the end. And it was this build.

    Also feel free to do so. I suggest adding those Day of Rest and if I remember correctly, Foolish Burial instead of something. Red-Eyes Darkness Metal is not that good with DHDs.
     
  19. SirFred131 Merlin's Housekeeper

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    I played three rounds against brook, he used Heraldic, I used this decklist (not bothering to put it into a nicer format. It's very close to the one you posted)
    DHD Vanguard
    DHD Vanguard
    DHD Harbinger
    DHD Harbinger
    DH Pathfinder Dragon
    DH Pathfinder Dragon
    DHD Destroyer
    DHD Destroyer
    DHD Dark Matter
    DHD Dark Matter
    DHD Desecrator
    DHD Desecrator
    DHD Desecrator
    DHD Fortress
    DHD Ultimate Assassin
    Totem Dragon
    Totem Dragon
    Blaster
    Redox
    Tidal
    DHD Summoning Ritual
    DHD Sacrifice & Recovery
    DHD Lost Soul Syphon
    DHD Universal Magic
    DHD Universal Magic
    DHD Universal Magic
    Goblin Circus
    Goblin Circus
    Mystical Space Typhoon
    Mystical Space Typhoon
    Forbidden Lance
    DHD Day of Rest
    Vanity's Emptiness
    Vanity's Emptiness
    Raigeki Break
    Raigeki Break
    Raigeki Break
    Solemn Warning
    Compulsory Evacuation Device
    Torrential Tribute

    The first game went pretty well. I had started both Circus and Desecrator. He started by summoning Plain Coat, which gets nice effects when sent to the grave, but I just banished it face-down. After some trading back and forth, I got him below 1k LP, but he got out C69, which killed me before I got my next turn. In total, eight cards were banished face-down when the game ended. Just past half way to Soul Syphon being useful.

    The second game was over in an instant. Opened some DHD monsters and some unhelpful spells, he went second and turn one C69. 4k direct attack. I draw and set Totem Dragon, he summons another monster, kill totem > direct attack for game.

    Third game was going well, I had a solid lead, Destroyer on the field, Solemn Warning set. Then he normal summoned a monster and played Creature swap. Didn't have any of the other traps, so nothing I could do about it.

    3-0 in favor of Heraldic.
     
  20. Brooklyn Moogle Assistant

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    I propose a ban on Gateway of the six as it gives the opponent the power to infinite loop the opponent's deck turn one so they deck out during their first draw phase via Number 104 looping and sending their entire hand to the graveyard with Ouroboros.