The Super Elite Duelists Gaming League : The Super Elite Duelists Gaming League

Discussion in 'Social Groups (KH-Vids.Net Forum)' started by TheMagicalMisterMistoffelees, Jun 30, 2009.

  1. TheMagicalMisterMistoffelees Professional Crazy

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  2. Hitokiri Shinigami Shinta The Demon Slayer

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    I couldn't think of what to post at first...

    Oh, But I'll start by saying this:

    We can discuss different Dueling Tactics and Strategies in this group too!:)
     
  3. TheMagicalMisterMistoffelees Professional Crazy

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    Sure is mainstream anime in them there pics.
     
  4. Hitokiri Shinigami Shinta The Demon Slayer

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    Alright, Time to discuss some Professional Strategies like the Elite Pros we are!:cool:

    I'll start!:cool:

    And I'll start with a Strategy that involves Magical Scientist!:cool:

    The Strategy is:

    A Magical Scientist Deck relies on the abilities of Magical Scientist and the ability to pull of an OTK or FTK. There should be many Cards that are able to search the Deck that let you thin out your Deck to find Magical Scientist.

    The OTK involves on summoning Magical Scientist, and Catapult Turtle in one turn. In order to pull off the OTK, you activate Last Will, then Special Summon Gilasaurus from your hand. Since this is the first turn, your opponent's Graveyard will be empty. An alternative is to play two Last Wills (considering it is the first turn) and summon Cannon Soldier. Activate its effect to fulfill the conditions for both Wills with a single monster, proceding to summon Scientist and Turtle. You then Tribute Gilasaurus to Tribute Summon Catapult Turtle, and you then use Last Will's effect to Special Summon Magical Scientist.

    The FTK involves using no more than 7 Level 6 Fusion Monsters whose total ATK is no less than 1470. You Tribute all 7 Fusion Monsters with 2200 ATK, dealing 7700 Damage in total. You then Tribute Magical Scientist and Catapult Turtle, dealing 8350 in total. Essentially:

    2200/2 x 7 + 300/2 + 1000/2 = 8350 Total Damage.

    An alternative method, should Catapult Turtle be in the Graveyard and the opponent has a monster with over 2200 ATK (or you could use Scientist's effect and Creature Swap Aqua Dragon). Summon 3 Dark Flare Knights and use their effect to summon 3 Mirage Knights. Use their effects to deal 8400 damage. Although it is quite situational since Mirage Knight is a dead draw, it is a nice backup OTK.
     
  5. TheMagicalMisterMistoffelees Professional Crazy

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    I just wing it. I remember my deck I used in real life had 43 cards and somewhere around 500 counted possible combos.
     
  6. Hitokiri Shinigami Shinta The Demon Slayer

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    Strategy Number 2: Evil Hero Dark Gaia OTK

    This OTK relies on the use of three main cards: Evil Hero Dark Gaia, Dark Fusion, and Evil Hero Infernal Gainer.

    1. Activate Dark Fusion to summon Evil Hero Dark Gaia.
    2. Summon Evil Hero Infernal Gainer.
    3. Use Evil Hero Infernal Gainer's effect on Evil Hero Dark Gaia : You CAN use Evil Hero Infernal Gainer's effect the turn you use Dark Fusion, because Dark Fusion's effect specified that your monster cannot be targeted as a target by your OPPONENT's card effect.
    4. Attack twice with Evil Hero Dark Gaia and use his effect if attacking an enemy monster.
    5. You can also use Dark Calling on the same turn to summon another Evil Hero Dark Gaia, having the same amount of attack points, but is vulnerable to your opponent's effects.

    * You can get Evil Hero Dark Gaia's attack up to 7500 using cards like The Wicked Dreadroot and Valkyrion the Magna Warrior. With two of these attacks, you have 7000 damage left over. Even if you have to attack through two Blue Eyes White Dragons, you'll still kill the enemy.
    * Dark Fusion makes Evil Hero Dark Gaia immune to a lot of traps and spells for the turn he is summoned. However, he is still vulnerable to non-targeting effects like Torrential Tribute and Mirror Force.
    * Evil Hero Dark Gaia doesn't have to be used to get an OTK. He's a powerful monster in and of himself, so you can just summon him without having Evil Hero Infernal Gainer. The main problem with this is that he won't have Dark Fusion's protection after the first turn.


    You might be tempted to take out Valkyrion the Magna Warrior and The Wicked Dreadroot in lieu of other cards that you can special summon, or maybe use Dark Calling and Return from the Different Dimension or Dimension Fusion in order to get a few strong monsters out with your Evil Hero Dark Gaia. This isn't a very good idea. First of all; in order to remove cards with Dark Calling you'll have to have summoned Evil Hero Dark Gaia anyways, and second of all; in order to use Dimension Fusion you'll have to take your strongest Evil Hero Dark Gaia fusion monsters out and put in much weaker ones. You can use Allure of Darkness and Belial - Marquis of Darkness,Imprisoned Queen Archfiend, and Grinder Golem to help make the deck faster. Another trick to finish off the opponent is to return Evil Hero Dark Gaia to the fusion deck with the Quick-play Spell Dimension Explosion (useful in many situations) and get back some of your removed from play monsters by Dark Calling's effect for example, however, this allows your opponent to get his removed from play monster(s) , so be careful. Another great card to combo with is Trade-In, since You could discard your strong level 8 monsters like Valkyrion the Magna Warrior and Grinder Golem], etc. and get more cards you could benefit from and still use the discarded monster(s) for the effect of Dark Calling

    Basically, if you go that route, all you'll do is give yourself a much weaker Evil Hero Dark Gaia and you'll add more cards to the combo. Not good.
     
  7. TheMagicalMisterMistoffelees Professional Crazy

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    Watch out Jay-den it's the blehblehbleh!
     
  8. Hitokiri Shinigami Shinta The Demon Slayer

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    Strategy Number 3: Cyber End/Metamorphosis OTK

    Cyber End Dragon/Metamorphosis OTKA Cyber End/Metamorphosis OTK relies on using a combo of Cyber End Dragon, Metal Reflect Slime, Metamorphosis and Limiter Removal to decimate the opponent without the need of Cyber Dragon or Polymerization. In order to perform, first set Metal Reflect Slime (It would help to have something that restricts spells such as Imperial Order in play to protect it until your next turn.) Then, next turn activate Metal Reflect Slime. Next, activate Metamorphosis to sacrifice Metal Reflect to instantly summon Cyber End Dragon. Lastly, use Limiter Removal and attack But first clear the field of opposing Spells/Traps (Duh) Then attack directly for the win. In the case your opponent has a monster in play, destroy it with cards such as Lightning Vortex.

    Cards Recommended:

    * Cyber End Dragon
    * Metamorphosis
    * Metal Reflect Slime
    * Limiter Removal
    * Imperial Order (To protect Reflect)
    * Lightning Vortex (To destroy monsters if needed)
    * Cards that destroy face-down Spell Cards or Trap Cards
     
  9. Always Dance Chaser

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    For my first post, i'll share with you guys the Quillbolt hedgehog OTK deck i built! i just need to buy it now! xD, the deck itself costs about 100 bucks if you buy everything but i'm probably going to going to trade around at locals for most of the stuff.

    3 quillbolt hedgehog-20 cents
    1 Sangan-5
    3 krebons-50 cents(have 1)
    3 psychic commander-50 cents
    3 cannon soldier- 30 cents
    3 toon cannon soldier- 2
    2 catapult turtle-30 cents (have 1)
    2 mask of darkness(have)
    2 chaos end master-19
    1 dark resonator(have)
    1 marshmallon(have)
    1 spirit reaper- 1.50
    1 arcana force 0-the fool-50 cents

    3 foolish burial- 5
    1 heavy storm-(have)
    1 level limit area b-1
    1 emergency teleport-10
    1 swords of revealing light-(have)
    2 lightning vortex(have)
    1 nigtmare's steelcage-7

    1 gravity bind-2
    3 imperial iron wall-3

    without chaos end master: 61.30
    with: 99.30

    (the price on yugiohmint.com is listed next to each card, unless i have them)

    the deck works like this:
    once quillbolt hedgehog is in the graveyard, get a tuner monster on the field and special summon it from the graveyard with its effect. then, use Imperial Iron Wall so it doesnt leave the field. then get out cannon soldier, toon cannon soldier, or catapult turtle to tribute quillbolt hedgehg. due to imperial iron wall, quillbolt hedgehog stays on the field, allowing me to tribute it infinitely until i win. there's also a few stall cards in there.
    chaos end master easily gets catapult turtle out, theres lots of combos in there. all i need now is draw power...

    if you guys have any fixes feel free to share!
     
  10. Hitokiri Shinigami Shinta The Demon Slayer

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    I'd tell you to add Pot Of Greed except for the fact that it's now a Banned Card...I still can't believe they did that...

    Anyway, I'll post the next strategy now!:cool:

    Strategy Number 4 Chimeratech OTK:

    A Chimeratech OTK Deck is based on bringing out the monster of it's name sake and winning that exact turn, to accomplish this players would wait to get Heavy Storm or Giant Trunade to clear the field of spells or trap cards that would hinder the summoning of Chimeratech Overdragon. After that a player would play Future Fusion sending at least one Cyber Dragon from the deck along with the rest of the machine monster cards in the deck, followed by Overload Fusion to bring out a monster of usually no less than 8,000 ATK and win after hitting a face up attack position monster on the opponents side of the field. The deck was considerably broken and proved to be very powerful winning several Shonen Jump Championships as well as multiple Top 8's. After the most recent ban list came out in early 2007 the deck became very hard to play as Overload Fusion and Future Fusion, the cards that enabled the player to easily summon Chimeratech Overdragon, were limited to one, seeing as there are very little cards that effectively give the player a chance to look for a spell from the deck, this type of deck is now consider too slow to be played and relies more on the luck to get Overload Fusion with Future Fusion than actually having a strategy. But this OTK can be used in conjunction with Ancient Gear decks. Since all Ancient Gears are machines they can be used in the fusion and you can also use Ancient Gear Drill to search out Overload Fusion or Future Fusion which would speed this deck up a bit. Another possible way to speed the up the otk combo is to use Gold Sarcophagus to search out Overload Fusion or Future Fusion. If you can't pull off the OTK by simply summoning a powerful Chimeratech Overdragon, you can activate Geartown before summoning it to Special Summon a Ancient Gear Gadjiltron Dragon for a 3000 ATK monster and a monster that should probably have 2400 or more ATK and can attack 3 times. For a slower version of the OTK,use Chain Material to remove from play all the machines in your deck,hand,graveyard,and field to summon Chimeratech Overdragon with at least 8000 ATK depending on how many you have in your deck, since it can't attack,you will probably want to tribute it for Ectoplasmer or Catapult Turtle to win the game if you removed at least 20 Machine type monsters which should be easy since you can include 20 machine type monsters in your deck and you can remove it from anywhere in your hand,deck,graveyard,or field so as long as none of them got removed before activation,you can easily win the duel.

    A potential strategy is to activate Ojama Trio and Final Attack Orders. This will allow a Chimeratech OTK using only three monsters in the fusion summon. You can also summon a 16000+ Chimeratech, and use Catapult Turtle or Ectoplasmer to offer it as a Tribute and win the Duel.

    Recommended Cards:

    Monsters

    * Cyber Dragon
    * Cyber Phoenix
    * Cyber Valley
    * trap reactor y fi
    * Ancient Gear Gadjiltron Dragon
    * The Dark - Hex-Sealed Fusion
    * Proto-Cyber Dragon
    * Red Gadget
    * Green Gadget
    * Yellow Gadget
    * Ancient Gear Gadjiltron Chimera
    * Ancient Gear Knight
    * Victory Viper XX03
    * Jinzo
    * Reflect Bounder
    * Blowback Dragon

    Fusion Monsters

    * Chimeratech Overdragon
    * Chimeratech Fortress Dragon
    * Cyber Twin Dragon
    * Cyber End Dragon

    Spells

    * Overload Fusion
    * Future Fusion
    * Power Bond
    * Ectoplasmer
    * De-Fusion
    * Heavy Storm
    * Giant Trunade
    * Monster Reborn
    * Limiter Removal
    * Super Polymerization
    * Burial from a Different Dimension
    * Evolution Burst
    * Double Spell
    * Foolish Burial
    * Big Bang Shot or Fairy Meteor Crush
    * Ancient Gear Drill
    * Gold Sarcophagus
    * Different Dimension Capsule
    * Geartown

    Traps:

    * Final Attack Orders
    * Sakuretsu Armor
    * Magic Cylinder
    * Return from the Different Dimension
    * Negate Attack
    * Rare Metalmorph
    * DNA Surgery
    * Metalmorph
     
  11. Hitokiri Shinigami Shinta The Demon Slayer

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    Strategy Number 5: Batteryman OTK

    The Batteryman OTK Deck is based around Batteryman AA. This combo uses; Batteryman AA, Inferno Reckless Summon with cards like Batteryman Charger, Batteryman Micro-Cell, Battery Charger and the obvious staple special summoning like Monster Reborn.

    The combo works like this:

    Use Battery Charger or any of the special summoning card's above to Special Summon Batteryman AA then activate Inferno Reckless Summon to bring out all 3 of the Batteryman AAs to the field from the Hand, Deck, or Graveyard. Due to Batteryman AA's effect, the ATK or DEF will raise by 1000 for every other Batteryman AA on your side of the field in the same battle position. If all 3 Batteryman AAs are in ATK position, then each one of them will have the ATK power of 3000.

    Due to the effect of Inferno Reckless Summon, your opponent also special summons a face-up monster to their side of the field from their hand, deck or graveyard as well. Therefore, it may be necessary to have a mass removal card in your hand like Short Circuit and Lightning Vortex. If you play by Traditional Format it would be advisable if you used cards like Raigeki.

    After activation, your 3 Batteryman AAs can then attack directly for 9000 Life Points. To add some extra damage, many decks run Guardian of Order in the deck. It can be Special Summoned if there are at least 2 Light monsters on your side of the field. You can also create OTK by removing two Batteryman AA to special summon Batteryman Industrial Strength, then activate his effect by removing another Batteryman AA, and then activate Return from the Different Dimension followed by a Short Circuit to clear their field for the game.

    Essential Cards

    * Batteryman AA
    * Batteryman Charger
    * Monster Reborn
    * Battery Charger
    * Inferno Reckless Summon
    * Short Circuit
    * Batteryman Micro-Cell

    Possible Cards

    * Super-Electromagnetic Voltech Dragon
    * Batteryman Industrial Strength
    * Cyber Dragon
    * Cyber Valley
    * Limit Reverse
    * Card of Safe Return
    * Guardian of Order
    * Foolish Burial(Get a batteryman in the graveyard to charge)
    * Zaborg the Thunder Monarch
    * Thunder King Rai-Oh
    * Unstable Evolution
    * Trap Stun
     
  12. Hitokiri Shinigami Shinta The Demon Slayer

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    Strategy Number 6: Ben Kei Deck

    A Ben Kei Deck tries to land the Armed Samurai - Ben Kei OTK as quickly as possible. The idea of this One Turn Kill is to get out Armed Samurai - Ben Kei, and attack multiple times.

    The following cards are recommended:

    * Armed Samurai - Ben Kei, the main card of the deck
    * Iron Blacksmith Kotetsu to search out equip cards, more often Big Bang Shot than the others.
    * Reinforcement of the Army to search for Ben Kei.
    * Sangan to search for Ben Kei or Kotetsu.
    * Dekoichi the Battlechanted Locomotive and Magical Merchant for speeding through the deck.
    * Monster Reborn or Limit Reverse for reviving a Ben Kei discarded via Magical Merchant's effect.
    * Heavy Storm or Giant Trunade to clear the field before launching the attack.
    * United We Stand, Mage Power, Axe of Despair are powerful equips that also help to deal huge damage.
    * Big Bang Shot to pierce through any defenders the opponent has. Combos well with Giant Trunade
    * Gravity Bind, Level Limit - Area B, Messenger of Peace, and other stalling cards. It doesn't matter if these cards prevent you from attacking, because you should always play Heavy Storm or Giant Trunade before trying to land the OTK anyway.
    * Shooting Star Bow - Ceal along with at least two other Equip Spell Cards that raise Ben Kei's attack power to at least 2000 will give you a 2000-ATK monster that can attack your opponent directly four times.
    * Arms Hole - To easily search for Equip Spell Cards in the deck or retrieve from the Graveyard.


    Recommended Cards

    Monsters

    * Armed Samurai - Ben Kei
    * Iron Blacksmith Kotetsu
    * Marauding Captain
    * Freed the Matchless General
    * Exiled Force
    * Mataza the Zapper
    * Witch of the Black Forest (Traditional Only)
    * Magical Merchant
    * Dekoichi the Battlechanted Locomotive
    * Tenkabito Shien (To attack against Traps)

    Spells

    * Reinforcement of the Army
    * Monster Reborn
    * Giant Trunade
    * Heavy Storm
    * Mage Power
    * Big Bang Shot
    * Mist Body
    * Megamorph
    * Fusion Sword Murasame Blade
    * Arms Hole
    * Axe of Despair
    * The Warrior Returning Alive
    * The A. Forces
    * Swords of Revealing Light
    * Shooting Star Bow - Ceal
    * Twin Swords of Flashing Light - Tryce
    * Gravity Axe - Grarl
    * Rainbow Veil
    * Burden of the Mighty

    Traps

    * Magic Cylinder
    * Blast with Chain
    * Dark Bribe
    * Royal Decree
    * Mirror Force
    * Dimensional Prison
    * Widespread Ruin
    * Reckless Greed
     
  13. Hitokiri Shinigami Shinta The Demon Slayer

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    Strategy Number 7: Lava Golem OTK

    The basis of this OTK is to get a Lava Golem on your opponent's side of the field and destroying it after the turn it was summoned with Ring of Destruction, but deflecting your damage to your opponent with Barrel Behind the Door (Since Ring of Destruction is banned in the Advanced Format, this strategy can only be used in the Traditional Format).

    Cards Needed:

    * Lava Golem
    * Barrel Behind the Door
    * Ring of Destruction
    * Mask of Brutality

    (Advised to have a Dust Tornado or Mystical Space Typhoon just in case)

    The Strategy:

    You’ll want to get Lava Golem onto your opponent’s side of the field. Then, equip Lava Golem with “Mask of Brutalityâ€; Lava Golem will have 4000 ATK now. After that, Set 1 “Barrel Behind the Door†and 1 “Ring of Destructionâ€. When it’s your opponent’s turn, Lava Golem’s effect will activate, causing your opponent to lose 1000 Life Points. Activate the “Ring of Destruction†and “Barrel Behind the Door â€. The Ring of Destruction will inflict 4000 Life Point damage to your opponent by destroying Lava Golem as well as Barrel Behind the Door reflecting the other 4000 that was meant to go to you to your opponent, doing 8000 damage!
     
  14. Hitokiri Shinigami Shinta The Demon Slayer

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    Strategy Number 8: Cyber-Stein OTK


    NOTE: This OTK is now no longer possible in Advanced Format, since "Cyber-Stein" was listed as Forbidden in Advanced Format and Limited for Traditional Format as of December 21st, 2006, in a surprise move by Konami/Upper Deck Entertainment (UDE)

    Key Cards

    * "Cyber-Stein"
    * "Megamorph" (or "Limiter Removal" with "Cyber End Dragon" or "Cyber Twin Dragon")
    * Any Fusion Monster with at least 4000 ATK that can be Special Summoned via Cyber-Stein
    * "Blue-Eyes Ultimate Dragon" (4500 ATK)
    * "Master of Oz" (4200 ATK)
    * "Cyber End Dragon" (4000 ATK)
    * "Cyber Twin Dragon" (2800 ATK; can attack twice)

    In order for this OTK to work you must let your opponent go first since the player who started the duel cannot attack. You'll need either a clear field, or the ability to make your monster strong enough with either "Megamorph" and "Fairy Meteor Crush" so that no matter what monster your opponent plays, you'll still deal enough Battle Damage to win.(Unless you have "Cyber End Dragon" you won't need the Fairy Meteor Crush which has the same effect)

    First, summon "Cyber-Stein" and activate its effect, paying 5000 Life Points to summon the Fusion Monster. Then, activate "Megamorph" and equip it to the Fusion Monster. Since your Life Points will most likely be lower than your opponent's after the 5000 Life Points cost of "Cyber-Stein", "Megamorph" will double the Fusion Monster's ATK points to at least 8000, more than enough to wipe out your opponent.

    Alternate Method:

    Key Cards

    * "Cyber-Stein"
    * "Cyber Twin Dragon"
    * "Ring of Destruction"

    On your turn, set "Ring of Destruction". You'll need a clear field for the next part, so "Nobleman of Crossout" and "Nobleman of Extermination" may come in handy.

    Assuming a clear field, summon "Cyber-Stein", activate his effect, and summon "Cyber Twin Dragon" from your Fusion Deck (YOU 3000 / OPP 8000). Attack your opponent directly twice with "Cyber Twin Dragon" (YOU 3000 / OPP 2400), then activate "Ring of Destruction", selecting "Cyber Twin Dragon" (YOU 200 / OPP 0).

    Alternate Method 2:
    * Cyber-Stein
    * Cyber End Dragon
    * Ring of Destruction
    * Barrel Behind the Door

    On your turn, set "Ring of Destruction" and "Barrel Behind the Door". Summon "Cyber-Stein" then use its effect to summon "Cyber End Dragon". (you=3000 opp:8000) Activate "Ring of Destruction" then chain "Barrel Behind the Door" to it. Your opponent will then take the normal damage from "Ring of Destruction plus the damage you would have taken.
     
  15. Monica Reybrandte Banned

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    Hello everyone. Am I the first girl member? I guess most girls don't duel here.
     
  16. Monica Reybrandte Banned

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    Sorry meant the arena. I think I've got a better version of your Cyber stein otk
     
  17. Monica Reybrandte Banned

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    Stratedgy: 1 Cyber End Dragon combo
    Note: Your screwed if this is countered somehow

    Key cards

    Power bond
    Proto cyber dragon- 3
    limiter removal
    megamorph
    cyber end dragon

    For this to work correctly your lp have to be lower. You may want to use cold wave or heavy storm to clear the field before activating. If this works your opponent will be defenseless and will suffer 32,000 direct damge.

    ALTERNATE METHOD:

    Power bond
    Proto cyber dragon- 3
    ring of destruction
    Cyber End Dragon
    ring of defense

    As before you have to have the protos on your field but after you activate power bond and summon End Dragon activate Ring of destruction then activate ring of defense.
    Should inflct 8000lp and save you from power bond's backlash too
     
  18. Monica Reybrandte Banned

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    Stratedgy: Ben Kai updated
    Note- very weak against eternal sleep

    Key cards

    Armed Samuri- Ben Kai (duh)
    rod of mind's eye
    fairy meteor crush
    fusion sword murasame blade
    coffin seller

    Set coffin seller beforehand and on your next turn summon Ben Kai and equip him the above cards. Rod of mind's eye will co-op with fairy meteor very well since regardless of position you will inflict 1000 direct damage. It's a safeguard for stronger cards thatr way it still inflicts 1000 direct damage. Coffin selller will inflict 300 points f extra damage every time your opponent has direct damage.
     
  19. Monica Reybrandte Banned

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    Painful mind reader combo

    Cards needed:
    Lava golem
    grinder golem
    snatch and steal- 2
    bad reaction to simochi
    barrel behind the door
    eye of truth
    ominous fortune telling

    NOTE: Sorry if your only allowed to have one snatch and steal

    I recommend summoning these when your opponent has 4 or more monsters.
    Activate Barrel behind the door. When these two monsters are summoned to your opponent's field. Then actiavte the two snatch and steals and steal them both.
    Then activate bad reaction to simochi which will reverse snatch and steal's effect causing your opponent to lose 2000lp each turn. On your next turn activate eye of truth and ominous fortune telling. Whenever your opponent draws a spell card they would normally gain 1000lp but Simochi reverses that making them lose 2000lp plus 1000 for every drawn spell. After that ominous fortune telling you get to guess what type of card they have in their hand. ee of truth helps you here allowing you to see their hand. If you guesses right they lose 700lp
     
  20. Hitokiri Shinigami Shinta The Demon Slayer

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    Dang...That's good...There's only one flaw:

    Snatch Steal is Banned. Therefore this strategy is void and will not work.