The Yugioh Card Duel Arena 11.0

Discussion in 'The Playground' started by Hitokiri Shinigami Shinta, Dec 14, 2014.

  1. Hitokiri Shinigami Shinta The Demon Slayer

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    But since non-random is the default here that matters more.
     
  2. Yakumo Moogle Assistant

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    Even if its default here, it doesn't matter when it comes to card making. So no.
     
  3. SirFred131 Merlin's Housekeeper

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    How about this: We keep two lists: One of all cards that have been accepted for random, and one of all cards accepted for non-random.

    I have a post on the first page that I could use to maintain the list, although since it's not the second post it would be nice if the first post included a link to it, if we decide to use it.

    As for deciding what cards get approved, I suggest a group including Momo (assuming he's willing), myself (assuming I'm willing), and anyone else who feels confident in their card judging skills, and would like to join. If it's just two members, after discussing the card, one member okaying it is enough. If more, more than half of the members must okay it. Either way, if one of the members made the card, they don't count as a member for that card's judgment.

    When a card is submitted to be approved, it must either be submitted as a random card or a non-random card. When a random card is accepted, unless there's a specific objection to it being allowed in non-random, it will also be considered accepted for non-random.


    Thoughts?
     
  4. Hitokiri Shinigami Shinta The Demon Slayer

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    Keep in mind that my arena uses an alternate banlist for very good reasons. One of them being that some cards that are not broken in the real game are broken here.
     
  5. Yakumo Moogle Assistant

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    So many facepalms to be made, so little faces to do them...
    Keep in mind that I never said a word about banlist when it come to customs. Another irrelevant statement is irrelevant.[DOUBLEPOST=1421622100][/DOUBLEPOST]
    Adding another list of cards that weren't made with intention of being balanced, but rather belonging to "plot related" type of cards (usually overpowered within reason, or following anime or new mechanic) that would be allowed to be used when non TCG/OCG cards are allowed to be used. And I'm willing to judge such cards for very obvious reason.
     
    Last edited: Jan 18, 2015
  6. SirFred131 Merlin's Housekeeper

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    You mean they would only be usable when both customs and either anime or manga exclusive were set to yes? That sounds interesting.

    In that case, I'll ask Jay for his official stamp of approval before starting the lists.
     
  7. Yakumo Moogle Assistant

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    Yes. Because some cards are not meant to be balanced in any way (for example I have at least 10 cards that wasn't made with intention of being balanced). And new mechanics should be obvious, as they can give unfair advantages.
     
  8. SirFred131 Merlin's Housekeeper

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    Jay gave the green light, so I'm going to go back and edit my post on the first page (roughly half way down) to be the list, and then edit a link to it into this post. If anyone wants to use custom cards in the future, please make sure to submit them for approval before using them. This applies to all customs, even ones previously approved.
     
  9. Brooklyn Moogle Assistant

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    Here are Void's strongest monsters:
    [​IMG][​IMG][​IMG]

    [​IMG]
    Will these be acceptable in non-random?
     
    Last edited: Jan 18, 2015
  10. Yakumo Moogle Assistant

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    For approval:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
     
  11. Brooklyn Moogle Assistant

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    I also join the league of card acceptance.
     
  12. Yakumo Moogle Assistant

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    Really I wouldn't accept them in any format, except for "as Anime/Manga exclusive". Mostly because they effects are so overpowered. Problem that goes to all of them is their main effect that all of them share. They cannot be destroyed by standard means. Only means of fighting them is banishing them, bouncing them back or negating their effects.

    "La Mortem"
    Well that's a weak Killer cousin. Once per turn you can get rid of one monster. But is it really weaker? At cost of not being able to send monsters from hand, you can send them from field in any player turn. Do you see why its bad?

    "La Proelium"
    As all of them this card could use a little nerf, but as long as you won't show Ritual Spell Card this card goes as no without saying, so I will restrain myself from talking about it for now.

    "La Victoria"
    In this case I would increase its Level so its harder to get out and nerf it special summon effect so SS monster cannot attack during turn its summoned.

    "La Famine"
    Xyz monster that don't use its materials in any way. During either player turn you can drop one card from opponent hand and decrease ATK and DEF of all monsters by 1000. Do it sound balanced? No. And it goes further. Not only your opponent monster cannot get its full powered monsters out, but also he cannot use their effects.
     
  13. Brooklyn Moogle Assistant

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    They're meant to be the Z-One equivalent in terms of deck power. Also, Here's the ritual spell:
    [​IMG]
     
  14. Hitokiri Shinigami Shinta The Demon Slayer

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    You seem to be good at this. If you think these work then they must. I think starting now I'm going to put you in charge of approving customs along with Fred.
     
  15. Yakumo Moogle Assistant

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    Hahahahahaha! That's a best joke I saw in days! Okay we know you are serious, and that's why I question your choice of trying to get those cards into non-random.

    "The Rise of War"
    Okay in short its a ritual that don't require you to use specific monsters of specific combined level. Did I mentioned that it cannot be countered and will result in almost sure destruction of all monsters your opponent controls and most likely inflicting terrible, terrible damage. This card together with "La Proelium" get my official "**** it" sign with note that is shouldn't be accepted before it gets big nerf.


    I know you try to mimic Z-One power level with those, but you really went over it with just rest of them, that BTW also get my "**** it" sign.
     
  16. Brooklyn Moogle Assistant

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    Well, I guess since they were designed to where you'd need to play on the highest level to beat them, they should go in the anime/manga + custom list..
     
  17. Yakumo Moogle Assistant

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    Yes. You should also remember that from 13 monsters that Z-One had, only 2 made it into the game. And that happened for a reason.
     
  18. SirFred131 Merlin's Housekeeper

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    Approved: Twin-Flame Golem, Tri-Blade Falco, Disarming Arrow, Fiend Gardna, Dark Rift, Crystal Giant, Narrow Escape.
    Suggestions for change: Zombie Lambs, Heavy Armored Duck, Fiend Synchronizer, Blue Warwolf.
    First glance > Slightly more expensive, slightly more effective scapegoat.
    The problem: You can use them for tribute summons, making it (probably) far stronger than any other generic tribute summon support. Going to say no, but that would change to a yes if Scapegoat's inability to tribute the tokens for a tribute summon was added.

    Technically not a proper token, but since having the information there makes things more clear, I'll say that it's fine. Not that it will do much without Zombie Lambs.

    A not so great five star that can be used instead as a not so great four star. Has three attributes while face-up. Looks fine.

    generic 6 star synch, only gets effects based on attributes of non-tuners. Any one of its three effects on its own is fine, and they don't have great synergy with each other. I think this is fine.

    First effect makes it a strong but slightly risky attack stopper on the field. Second effect feels like a safer version of Necro Gardna. The only problem I have with it is that 1k def is a large gain, and it doesn't ever fade away. Going to say no, but would say yes if the def gain was until the end of turn/battle phase.

    This card seems like it's meant to support Dark Grepher, but is also a strong partner card to Dark World Dealings. The sheer scope of "Dark" monsters and "Dark" spells makes me not like this card. It gives you the draw from being hit by Dark Hole, or being killed by Dark Armed Dargon, as well as a lot of other things. Additionally, its ability to repeatedly special summon itself from the grave is very strong, especially for a level 5 tuner. I'm going to say no to this card.

    I still don't like the "Dark" support due to it being super broad. In this case, I don't mind it too much though. I think the ATK gain is also fair. The part where I'm going to say no to this is the last effect. There are tons of strong splashable DARK monsters that want to be in the grave, and "Dark" cards like Grapha and Manticore of Darkness that are high level and don't really mind the death. And it's strong even when just used on a level four.

    I really like this card. It's strong to be sure. It wrecks a single monster to the point where it can't do much of anything, and then you can attack into it for damage. But we also have things like Mirror Force and Dimensional Prison. Approved.

    it's a nice pseudo Waboku. It applies pressure on your opponent for as long as it's in the grave, but can be worked around. This gets the OK.

    Banishing a single monster from grave isn't a very high price for getting a tuner to be whatever level you feel like (aside from 1, 2, 4). I'd like to see it get some kind of restriction on what it can synchro summon. Until then, no.

    This card seems fine. Approved.

    This looks like it's meant to work with CB's Pendulum support. It's pretty strong in combination with them, and can be used without them, but they aren't very good. This will help them get played, so I'm going to say it's fine.

    Again with "Dark" support. This time it gives you an easy (you can destroy it by playing over it and still get the effect) 4k/4k vanilla in the form of a negated Darkness Neosphere which it will search for you, as well as giving you the ability to search any "Dark" while dropping cards you want in the grave, for no net change in hand. No.

    Very strong effect, doesn't specify when it gets it, so I'm assuming it's for the entire time the thing is face-up, it does that for all monsters you control. No.

    Monster Reborn that also hits banished with a 2k price tag. Given that Banished is supposed to be harder to get things out of than grave, MR is banned, and LP means nothing (for most decks) until it hits 0.. No.

    "Must attack if able" is a mostly meaningless drawback, since you can just put it to def in MP1. The other drawback isn't too meaningful since it has 1500 def, and in some cases it's even beneficial. I'd probably accept this if it were 2100 or if its Def were lower, but as it is now, no.

    This card is a 1900 beater if you don't use its effect or have anything else, and your opponent has no wind. It also gives you a free summon which will make it even stronger if you use it. Combos especially well with Harpy Dancer for repeat use, and spamming rank 4s. Going to say no.

    I would definitely say "Sure." if this wasn't a tuner.. But I'm not really sure what I would be doing if I let this go in its current state. It feels like a card that either does nothing or is super effective in one specific deck. Given that that's the case, I'm not going to accept it unless given a deck that would like to use it, and wouldn't be broken with it.

    Negate attack that also bounces your monster. Could be strong, but in the general case it's just worse. I like it. Approved.

    This card forms a strong wall for a single normal summon at the start of the duel, and provides deck thinning. Since it forces your opponent to either swarm (over committing to the board), mass destroy (using powerful effects before they're most useful), or face a free 2x4, I'm going to say no.

    It's like Zombie Solidarity, only without the limitations. And it's a free foolish burial every turn. Going to say no.

    While I can see the case for Continuous Spells.. This card is just silly. You can normal it > search whatever quick-play you want > set that quick-play and use it in the draw phase. No.

    Since Brook is now a member of the Custom Card Group (Because CCG) I will wait for his comment on the cards I approved before adding them to the list.
     
  19. Brooklyn Moogle Assistant

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    [​IMG]
    Worse than Z-One, IMO.
     
  20. Yakumo Moogle Assistant

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    Actually there is no reason to wait for Brook. Half of them have different effects and stats for at least 2 days, "Dark" support were just concepts I gave to Latias (but I actually might finish them), and rest of them are just little errors and me not updating pics. And I forgot to put in most important card. I will probably address those problems and update pictures tomorrow. Of course I don't agree on some problems you have, but I also will address them tomorrow. And token itself is good. (Look up Mecha Phantom Beast Tokens)
     
    Last edited: Jan 18, 2015