So this KHIII gameplay huh?

Discussion in 'The Spam Zone' started by DigitalAtlas, Oct 15, 2013.

  1. Ienzo ((̲̅ ̲̅(̲̅C̲̅r̲̅a̲̅y̲̅o̲̅l̲̲̅̅a̲̅( ̲̅̅((>

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    But guys! Twilight Town now has more vegetation and banisters! :o
     
  2. KeybladeSpirit [ENvTuber] [pngTuber]

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    You may be on to something. Banisters are the architectural equivalent to useless zippers.
     
  3. Jiku Neon Kingdom Keeper

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    Why are they in Disney World?
     
  4. Ienzo ((̲̅ ̲̅(̲̅C̲̅r̲̅a̲̅y̲̅o̲̅l̲̲̅̅a̲̅( ̲̅̅((>

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    Because Disney World won't acknowledge Kingdom Hearts existence...
     
  5. libregkd -

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  6. Fearless A good and beautiful child

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    They're working on that.
     
  7. Miles Cull a Duty 2 : Electric Boogaloo

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    Weird models... You're just not used to these CGI looking models. They are taking after that. That's what they were always supposed to look like and now they can make them look like that.

    Borrowed bosses... It's a demo. They probably wont have the rock titan they could probably scratch that whole world.

    QTE... WHERE???If you are talking about the rock titan i seen nothing there.

    Reused music... It's a demo.

    Number 1 thing you guys gotta remember. ITS A DEMO. Demos never make it into the final product. For all we know they would probably not even use heartless like in the demo of DDD.
     
  8. Jiku Neon Kingdom Keeper

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    Intentionally bad is still bad.
     
  9. kaseykockroach Hollow Bastion Committee

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    Donald and Goofy are back? Okay, I'm in.
     
  10. Miles Cull a Duty 2 : Electric Boogaloo

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    nah.It's beautiful and its most likely going to stay that way.
     
  11. Jiηx You're such a loser.

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    *Game has a lot of changes*
    "There's too many new things, it's lost it's original magic!!!
    *Game keeps numerous elements*
    "Thee's not enough changes, it's stale and samey!!!



    Every franchise and fan base ever.
     
  12. burnitup Still the Best 1973

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    I can't believe I didn't pay money for this garbage! :mad:
     
  13. DigitalAtlas Don't wake me from the dream.

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    It's actually worse.

    Weirdly, my complaint is that they don't look enough like the cgi models
     
  14. Saxima [screams geometrically]

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    I think that the technical demo is absolutely beautiful. The concept of the Keyblade transforming into different weapons in combos is something that I think I've been looking for in the game for a long time, and I'm really excited to see it's implemented now. The models of Sora & Co. / enemies / train & boat are really just . . . wow!

    As for the music . . . Hahaha. It's just a demo; I don't know where the score comes into play during the developing process, but I think they've only started composing the new music, and it won't be completed for a while yet – but I'm also super duper excited for it because wow i really love music and the music in kingdom hearts is always the shit yo and i dont think my body will not be ready.

    holy shit i just realized that khv really cares about kingdom hearts. kawaii neeeeeee
     
  15. KeybladeSpirit [ENvTuber] [pngTuber]

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    My biggest problem is Sora's HUD portrait. If you look carefully, you'll notice that it's an animated 3D model, not a really nice, hand drawn portrait like in previous games.
     
  16. Miles Cull a Duty 2 : Electric Boogaloo

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    Their models do but their textures are more cartoon-y, disney like.
     
  17. Yozora Archer

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    Everyone in this thread is wrong until the game officially comes out.

































    or doesnt
     
  18. DigitalAtlas Don't wake me from the dream.

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    I disagree. I find they just put a cartoony filter over realistic models instead of making models to fit the art
     
  19. Miles Cull a Duty 2 : Electric Boogaloo

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    Yea? Did I not just say texture? Lol That thing you call cartoon-y filter is called texture. The CGI models never look realistic to begin with. Too me anyway.
     
  20. KeybladeSpirit [ENvTuber] [pngTuber]

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    I agree with you here. Cel-shading≠Cartoony art style.
    Actually, it's called shading. It has to do with the way in-game light is applied to models. This in particular looks like a really ugly attempt at cel-shading and I agree with DigitalAtlas about it being a lazy way of making realistic models look cartoony. That said, it is just a tech demo, so maybe they only have the super realistic models ATM and will be working on in-game models with a proper cartoony feel pretty soon. Then again, why the hell would they make super high-res cutscene models to use in gameplay for a tech demo?