Kingdom Hearts II The Enigmatic Soldier (Terra) Walkthrough

Discussion in 'Kingdom Hearts HD II.5 ReMIX' started by Zeftnon - The Superior, Jul 18, 2007.

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  1. Zeftnon - The Superior Hollow Bastion Committee

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    Terribly sorry if this is in the wrong place. So this is for those people who either still can't beat Terra or want a better way to do it.

    Attacks (From easiest to hardest to dodge):

    Rising Sun - Similar to Sora's version; hurls at you three times.
    Hoverbike Charge - Turns Keyblade into a Hoverbike. Similar to Rising Sun only with more distance and less control. Movement of this attack changes as you deplete his HP (He may use the magic spells Blizzard and Magnet and may spin the motorcycle around, taking out more of your HP, but these happen rarely).
    Key Cannon - Turns Keyblade into a cannon and shoots an enormous energy ball at you.
    3-Hit Combo - 60% chance of happening when he runs at you.
    Drone swarm - This attack's usual form is him taking out two annoying white drones who chase you and shoot you while Terra does other attacks. Sometimes (usually when Terra's HP is depleted to a certain amount), he dissapears for a while and leaves a swarm of drones around you until he returns.
    Disable Magic - Hurls close to you then stabs Keyblade into ground creating a blue circle with fancy patterns surrounded by pillars around you and him. Terra's HP bar gets replaced by a much smaller one and you can't do magic until you deplete the bar completely.
    Disable Melee - Similar to Disable Magic except the circle and pillars being orange and that you can only use magic until you deplete the bar.
    Whip - Turns Keyblade into a whip and unleashes huge flurry of whip-like strikes. Usually does this either after a long combo of attacks, or if you hit him too many times.
    Key Bow - Turns Keyblade into a bow and shoots three arrows at you. The effect when it hits you is very similar to Xemnas' attack in KH:FM, only more damaging.
    Berserk - The arena goes dark, sand and rocks start floating and Terra lifts his Keyblade and a circle of pretty designs on the ground (looking similar to the disabling circles) forms around him. Terra stabs the ground and the circle disappears. Then he glides at you and attacks you with his Keyblade five times, then he blasts electricity at you. He then splits his Keyblade into two parts, disappears, then quickly appears next to you, then creates "mirrors" that circle him in two directions; he is able to chase you with a speed as fast as a Lvl 2 Glide. After a while, he stops, puts his Keyblade back together, slashes twice in the air, disappears again, then quickly appears next to you and unleashes a flurry of attacks, ending the main attack with a spinning charge that takes out all your health (if you don't have Once More) in Critical Mode, and half your health in any other mode.

    Strategy:

    At the very beginning of the battle, run backwards to dodge the beginning attack, and if you see that he'll do Rising Sun, Disable Magic, or Disable Melee, dodge roll back to avoid it.

    His first Rising Sun or Hoverbike Charge will be simple - using Rising Sun only once (which means he charges only three times), and charges at you three or four times with Hoverbike Charge, then stand back on the ground. To avoid both of these attacks, just Dodge Roll. Then attack with with two full combos with two finishers. Your combos having more than five attacks or three finishers might cause Terra to retaliate with his whip after the second combo. So at best, try to limit yourself to three attacks and use two finishers.

    After that, his Rising Suns may be used more than once and he may use Hoverbike charge right after it, then go back to Rising Sun. His Whip attack may be used after the end of this chain of Rising Suns and Hoverbike Charges. You have to be able to react fast to avoid getting whipped. If he uses Rising Sun more than once, he's sure to use the whip. To be safe, after Terra uses Rising Sun twice, guard immediately.

    When Terra uses Key Cannon, get close to him, but not too close or you'll be knocked away too far to avoid the attack the easy way. Get close enough and use either Guard or Reflect to knock the energy ball back at him (Guard is the best way). If you're not close enough, he can knock the energy ball back at you if you try to knock it back at him, so the best way to avoid it then is to Dodge Roll when it hits you. Dodge Roll makes you invincible during attacks so that will make the energy ball explode.

    When Terra runs at you, there's a 60% chance that he'll use his 3-Hit Combo, so don't run away waiting for him to do another attack because he runs way faster than you even if you're in a Form. Just let him get close enough to you, then (this requires exact timing,) use Guard to avoid his first two attacks, then, if done correctly, he'll turn away from you when he does his final attack, which is a large blast of, well, some cogwheel thing I don't really know how to describe. Don't attack him while he's doing that last attack or you'll be hit. Wait for him to finish, and then strike. If you want, use Reflect while he's doing this and he'll be hit by the counterattack.

    It's hard to see when Terra is about to use Disable Magic or Disable Attack. There's a 40% chance that he'll use it when he runs at you. He'll charge at you, then use it. The best way to avoid it is to Dodge Roll, or you can also use Reflect.

    When Terra turns his Keyblade into a bow, wait for a second (litterally), then use Reflect four times to avoid his three shots. He will be shooting around you. There is a way to avoid this quicker and without losing MP, but it's very risky. Dodge Roll towards him while he's getting his bow and stand right in front of him and all three shots will miss you.

    When you deplete his fifth bar of HP, Terra will use his whip without warning, so either Dodge Roll or Guard twice with exact timing, and if you're lucky, you'll miss the attack. When he has six bars left, he'll do the same, then disappear and use the Drone Swarm. With correct timing, Guard or Reflect the shots (you'll know when they're about to shoot when you see them charge up; Reflect is better to use because you won't need as much correct timing). If you're out of MP and don't want to risk Guard, just Glide away until Terra appears again.

    When Terra has six bars left, he'll do as I said above, then when he appears, he'll use his Berserk attack. Either guard the first part or Glide away. Don't get too far before he attacks or else he'll appear behind you without warning, then attack. Glide away from the second attack towards one of the edges of the arena to stop him from attacking you from the behind with the final phase of the attack (there's a 50% chance of him appearing at the back if you don't get to the edge). To avoid this last attack, very quickly guard four times, wait half a second (litterally again), then guard one last time. Then attack. Since you will only have a second (once again, litterally,) to attack him at that point, if you miss, he'll use his other attacks, usually using either Disable Magic or Disable Melee before using Berserk again. So be careful not to get hit and keep combo-ing him TWICE to keep him using Berserk over and over again until you kill him.

    And there you have it. A virtually foolproof guide to defeating Terra, the hardest boss in KH history.
     
  2. Ienzo ((̲̅ ̲̅(̲̅C̲̅r̲̅a̲̅y̲̅o̲̅l̲̲̅̅a̲̅( ̲̅̅((>

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    I haven't got the game but hopefully, if it comes to the EU then I will get it and I know this will help me. Thank you ^^
     
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