Square-Enix Square Shows Off Real-Time Final Fantasy Tech Demo

Discussion in 'Gaming' started by libregkd, Jun 5, 2012.

  1. ♥♦♣♠∟uxord♥♦♣♠ Banned

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  2. Patman Bof

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    Yo, wassup !

    [​IMG]

    [video=youtube;2zBfzJSyo6c]http://www.youtube.com/watch?v=2zBfzJSyo6c[/video]
     
  3. libregkd -

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  4. Chevalier Crystal Princess

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    Do you guys think this was merely just a tech demo and we'll see nothing from this world and setting? Or do you think they might work something off of this?
     
  5. Patman Bof

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    Have you answered the survey ? I doubt they' d ask what we think of the characters and the world if they didn' t intend to pursue this direction at all. Although, I think this is the first time they used both their eastern and western assets on the same project, maybe that' s why they wonder if we like the result :

    - Direction : Visual Works team, leaded by Yoshihisa Hashimoto, Takeshi Nozue (Advent Children, Versus XIII cinematics).

    - Concept art : Brian Horton and Brenoch Adams from Crystal Dynamics (Tomb Raider), Isamu Kamikokuryou (Final Fantasy XIII), Toshitaka Matsuda (Final Fantasy IX, X-2 and XIII).

    - Music : Robert Duncan (a Canadian).


    Also, the Luminous Engine isn' t running everything on its own in this video, they added it to Middleware Studio' s YEBIS 2 engine (Silicon Studio), and I suspect the hardware was a Silicon Graphics station.

    Oh, BTW : http://en.wikipedia.org/wiki/Agni


     
  6. libregkd -

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  7. Chevalier Crystal Princess

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    ...
     
  8. libregkd -

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  9. Alpha Sonix Why so asymmetrical?

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    Sounds really interesting and the demo looks great. I would hope that Sony and Microsoft don't have a small increase in terms of power for their next gen consoles like its rumoured just to keep them cheap. It would be great to see this engine used to its fullest potential. Think I'm starting to sounding like a graphics whore now, lol.
     
  10. LostMemory Destiny Islands Resident

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    My god... I've never really been the type to care about graphics but... *drool* I'd be really interested in this, I hope Square turns it into a game. As others have said, we did get a survey, after all.
     
  11. Patman Bof

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    This was running on a high-end PC with off the shelves hardware, I doubt the "XBox720/PS4" will get anywhere near that power. Also, this was a real-time show-off, not a game. Remember the FF7 PS3 demo ? SE admitted that making such a pretty remake of a game that vast would be impossible. Too time-consuming. This demo is the along the same lines, it shows how high they could theoretically get (on a pricey PC) yet practically never will (unless you want another tiny corridor-game or a decade-to-make game).
     
  12. Alpha Sonix Why so asymmetrical?

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    To be honest I wouldn't mind a corridor game like 10 as long as the story and gameplay is great. Not to mention from what we've seen of Versus so far, that seems to be an open world game and it has pretty good graphics, obviously not on par with Advent Children but I think with next gen consoles we would start to see a push in that direction. Though with companies like Epic Games wanting the PS4 and Durango to be powerful enough to display Avatar like graphics, I doubt Sony and Microsoft won't comply.
    They obviously won't be anything like Avatar of course. They said the PS3 and 360 would be able to do Toy Story graphics and that barely happened.
     
  13. libregkd -

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  14. Patman Bof

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    The one thing I' d keep from FFX is the camera angles, for several reasons :

    - It allows direction. SE barely tapped this potential in FFX, most of the time the camera was right behind Tidus and kept going forward. Direction is far from being their strong point, despite their love for cinema, but they could use it much more efficiently if they hired someone who has a deep understanding of this stuff.

    - It prevents the player to place the camera two inches away from polygons and textures, which is ideal for graphic-whores.

    - Each zone would require less modeling, texturing and hardware memory, so they could use much more polygons per object, better textures, and make more zones.

    - I think the "XBox/PS4" will finally reach the point where 3D with fixed camera angles looks just as gorgeous as HD 2D.

    - They don' t even have to make it a straight line, modeling a corridor takes as much time as modeling a crossroads. This was just SE being **** on leading our every step for no pertinent reason I can think of.

    I doubt they' ll do it though, they want to cater to players' demands, and most players seem to consider free camera as a requisite.
     
  15. libregkd -

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  16. Misty gimme kiss

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  17. libregkd -

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  18. Patman Bof

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    They could just get back to their old habit.

    [​IMG]
     
  19. libregkd -

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  20. Noise For Love and Justice

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    I think Sony is smart for waiting on the PS4.

    I think I was on IGN and they had a bunch of quotes from E3 and the guy that's always doing Sony's press conferences was quoted as saying something along the lines of ....

    we don't put out a system cause its the right time in the cycle or cause everyone else is...we put one out when its ready and built to our standards

    obviously I am paraphrasing but that's the meat of it. If games are going to start using engines like in the tech demo then I am totally fine with the PS4 not coming out for a bit longer because it will be built with the natural ability to handle this type of hardware as well as do what the WiiU and 720 (or whatever) can't or struggled with.

    This was spectacular though. I was mesmerized.