Traditional Art Sketches in need of criticism

Discussion in 'Arts & Graphics' started by Jiku Neon, Feb 17, 2009.

  1. Jiku Neon Kingdom Keeper

    Joined:
    Jul 24, 2007
    Location:
    Moe, Victoria
    1,258
    878
    Well, I haven't posted much lately and I feel I'm losing it so I'm gonna see if I can catch myself up a little. I do appreciate criticism more than anything else really because I suck at this drawing thing.

    Well these should be on separate pieces of paper but whatever. I'm trying to imitate someone else more in this style but I think I'm running into a bit of a wall when it comes to positioning and facial features. My anatomy is still mediocre at best, actually probably worse.
    [​IMG]


    No complaints I just wanna know how to improve.
    [​IMG]


    Left one needs a better wardrobe and the overall pic needs work everywhere. Suggestions appreciated as well.
    [​IMG]


    Quick sketch from class, more a design sketch than anything else. Suggestions and criticisms would be best.
    [​IMG]

    I guess that's all for this. God I'm terrible.
     
  2. Darkcloud Word of advice: Let the wookie win. He's Chuck N

    Joined:
    Dec 6, 2006
    Location:
    Classified
    104
    Well, I gotta say, you've got an eye for positioning.

    Okay, for the most part it looks okay, proportion wise, the main problems I'm seeing is that too many features and parts look like blocks. The legs of the girls in that third pic look like they're standing completely on bone, so some muscle would probably work. Try using a little more curves in certain places of your drawings instead of blocks and they'll improve dramatically.
     
  3. Chevalier Crystal Princess

    Joined:
    Jan 8, 2008
    Location:
    Trapped on an Island
    552
    Well, the three girls I could tell there's something odd, the left one has a very sly look but she has a teddy bear, is that some sort of Irony? I don't really see anything wrong with her clothing, but perhaps try adding a bit more to it. perhaps a sleveless jacket that only covers her bust line and some more desing on her current clothes.

    As is you've improved quite a bit.
     
  4. ╬ProperArtist╬ Merlin's Housekeeper

    Joined:
    Feb 16, 2009
    Location:
    Somewhere in Tennessee
    1
    26
    In the first set of picture with the two guys standing there.
    I'd say the heads aren't proportionate to the body and the necks are a tad too long and thin. There's bodies could use a bit more realistic attributes I.E not making their arms so thin, their shoulders could also stand to be a bit wider.
    Last but not least their feet are too small and I have a problem with them just standing in mid air rather than having them in some sort of space even if it's slightly hinted at.

    The second picture is ok, but the head is a tad bit too small, or it may be the right size it's just the clothes are huge on this character (which I'm sure you intended) so it's making it harder for me to tell what's proportionate and what isn't. I imagine those little bumps coming out from underneath the sleeves are their hands? If so then I believe you've made his arms a tad too long.
    Also adding in a couple bit of details in the clothing, maybe a bit more ripples and folds to make them feel more waited and realistic.

    For the third picture, their heads seem to be a bit too small and again the necks are too long and thin. A mid section is also way too long and disproportionate and again their arms are too long. I'd really like to see more details in the clothing as I've mentioned when relating to the other pictures. Other than that I'm not really a big fan of tooth pick legs so, but even though I don't like them it's not that big a deal considering it's just your personal style right now.

    The Last picture I'd say has to be the best of all 4 in my opinion. I mean you're exploring your possibilities and there's still room to go back and adjust. There's an RPG game for the ps2 that the character in picture four reminds me of but the name escapes me at the moment. Anyway I don't really have any critic for this one considering it's more of a very rough sketch. Although I would like to suggest that you angle the feet slightly more to the right.

    Overall you're okay, nothing spectacular and you could definitely benefit from drawing more human anatomy pieces. Trust me when I say the more you work on it the better you'll get to the point of not even having to think about it anymore. I mean anime style is good, but I'd honestly recommend studying real life first so you have a better grasp when converting to anime.
    Honestly if I were you I'd add in more details in shades and tones to give everything a bit more depth and weight, but that's just a personal preference so I can't dock points for that.
     
  5. Jiku Neon Kingdom Keeper

    Joined:
    Jul 24, 2007
    Location:
    Moe, Victoria
    1,258
    878
    Anatomy pieces are like those blank figures, or what?
     
  6. ╬ProperArtist╬ Merlin's Housekeeper

    Joined:
    Feb 16, 2009
    Location:
    Somewhere in Tennessee
    1
    26
    Well you could use those blank figures/dolls to position them anyway you want and they also help for 3D effect. So for the basics I'd say use one of those, but if you want a little more in the form of musculature and detail I'd recommend getting several pictures of the human anatomy and just drawing them a couple times. Nothing fancy really just enough so you get the gist of it all.
     
  7. Xephos Neko, gamer, animelover, and artist :3 *purrs*

    Joined:
    Apr 2, 2007
    Gender:
    Male
    Location:
    San Jose, CA
    77
    I find 3 and 4 very amusing. I don't see that many problems in number 3 and number 4 has a bit more than 3 but much less than two and one.

    One: The left person's head is tilted very strangely and therefore I think you need to see how the body works when the head tilts. I think it's because teh neck that's too long makes it look strange. The Right person's arms doesn't seem to be very amusing and alienish.

    Two: The jacket is too big unless you planned to do that and ..... that seems to be it.

    Three: Very nice job! ^^ I don't see any major problems so I will leave it with an approval. *purrs* ^^

    Four: The Shading. Also on the left arm, it looked like there was something on his arm but then I noticed it was his arm bent. Take off teh straight line that traveled on his arm and then it'll look better. The Shading are all darn hard to find out where they lead too. Try cross-hatches for shading and also try making the lines of teh ends of teh clothes darker than any other lines or shades as dark as possible as long as we viewers can see. I like the steam coming out of his right arm though. Nice detail on that one.

    Overall, need practice on shading, body properties, and crosshatching. ^^ Good luck! *purrs*