Super Smash Bros Brawl

Discussion in 'Gaming' started by Darkandroid, Feb 9, 2008.

  1. Darkandroid Gets it Together

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    Well with Moonland having touched the presence that is Smash Bros Brawl, the Stateside release only a month away. (while Europe has to wait for a release date to be announced) Anticipation is high. So talk about all it's goodness here.
     
  2. Solid Snake Kept you waiting, huh?

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    well...

    I like the cutscenes and the Nintendo teams such as Pokemon Trainer and Lucas

    Marth Ike and Meta Kight FTW!

    that all i got <_<
     
  3. Jube Formerly Chuck's

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  4. Solid Snake Kept you waiting, huh?

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    w00t! go Snake!
     
  5. Destined Working for WDW

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    Hmm, I seem to remember when Melee came out that Nintendo Power subscribers received a free melee soundtrack...I wonder if Nintendo has any plans of releasing a cd of music from the game?
     
  6. White_Rook Looser than a wizard's sleeve.

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    The amount of cut-scenes in this game are starting to blow my mind.
     
  7. Bakuyuru Merlin's Housekeeper

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    The prospect of playing as either Pit or the Pokemon Trainer have me drooling.
     
  8. Shin_is_beeping Destiny Islands Resident

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    Squeeee! The amount of cutscenes, the graphics on the cutscenes, and the way they showed the story is magnificent. The gameplay has improved quite a bit. They have greatly reorganized the game creating limitless strategies. The additions of destroyable stages, shifting stages, real-time stages, and the occasional random enemies are really nice. Each characters moves really represent them to the fullest and incorporating everything in their own respective games. Zelda/Sheik, Pokemon Trainer, and Captain Olimar gives you more interactivity than ever before by balancing out their fighting styles with your own tastes. The new mode additions are superb. They've given the otherwise boring single-player modes new multiplayer selections allowing you complete challenges more easily such as Target Smash, Multi-Man, etc. The new stage builder and special brawl really gives you more interactivity as now in Special Brawl you can equip spicy curry, bunny ears, metal, and such and such. I cannot even begin to describe the new Subspace Emissary. It gives you more depth on the personalities of your favorite characters and see them team together and battle the classic villans of the nintendo universe. I can't wait till this game comes out! I'll KILL to get my hands on Brawl! ^_^
     
  9. clouddart100 Destiny Islands Resident

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    I cant wait for this game to come out, I pre-ordered it today.
    I think the character that im most exited about is Pit, I dont know why though.
     
  10. Soushirei 運命の欠片

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    Alright, so this is kinda late of an update, but in regards to what TheMuffinMan said in an earlier post:

    Marth can only *possibly* die from missing a FS if he does it in the air. I've confirmed first-hand that if you do a FS with Marth while on the ground (granted you're not close to the edge already and are facing that particular direction), Marth doesn't fly off the map. If you do it in the air, Marth indeed does fly off very far and in most cases he will surely die if he misses while in the air. However, I tested doing Marth's final smash from one end of Final Destination (ex. left end) and performed the FS in the opposite direction while in the air (i.e. facing right). Marth stops at what I can only assume is the threshold of the KO line, and it was still possible to recover back to the ledge.

    So in essence, in practicality, TheMuffinMan's statement of Marth dying if he uses his FS is only possible if he does it in the air, and even then, it's circumstantial at best depending on how you use it. Just wanted to throw that out there.
     
  11. Hakurei Reimu Take my hand. And then I'll fly with you right up

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    http://ca.youtube.com/watch?v=2HU_AJbx10Q

    the power of final smashes is a gd thing...and here's an overview =/

    Most faved character: umm...do I need to ask. AND I WILL PWOON EVERY1 WITH HIM!!! BWAAHHAHAHAHAHA...now if only I can get a Wii...-_-

    and...y doesn't any1 EVER use the side-step function...
     
  12. Soushirei 運命の欠片

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    Good luck with his lag, lol. It'll probably be fine in free for alls where Ike excels best, but he's severely handicapped in a duel situation unless you're up against a relatively dumb opponent.

    Don't get me wrong, Ike is one of my favorite characters in Brawl right now (I use him a lot), but he's still lacking with all that start-up lag.

    Brawl's only been out for a little over 2 weeks (more so if you include the TMD leak) and people are still getting used to the new mechanics. I can attest to the fact that with Brawl being new, a lot of people just simply forget to use it or don't use it as much as they used to. It'll eventually come back. If you were referring to melee; *many* people use it, especially on the pro scene. Side-dodging is the best way to avoid pivot grabs, that's why they're used quite frequently in matches.
     
  13. Hakurei Reimu Take my hand. And then I'll fly with you right up

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    It's ok. Throughout my gaming career, I've played with a 'handicap' in any situation. I get through it perfectly fine, and I'm pretty sure this'll turn out ok. The side-step function will probably be my ace-in-the-hole to make up for his slowness or watever he lacks thereof.

    As for the lag, I never noticed...Under wat circumstance does it come?
     
  14. Soushirei 運命の欠片

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    Every move Ike does is significantly slower than a majority of the roster.. if not all of them. This startup lag is everywhere in his moveset.

    All the power to you if you don't care, I support anyone who wants to tackle Ike as a main, just I'm forewarning that if you find your attacks constantly interrupted by your opponent; you'll know why. Ike calls for an intelligent space game, and either skilled or just lucky timing when he uses his moves. Not sure what you plan to do with side-stepping to consider it your ace-in-a-hole, but to me, most of Ike's offensive tactics will always start off with a grab of some kind.
     
  15. Hakurei Reimu Take my hand. And then I'll fly with you right up

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    lawl, thing is, I rarely use the grab function as I find it quite inconvientent in terms of protection. In terms of opponent interruption and such, I'll figure out some way to deal with it once I play the game. I was suggesting the side-step function to be my ace cuz it helped me a crap-load in the previous two games and I think it mite b quite useful in brawl as well.

    But if worst comes to worst, I'll use my secondary characters: namely Marth or Link. (Toon Link is on reserve) And they better b gd cuz I refuse to use any other characters unless I have to. And I will not (under any circumstances) use Wario, Dedede, Bowser, or Ganondorf, even if I can't complete the game. I just...have a strange grudge against them for no apparent reason...
     
  16. Soushirei 運命の欠片

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    Well, grabs aren't meant for protection. They're meant specifically to be offensive, or more commonly, the shield-grab is a staple for counter-attacking.

    Marth and Link are solid characters, from what I can tell, although without L-cancels, Link's got his good old lag back--so naturally I'd prefer a Marth over Link anyday.
     
  17. Hakurei Reimu Take my hand. And then I'll fly with you right up

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    That's y I don like grabs all too much. I like attacks that gives u a little bit of both.

    And from wat I can tell, both of them makes up for watever the other lacks. But either way, I'd like to give Marth a shot first and then Link cuz long-range can come in handy once in a while...
     
  18. Moodkip ~洞爺湖~

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    Wait, wait, wait. Soushirei you *******, do you have the game???
    Why have you forsaken me. xD
    How is Pokemon Trainer, I demand to know. xD
     
  19. Soushirei 運命の欠片

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    lolol. Yeah, I'm occupying myself with the JP version until the NA one hits shores.

    Pokemon Trainer is fairly enjoyable, just I can't use Charizard worth my life. Not after 2 days of playing, anyway. So far I think I like Squirtle the best out of the three. Quick, speedy character with a high priority moveset. The hitboxes seem to have strange trajectories though, so unless you really know them you'll be missing a lot even though Squirtle is well within melee-range of the opponents. Awesome neutral A combo, up smash is a terrific kill move, probably the best one he has in my opinion.

    I'm guessing Ivysaur was meant to be be the medium between Charizard and Squirtle. Not as sluggish as Charizard, but not as quick as Squirtle. From what I could tell, Ivysaur is very good on the vertical in terms of attacking; crazy priority when enemies are above him. F-Smash and U-smash are probably his best kill moves. Personally I found Razor Leaf kinda useless, but I haven't had any official duels yet so I can't really be sure what use there is for it. Xaldin won't answer my MSN IMs when I've kept asking him for his Brawl code, lol.

    Charizard is slow but powerful, no surprise. Not as slow as Ike but I just get this feel of sloppiness in his moveset. While his hitboxes are clumsy and unfocused (I can't tell sometimes where his attacks are supposed to go, lol), his smash attacks are brutal, both U-smash and F-smash especially. Didn't really use much else at this point. I was trying to experiment with his flamethrower and his other A attacks, but so far I can only peg Charizard as a slow but massive destructive force. I'd be interested to see any Pokemon Trainer mains using Charizard as their primary offensive character.

    I'd say a good strategy to look into is using Squirtle to wrack up the damage--you can either use Squirtle independently for this or switch it up with Ivysaur every now and then--and finish off with Charizard. Squirtle's fast, high-priority moveset seemed to lack any decent kill moves other than his U-smash, so unless you don't really have a good Ivysaur or Charizard, it seems more feasible to switch either of those two in for finishing off foes.
     
  20. Hakurei Reimu Take my hand. And then I'll fly with you right up

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    Wow, u seem to have played a lot.

    Anyways, I hear a rumor that Charizard's recovery move packs quite a punch. Is it true?