The Yugioh Card Duel Arena 10.0

Discussion in 'The Playground' started by Hitokiri Shinigami Shinta, Apr 20, 2013.

  1. Hitokiri Shinigami Shinta The Demon Slayer

    Joined:
    Jun 24, 2007
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    Male
    Location:
    The Plains
    334
    Good idea.[DOUBLEPOST=1368459430][/DOUBLEPOST]
    True.
     
  2. Beucefilous Kingdom Keeper

    Joined:
    Apr 27, 2011
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    Location:
    Yes
    706
    849
    Also, for the sake of making her less broken, i'd say that you can either burn or attack, not both.
     
  3. Brooklyn Moogle Assistant

    Joined:
    May 22, 2011
    127
    3
    LP: 8000
    Customs: Yes
    Anime Exclusives: No
    Manga Exclusives: No
    Video Game Exclusives: No
    God Cards: I'm not sure what this means anymore or if it even has a use <-
    First Player: Fred
    Number of Cards per Deck: 40
    Other conditions(luck based cards, handicaps, etc.): Random
     
  4. SirFred131 Merlin's Housekeeper

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    May 6, 2011
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    'kay. Going first then.
    Draw phase---
    *hand 6*
    standby---
    MP1---
    First, I'll summon Entropic Gardna without a tribute.
    [​IMG]

    You can Normal Summon this card without tribute. If you do, its original DEF is halved. When this card is Normal Summoned, change it to defense position. If this card would be destroyed, place one Entropic Counter on this card instead. This card loses 500 DEF for each Entropic Counter on this card. If this face-up defense position card battles a monster with ATK higher than this card's DEF, inflict the difference as battle damage to this card's controller. When this card's DEF is 0, destroy it.
    It reduces its defense to 2000, and switches to defense mode.
    Next, I'll set one face-down and end.
    [​IMG]

    end phase---
    LP: 8000 all
    hand: 4
     
  5. Brooklyn Moogle Assistant

    Joined:
    May 22, 2011
    127
    3
    Draw.
    *hand 6*
    Standby.
    anything?
     
  6. SirFred131 Merlin's Housekeeper

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    No. Continue.. I would say for how long, but your cards wont let you go very long without me saying something.
     
  7. Brooklyn Moogle Assistant

    Joined:
    May 22, 2011
    127
    3
    Main phase 1.
    I summon Nightmare Phantom!
    [​IMG]
    *hand 5*
    chain?
     
  8. SirFred131 Merlin's Housekeeper

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    No chain. It will take more than that to trouble my dreams.
     
  9. Brooklyn Moogle Assistant

    Joined:
    May 22, 2011
    127
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    Then I activate Silence.
    [​IMG]
    Do you negate?
     
  10. SirFred131 Merlin's Housekeeper

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    That is.. Slightly problematic. Despite my better judgment, I'll pay the life points. *7000* Show me what you can do.
     
  11. Brooklyn Moogle Assistant

    Joined:
    May 22, 2011
    127
    3
    I set two cards face-down and end my turn.

    [​IMG][​IMG]

    *hand 2*
    Field:
    [​IMG]
    [​IMG][​IMG]

    LP:
    Me: 8000
    You: 7000
     
  12. SirFred131 Merlin's Housekeeper

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    Male
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    My draw.
    *hand 5*
    standby---
    anything?
     
  13. Brooklyn Moogle Assistant

    Joined:
    May 22, 2011
    127
    3
    no, continue.
     
  14. SirFred131 Merlin's Housekeeper

    Joined:
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    Gender:
    Male
    226
    12
    Main Phase 1---
    It looks like today is not your lucky day. I'll summon the card I just drew, Chaotic Supplier!
    [​IMG]

    Once per turn, you can activate one of the following effects based on the number of your banished cards:
    0-5: Banish one card from your hand or field to select one card in your deck, and banish it.
    6-10: Banish one card from your hand or field to draw one card
    11-15: Banish one card from your grave to draw one card
    16-20: draw one card
    21+ Select one card in your deck; add it to your hand.
    Do you activate anything, or may I use his effect?
     
  15. Brooklyn Moogle Assistant

    Joined:
    May 22, 2011
    127
    3
    you may.
     
  16. SirFred131 Merlin's Housekeeper

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    In that case, because I have no banished cards, I can banish Chaotic Nightmare from my hand, and Chaotic Sniper from my deck.
    [​IMG]
    If this card is banished, your opponent selects and executes one of the following effects:
    Banish one card from your hand
    Reveal one card in your hand; Banish cards from the top of your deck equal to 12 minus the level of that card. (spell and trap cards count as level zero, If you have no cards in your hand, banish twelve cards)
    [​IMG]

    If you have no response, Nightmare's effect will activate, forcing you to either banish a card from your hand, or reveal a card then banish cards from your deck equal to 12 minus that card's level.
     
  17. Brooklyn Moogle Assistant

    Joined:
    May 22, 2011
    127
    3
    I'll Reveal Trap Disabler.
    [​IMG]
    Banish:
    [​IMG]
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
     
  18. SirFred131 Merlin's Housekeeper

    Joined:
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    The thing about nightmares, is once you banish one, others soon follow.
    next, I'll activate the effect of the Sniper I just banished, banishing the top card of my deck.
    The card I banished was Bottomless Trap Hole, so I can destroy one of your face-downs, unless you'd like to chain something first.
    [​IMG]

    If you don't chain, destroy whichever you set first.. Or if you're not keeping track of that the left-most one.
     
  19. Brooklyn Moogle Assistant

    Joined:
    May 22, 2011
    127
    3
    You destroyed Resurrecting Nightmare.
    [​IMG]
     
  20. SirFred131 Merlin's Housekeeper

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    battle phase---
    Supplier will attack Phantom.