It seems like this should work out pretty well. It does sound a lot like the Wii U, but it sort of also proves to me that Nintendo is moving in the right direction with the Wii U. If it's good enough to prompt a "clone" from Sony, it might be pretty good.
Usually Nintendo is trying to copy Sony or Microsoft (Gamertags instead of friend codes and such) but this means that they're doing something right. That, or Sony wants to make the Vita sound like it's so amazing that you need it to keep yourself alive.
It seems Nintendo is following Sony/Microsoft, but that isn't such a bad thing, am I right? It depends what games will be released with it, because I'm personally not a big fan of the Wii.
Where would that leave the 3DS then? I've been wondering about that for a bit. Mainly because the WiiU control looks like some handheld. Wouldn't it be confusing to get two handhelds from nintendo?How would it work? This isn't the exact case of "a better one coming out" because they're pretty much contemporary. In which case, wouldn't the PS3 + Vita be better, since the Vita is going to be full-fledged platform that can work like a controller/handheld console? Whereas the WiiU control is the other way around? The price of a handheld + Console, should be less than handheld + console + expensive controller(that could work like a handheld?)
In the WII U unveil it looked like there was a new console, the 'portable' part is most simply a controller with an interactive screen.
Yes, but it opens a whole new world of opportunities for the Wii. Frankly, because I have craploads of faith in Nintendo, I think the PS Vita/PS3 and WiiU/Wii are kinda the same. But Nintendo was the first in motion control, after that came the Kinect then the PS Move.
It is true that PS2 was the first to succeed in motion control. But Nintendo was definitely the first ones to play around with it and experiment (of course they all failed).
Either way, it shows that Sony was the first to do motion control, and then Nintendo took the idea and perfected it by putting the tech into a controller. Most of the games for it failed, but that's beside the point. The idea is that Nintendo has up until now only copied other people, and now somebody is copying Nintendo. It's a great sign if you ask me.
The Wii-mote was much more like a mouse than eye-toy camera, which you could use to argue Kinect, but it's just wrong to compare it to the Wii-mote. As for this whole thing, sure Sony introduced the concept, but they never took any advantage of it and it wasn't really that known of a feature, so I doubt that Nintendo thought about Sony when they did it. Especially considering how it's a step back with the PsP being something meant as a portable and the Wii U controller is meant to be fairly close to the console while you use it. I'm glad Sony didn't take full advantage of it and made it mandetory with certain games though, and I hope they'll never do that. I really don't like the concept. On a somewhat related note, I heard that the only place that Lair was actually a decent game was when you played it with remote play, since then you didn't have to use those godawful sixasis controlls. I always found that interesting for some reason.
I actually only liked Lair as a sixAxis. Sure the learning curve was harsh (I wish they made the full tutorial mandatory) but once you got used to it it was very enjoyable. I played it again after the patch and it just didn't have the same heart to it. But I digress... I find the parallel to be interesting. One one had you have Nintendo where the intent is a controller, but it doubles as a portable. And on Sony's end you have a portable that doubles as a controller. I don't have any sense that either one really was copying the other though, which is odd for the gaming industry. Sony seems to just be perfecting what they were already doing, and Nintendo is always looking for innovation and just seems to have landed on the same concept. Magnavox Odyssey Light Rifle says hi. The concept of motion control is nearly as old as video games itself.
I don't think copy is the right word for any of this. All consoles of the previous generation could be seen as a loose copy when compared to one another, they didn't really differ from one another, but the branding of the gamecube, ps2 and xbox had a large affect on gamers perceived superiority of one console to another. The same can be said for the current generations, all have similar hardware (except the Wii, which is technically inferior) but it is the brand loyalty that has a large affect on how we perceive our gaming preferences. So when they say the WU and PS3/PSV are copying tech, I see it as more of integrating the available tech with modern gaming platforms. I like both of them so far, and will probably buy both. I'll need to see prices for a WU but £230 for a Wifi Vita? Now that's a good price, give me some needed games and it'll be mine soon.
Looks pretty much like a Wii console, nothing that different about it really. Under the hood, however, i'm sure it's boasting more tech then a Wii. I can see why they didn't show it at the conference but I would have like to hav eseen it one way or the other.