The Yu-Gi-Oh! Card Duel Arena 2.0!

Discussion in 'The Playground' started by Hitokiri Shinigami Shinta, Jan 27, 2010.

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  1. Zeonark Kingdom Keeper

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    HE PIERCED THE HEAVENS WITH HIS DRILL TO TRANSFER HIMSELF INTO ANOTHER DIMENSION.
    *effect*

    Nope.
     
  2. Hitokiri Shinigami Shinta The Demon Slayer

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    Yeah I know, Joey already told me.

    -Main Phase 1-

    Okay, I activate Nobleman of Extermination on your facedown card!
    [​IMG]

    What card did I destroy?
     
  3. Zeonark Kingdom Keeper

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    I'll chain the trap to it's own destruction: Waboku.
    [​IMG]
     
  4. Hitokiri Shinigami Shinta The Demon Slayer

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    Wise move.

    Okay, Next I Play Graceful Chairty!
    [​IMG]

    And Draw 3 New Cards and Discard Elemental Hero Necroshade
    [​IMG]
    and Necro Gardna!
    [​IMG]

    Next using the effect of Elemental Hero Necroshade in my graveyard I summon Elemental Hero Bladedge in Attack Mode with No Tribute!
    [​IMG]
    [​IMG]

    Then I Play Mirage of Nightmare!
    [​IMG]

    Then I set 3 cards facedown and end my turn!
    [​IMG][​IMG][​IMG]

    Your move![​IMG]

    Field:

    Spell/Trap Zones:
    [​IMG][​IMG][​IMG][​IMG]

    Monster Card Zone:
    [​IMG]

    Hand: 0
     
  5. Shift Chaser

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    I don't see why.
    Even if i lose it i'm sure i could get it again with some effort, in case i wanted.
    I just False swiped you, and no.
     
  6. Fearless A good and beautiful child

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    Kay. Jay, I can use non-standby-specific cards during standby, yea?
     
  7. Hitokiri Shinigami Shinta The Demon Slayer

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    Can you tell me what you mean?
     
  8. Fearless A good and beautiful child

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    Example:
    I have Pot of Greed facedown. It is not specific to the standby phase. Can I still use it during my standby phase?
     
  9. Hitokiri Shinigami Shinta The Demon Slayer

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    No, Normal Spell Cards are Spell Speed 1. Only Spell Speed 2 and higher cards can be used in The Standby Phase.
     
  10. Fearless A good and beautiful child

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    ...What, are we playing on motorcyles now?

    Anyway, this changes what I was going to do. I'll post later. Or maybe tomorrow, as there is a possibility I will pass out within the next 15 minutes.
     
  11. KH2man13 Gummi Ship Junkie

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    If we are...

    [​IMG]

    I'm prepared.
     
  12. Fearless A good and beautiful child

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    If we start playing turbo duels, I'm totally switching to Yusei >_>
     
  13. Zeonark Kingdom Keeper

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    I see you still use that combo.

    -Draw Phase-

    Hand: 2

    -Standby Phase-

    Chain?

    CARD GAMES ON MOTORCYCLES

    Not if I beat you to it.
    ...If I don't, I'm totally switching to Placido.
     
  14. Hitokiri Shinigami Shinta The Demon Slayer

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    [​IMG]
    Okay, This is what I mean:

    You see, Spell Cards, Trap Cards and Effect Monster's effect's are all divided into this thing called Spell Speed which represents how fast they can activate.

    Spell Speeds come in 3 official settings:

    * Spell Speed 1
    * Spell Speed 2
    * Spell Speed 3

    Each Spell Speed can only be countered with one that is greater, or equal. The only exception to this is Spell Speed 1, which cannot be chained against each other in normal play.

    The following are all Spell Speed 1:

    * Normal/Field/Continuous/Equip & Ritual Spell Cards
    * Continuous/Ignition/Trigger & Flip Monster Effects
    * The only case in which Spell Speed 1 effects can be chained against each other, is when they activate simultaneously i.e. 2 Mystic Tomatoes attacking each other, or 2 Sangans attacking each other, with each effect activating in the Graveyard.

    Spell Speed 1 is the slowest of all the Spell Speeds, and is the only Spell Speed that cannot be countered by cards of the same Spell Speed during normal play.

    The following are all Spell Speed 2:

    * Quick-Play Spell Cards
    * Normal & Continuous Trap Cards
    * Quick Monster Effects
    * Accel Synchro Summons

    Spell Speed 2 cards can be used against Spell Speed 1 and other Spell Speed 2 cards, but not against Spell Speed 3 cards.

    Spell Speed 3 cards can be used against Spell Speed 1, Spell Speed 2, and other Spell Speed 3 cards. Spell Speed 3 cards can only be countered with other Spell Speed 3 cards.

    The only cards that are Spell Speed 3 are Counter Trap Cards.

    It's possible to chain to almost anything in the game but there are a few exceptions to this rule: For example, Summoning a monster and declaring an attack are actions that do not have a Spell Speed, and therefore cannot be chained to. However, if the action in question was the last action to have resolved on the field, you may activate a card in response, which then becomes Chain Link 1. For example, using Bottomless Trap Hole when a monster is Summoned, or using Mirror Force when your opponent's monster declares an attack, and all considered to be "activated in response"

    Sometimes, you will have multiple Trigger or Trigger-like effects that will try to activate simultaneously, such as when Mystic Tomato attacks another Mystic Tomato, or when two copies of Sangan are sent to the Graveyard at the same time by the effect of Dark Hole. In cases like these, the effects all activate and form a Chain, even if they are Spell Speed 1 effects. This is a special case when Spell Speed 1 effects can be chained to each other, because they are all trying to activate at the same time, and the players are not "choosing" to activate them. This does not apply to effects that activate or are applied "During the ___ Phase,..." such as Gladiator Beast monsters. Effects like these do not form a Chain - instead, they activate, and are applied, separately.

    No, Continue.[​IMG]
     
  15. Fearless A good and beautiful child

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    Ah, okay, I see now. It's just that when you say Spell Speed I think Speed Spell. XD

    Anywho;

    ~Main Phase~
    I activate my facedown
    [​IMG]

    and draw two cards.
    5 cards in hand.

    I then activate a second facedown.
    [​IMG]

    I remove from play, from the graveyard;
    [​IMG]
    And
    [​IMG]

    To Fusion summon:
    [​IMG]
    With 6800 attack points!


    ...Am I allowed to fusion summon again this turn? Sorry, I'm being stupid today >_>
     
  16. Hitokiri Shinigami Shinta The Demon Slayer

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    Fusion Summoning still counts as Special Summoning. So Yes. The only kind of Summoning that can only be done once per turn is Normal Summoning and setting.
     
  17. Zeonark Kingdom Keeper

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    @Fearless: Yes. Why wouldn't you?

    During the Standby Phase, Drill Warrior returns:
    [​IMG]

    And I add Quickdraw Synchron back to my hand:
    [​IMG]

    Hand: 3

    -Main Phase 1-

    I activate Graceful Charity afterwards:
    [​IMG]

    Any chains yet?
     
  18. Hitokiri Shinigami Shinta The Demon Slayer

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    No, Proceed.[​IMG]
     
  19. Fearless A good and beautiful child

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    Yay!

    Because I'm stupid.


    So, from my hand, I activate ANOTHER Dark Calling!
    [​IMG]

    And remove, from the graveyard;
    [​IMG]
    And
    [​IMG]
    To Fusion Summon
    [​IMG]

    >D

    Then I activate the effect of Elemental Hero Necroshade in my graveyard
    [​IMG]
    And summon, from my hand;
    [​IMG]
    And equip him with
    [​IMG]

    Giving him 3500 attack points.

    Then I activate;
    [​IMG]

    Destroying all your monsters.

    Now, Dark Gaia, DIRECT ATTACK!

    Cubia: 5700

    Malicious Fiend, it's your turn!
    DIRECT ATTACK!

    Cubia: 2700

    Finally, GO, NEOS! DIRECT ATTACK!

    Cubia: 0
    Haou: 1

    ...I believe I've won.
    Somehow.

    [​IMG]

    Lolwhut?
     
  20. Hitokiri Shinigami Shinta The Demon Slayer

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    Maybe I'm missing something but when did Necroshade get sent to your graveyard?
     
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