Real Time Battle System in Pokemon Games

Discussion in 'Gaming' started by Doukuro, Jan 13, 2011.

  1. Doukuro Chaser

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    As there seem to be some Pokemon games which allow you to run around as a pokemon, there has yet to be one which allow you to be the trainer while walking around and be the pokemon during a fight, and the series has stuck to the tradtional turn-based battle system. What I would like to see from the Pokemon genre is a Real-time-based battle system. Pokémon Ranger comes close, but it does not offer the ability to capture and train several pokemon and keep them through out the duration of the game. And Pokémon Mystery Dungeon: Blue Rescue Team and Pokémon Mystery Dungeon: Red Rescue Team also comes close, but doesn't quite reach that point and still uses a turn-based battle system.

    Also, for double battles, your partner can have a set moves/tatics as other games use. And there should be a feature in which you can connect to a friend and battle alongside with them.

    (I had a long thing to type out, but while looking through wiki to see the new games, as I have stopped keeping up with them, it died. Needed to check if I wasn't going to sound like a total noob and there already is a game as I've described...)

    On a side note, I would love to play as a Team Rocket member and stealz me some pokemons.
     
  2. Arch Mana Knight

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    In all honest I want something more along the lines of this: http://www.youtube.com/watch?v=7iy0J8wLaUs

    Seeing as how realism doesn't apply in Pokemon games, I guess Real Time would be the next best thing. It would actually make me want to play a Pokemon game again. I haven't played any since Emerald came out. << What I'd like to see however is for multiple Pokemon to be out at once and have them gangrape gang up on a single stronger Pokemon so you can capture it or whatever you want to do. >> There's a little of little things that could be done to make Pokemon more enjoyable (for me anyway). >>
     
  3. Always Dance Chaser

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    There are over 500 pokemon now. At this point it would be basically impossible. You would have to write 500 movesets and a bunch of attacks which would probably be different for each Pokemon, and each would have to have their own range, it'd just be a big mess.

    It would be pretty cool though.
     
  4. Doukuro Chaser

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    That video... It made me laugh.

    Pfft, I stopped at Crystal. Granted it was mainly because I didn't have a DS, but it was also because I was like 'THERE'S TOO MANY. I DON'T LIKE ANY OF THESE NEW POKEMONS EITHER. FFFF-' Well, I do have the Colliusiem(SP? Too lazy to check atm.) but that's for gamecube. Ahem. Perhaps a triple battle or something, as that seems to be possible in the newest games, but I don't like the idea of a 3-on-1 fight or something of the like. I love fair fights and overcoming stronger pokemon.

    Well, it does not have to have all of the pokemon in the game. Like I don't think the newer games have all of the old pokemon in them. (Can't say for sure since I haven't played any of them.) But if other games can pull off tatcis and NPCs fights I think they can, too. Or perhaps it could be like ranger where you can only have so many pokemon... I wouldn't like that but it'd be a start.
     
  5. Always Dance Chaser

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    The new games DO have all pokemon. And you seem to miss the point. Even if you can only have so many pokemon, you'd still have to write the data for all of them.
     
  6. Doukuro Chaser

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    I did not know that. As said, I stopped keeping up with them. But I do see the point. They aren't too far away from doing such though, given the games such as Ranger and Pokepark.
     
  7. Always Dance Chaser

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    Ranger is much more simplistic and has some interchangeable data and movesets for different pokemon. Pokepark doesn't even have all the games.

    If we're talking 3D models (And lets face it, we are), it'd be a whole different spectrum, much harder. They are very far away from doing it.

    Besides, it's not going to happen when Nintendo can chunk out a half-assed 2D game with the same turn based system and still make tons and tons of money.
     
  8. Doukuro Chaser

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    Hm, yeah, this is true. *Sigh* Seems like most companies are too focused on the quick buck rather than producing such things as said by many others. But still, we cannot say it will never happen. Granted, it may not happen anytime soon, but it still can happen.
     
  9. P Banned

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    We got something bordering on it in HGSS, what with the Pokéathlon. There's also Poképark, and Mystery Dungeon. So it seems Nintendo are edging closer and closer to this real time battle system, and I wouldn't be surprised to see something like it in the next few years or so.

    The 3D models honestly aren't a big problem. Battle Revolution has most of the current-gen Pokémon, so I'm sure those could be recycled, as, in most cases, could their attacks. It's mostly just the gameplay engine that's missing.
     
  10. Mr. Van Whippy ♥ Biscuits and cookies

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    Personally, i am against such an idea. Aside from the fact that the game as it is, it has one of the most complex and simple game mechanics ever in a videogame, which makes it perfect, i doudbt if such a game could exist in a portable console. The whole point of Pokemon is supposed to exist in portables because that way players can somewhat feel like trainers by caring their Pokemon with them in their copy. That's one of the reasons why a "real" Pokemon game has yet to make an appearance on a home console.

    Maybe in a home console, actually there are many rumours floating about a new Pokemon game for Nintendo's new console if i'm not mistaken, it could happen but i doudbt if Gamefreak would care enough to animate 654 Pokemon, each with its own unique characteristics while keeping the Pokemon mechanics intact in a new way of playing, as that would be the case with a possible real time battling system. It would take ages to do that.

    @P: You do have a point there but those 3D models are a bit..., well..., soulless imo.

    Of topic but a reminder: Today starts the distribution of the Legendary beasts.
     
  11. NutheadBros Hollow Bastion Committee

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    I have to agree with the person above...if they tried to a pokemon game like that then it would indeed require 654 models of pokemon, ? amount of 3D maps, and ? amount of Trainer Models, Badge Models, etc
     
  12. KeybladeSpirit [ENvTuber] [pngTuber]

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    As cool as this would be, the closest we're likely to ever get is something similar to the Active Time Battle system from Final Fantasy. In addition to that, there are plenty of tweaks that I can think of which would work well with Pokemon. For example, setting up a system in which you can choose your opening attack against a specific type of Pokemon. For example, set it up so that whenever you encounter a Fire-Type, your lead Pokemon uses Water Gun. Another great idea would be separating move learning from level gaining and having moves evolve over time just like Pokemon. This could add another strategy aspect to the game in a Final Fantasy 2-esque way. You gain experience for let's say...Water Gun. Once the Water Gun gains enough experience, you can choose to let it change into Water Pulse. This would retain PP and certain stats.

    The only problem with what I'm proposing would be the massive amount of variables involved. Even so, it's far more feasible than a real time battle system. Besides, that's what Super Smash Bros. is for.
     
  13. Top-Tier Roxas. Destiny Islands Resident

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    Has anyone here played League of Legends?
    Or DotA?
    A pokemon game like that is exactly what I want.
    Very team based real-time strategy.
     
  14. P Banned

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    SSB is very close, but what most people are considering is a three dimensional action RPG, not a 2D fighter.
     
  15. Chevalier Crystal Princess

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    I believe this would be great for a console pokemon game, an ATB(active time battle system) almost exactly the same as the one in FFXIII. Where the pokemon moves around the battlefield and you press a button to attack. And maybe string along moves to create complex combos. ( I think this would work with team battles) and not only that being able to actually bond with the pokemon, not just having them as tools of war xD
     
  16. Sara Tea Drinker

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    I do think over five hundred is too many for live action.

    What I'd really, REALLY love is a live-action of Silver with it remade, instead of just more shiny stuff onto the old. *what I call all Pokemon games now after Silver original* I seriously love Silver, but after that game, nothing really kept me going.
     
  17. Boy Wonder Dark Phoenix in Training

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    I would settle for something like Pokemon Colosseum.
    While not in real time, I enjoyed the battle cinematics.
     
  18. TsumetaiTaichou Merlin's Housekeeper

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    yea i play League of Legends, and i think a pokemon battle style like that would be pretty cool
     
  19. Gobolo Traverse Town Homebody

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    Data is definately the problem... In order to have a realtime stratergy game like - pokemon it would definately have to be on a console.
    I don't see why it wouldn't work with a system similar to Final Fantasy XIII as other people have suggested, because the reality is that game could support many kinds of encounters with different kinds of opponents which had their own movesets and gauge to fill... sure there wasn't 650-something enemy types, but eventually we will be able to do so at the speed technology is advancing at.
    It would be appropriate for Pokemon to have to wait before attacking for balance issues,
    In Final Fantasty XIII the default was to wait until the gauge is 100% full before attacking, but in Pokemon, where in the anime they only tell them to do one move at a time - the default would be that moves were executed as soon as one segment was filled. Of course, if you were anticipating your oppenent's moves you could set up a chain. This feature could be implemented through holding down a button or something.