Nintendo Pokémon Sun/Moon

Discussion in 'Gaming' started by Meilin Lee, Feb 25, 2016.

  1. Iskandar King of Conquerors

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    I'm guessing Ratatouille had something to do with the squeaker.

    I'm sure the dog is the first normal type, since usually you'll always see them out and about now. Which also means it's most likely going to be the newest HM slave, being Cut/Rock Smash/Strength. Oh, and Flash if they're annoying enough to add in a cave that uses it
     
  2. Pinekaboo Chaser

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    I had actually forgotten about how irriitating Flash can be, up until a few days ago when I got to the point where it's needed in my current Platinum replay. It wasn't quite so bad in Gen V/VI where TMs can be reused, but in Gen IV and previous where you get Flash before it's needed and then have to wait ages before you can buy a second TM of it, it was literally the worst.

    Thankfully I'm pretty sure the repeat-use TMs are here to stay at this point, so we won't be stuck with that hell of a situation again. Whether Flash itself will be needed as a field move again, who can tell? I'm pretty sure Gen VI only used it as an alternative to Cleanse Tags, and if that's the case again I can deal with that.
     
  3. Iskandar King of Conquerors

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    I'm just hoping they fix the broken use of exp share. It was too easy to become over leveled too fast in generation six. If they let everyone use it like before, at least halve the amount they receive and not the full amount.
     
  4. Pinekaboo Chaser

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    It's not possible to fix something that isn't broken. It was intended to work the way it works. If it makes things too easy for your personal preference, turn it off. That's why that's even an option; if you don't turn it off, the lack of difficulty isn't the game's fault, but the player's.

    The difficulty of a game doesn't make something broken or not. It usually just indicates the audience the creators are going for. Their explanation for Gen 6's easier exp share and low difficulty overall was because despite the number of long-term and older fans, children are ultimately the series's biggest market, and with modern day kids being spoiled for options, it's harder to retain that audience if you have a difficult game. As was said during an interview; if the game is too hard, kids will just play something else.

    On top of that, there's more and more Pokémon species every generation. To expect people who like collecting them or playing the metagame, gaining exp fast is an overwhelmingly good thing. There's no need to remove it, because it's only a problem for people who want a more difficult game, in which case Pokémon probably isn't the series to look at.

    At most I'd say to put the old exp share in the game as well, so people at least have the option, but suggesting that it should be changed back completely seems like a silly thing to suggest when the feature made it far more convenient for the majority of their audience.
     
  5. Iskandar King of Conquerors

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    I'm not saying take away completely what they had in generation six, I'm just saying remove the ful lexp shared with the group and make it only half. That wya you have a mix of the old and the new. Whether or newer players find it easy or hard is impossible to determine since people play games differently and some might find it easier while others might find it harder.

    And if kids are spoiled for options now, it might not be a bad idea to take away some of those options. Sometimes it's not a bad idea and limit options at times to make a game more interesting. There's so many viewpoints in relation to gaming that it's impossible to just pick one and win. Maybe they chose what the majority said, but that doesn't mean they can't add in something for the minority. That's why they have compromising. Also, kids these days are too lazy, and if the game is too hard, maybe they shouldn't play games at all anyways. Whether or not that's how the world works doesn't change my thoughts on that.

    And having more pokemon means it's going to take longer to train everything, regardless of what you do. And I never said it didn't work the way it wasn't intended, it just made the game too ridiculously easy, and if anyone disagrees with that, they haven't played enough games to know the difference.
     
  6. Pinekaboo Chaser

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    From the Bulbapedia article on the Exp Share:

    What you're suggesting is already how it works. You may be thinking of the other change to exp distribution they made, which is that all Pokémon that take part in a battle get full experience, as opposed to both getting half of the normal amount.

    I've played Red, Yellow, Gold, Crystal, Ruby, Fire Red, Emerald, Colosseum, XD: Gale of Darkness, Diamond, Platinum, SoulSilver, White, White 2, Black 2, X, Y, Omega Ruby, and Alpha Sapphire, and I definitely disagree that it made the game ridiculously easy. I think it made the game more convenient for people who want to raise a lot of different Pokémon, and more accessible to more casual players, which is something I will never disagree with them doing.

    I do think that it would be nice if they included something like Easy/Challenge Mode from BW2, but it would hardly be a deal breaker for me if they did things the same way as they did in Gen VI.
     
  7. Iskandar King of Conquerors

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    Fair enough. All the pokemon leveled up so quickly I always thought that it was 100% even for those out of battle. My mistake


    I've played every single one of those as well, and I found it to make the game so much easier than anything else. If they're going to keep the exp share the way it is, than I agree with the Easy/Challenge mode, which I was actually thinking about while eating a few minutes ago. That way, anyone who finds the game too difficult still can make it easier, and any who find it easy can up the difficulty. I would personally love being able to do a challenge mode, since that made Black 2 much, much more enjoyable. Except they would have to make the option possible immediately, instead of whatever it was they did in generation V.
     
  8. Pinekaboo Chaser

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    Honestly that's about the biggest reason I (and I would have to assume many others) never touched those modes. You had to have two DS consoles, and a version of Black 2 (specifically. White 2 unlocked Easy Mode instead) that had already finished the game, then transfer the "key" to a new file on the other game, otherwise the mode was unlocked far too late to do anything noticeable. Definitely a waste of what would have undoubtedly otherwise been a very popular feature, that would help cater to all types of players.

    If the difficulty is adjusted, I do hope it's an option, from the start like you say, rather than something enforced. I personally don't find the battle against Cynthia in the Gen IV games to be fun just because of how hard she is, and definitely would rather avoid a repeat performance of relying on Giratina's Struggle to get by in Gen VII.
     
  9. Iskandar King of Conquerors

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    The only way I could do it from the start was using an action replay, and even then, every time I restarted the game, I had to keep using the AR to get the key, which made it so annoying. Or maybe they could try something new where you could fight trainers three times, one for an easy mode, normal mode, and hard mode. Kind of silly, but it might be something if people wanted to try a gym fight at different difficulties instead of playing the whole game 3 different times. Worst idea ever, I know, but whatever happened to "there are no bad ideas"?

    This made me chuckle.
     
  10. Hiro ✩ Guardian

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    Well not everyone is like you and uses ARs from the start, so save your chuckle.

    Either way, easy mode would be a welcome addition. I liked using Hard Mode and having that challenge, and it made me better as a player.
     
  11. Iskandar King of Conquerors

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    If they do add in a challenge mode, which I'm guessing they probably won't, but hey, a guy can hope, I'm hoping they also add additions to gym leaders teams, because that would make the fights more fun than just fighting 2 pokemon in the first 3 gym leaders.

    At the very minimum I wish they would increase the amount of pokemon gym leaders had. The whole 2-3 amount for them all is boring.
    For your information, I only ever used AR when I've beaten the game. Secondly, I bought the AR long, long after I had beaten Platinum. Third, the only use I had in them was breeding eggs and hatching them faster. How about you not point fingers when you don't know why or when I used it. So yeah, I will keep chuckling, thank you very much.
     
  12. Pinekaboo Chaser

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    It may seem such a tiny and insignificant thing, but my number one hope for a returning feature is still the unique gym themes as featured in BW2. Even when the difference were subtle, the change in atmosphere the different music gave each gym really made them feel individual, rather than just like repetitive hurdles that you inevitably had to pass.

    It'd also be nice to have more trainers that have five or even six Pokémon on their team. It doesn't necessarily have to up the difficulty by doing so, but the fact that there was only Diantha, the rival, and that one Magikarp trainer that had six Pokémon in XY was a little sad. The Elite Four in particular could have done with at least a fifth, if just to seem more impressive. Considering that the entire journey is supposed to lead up to the final challenge that is the Elite Four and Champion, they could have definitely done with being more intimidating.

    I can't really think of any brand new features that I would want in the games. Other than the obvious "more Pokémon", "more moves", etc. I suppose specifically I would like some more strong moves of some of the more neglected types. Flying doesn't really have a standard late-game move besides Brave Bird, and Fairy could definitely use more than just one Physical move to its roster. Play Rough is a good move, but when it's literally the only option on something like Granbull, it gets a little frustrating.

    More evolutions to previous gen Pokémon would be another nice addition, but seems unlikely with Mega Evolution now in the series, assuming that Mega Evolution does return in the Alola region. Just more to add to the list of things I'm impatient to find out more about.
     
  13. Iskandar King of Conquerors

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    It would seem kind of strange if they didn't add mega evolution from now on, since it's almost become a staple overnight. I would like to see older pokemon get new evolutions though, but for crying out loud, no more eeveelutions for a while. I swear, in 4 more generations we're going to have an eevee for every type. At the very least, if they give us one, how about a physical fighter that can actually hold its own.

    And the Elite Four thing is another thing that seems to be getting ridiculous. It started only a generation ago, but for some reason it's become a thing for elite four members to only have 4 pokemon. That's not even a challenge. If they're going to give them four pokemon, at least let them get upped to six after you beat the league the first time.

    I never noticed about the gym theme though. I think I might want to check that out, just to notice those differences you were talking about. And while they're at it, maybe making the gyms a little more puzzle-like, like they used to be in generations 1-3. I don't know, they seem to have gotten kind of straightforward and boring since generation 4. Not to say they weren't in the first generations, but the ones like Viridian City, Morty's gym, Pryce's gym, and other like that.
     
  14. Cloud3514 Kingdom Keeper

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    Traditionally, the Eeveelutions are Special types, which means that Dragon is the only one that's missing.
     
  15. Pinekaboo Chaser

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    There hasn't really been Special or Physical types since Gen III. If we're going by what moves the types have access to, then Dark is a Physical type now, since it only has three Special moves to its fifteen Physical ones. If we're going by what they used to be labelled as, then Fairy never had any Special or Physical label since the split happened long before it existed. So it's not really a viable way of looking at it anymore.

    If it means anything though, chances are we won't get an Eeveelution, because on the same topic of patterns, we've only gotten Eeveelutions on even-numbered generations.
     
  16. Cloud3514 Kingdom Keeper

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    There's a reason I said "traditionally."
     
  17. . : tale_wind Ice to see you!

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    Check out this battle screenshot:

    [​IMG]
     
  18. Pinekaboo Chaser

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    Looking at the far left, that's clearly a couple of extra people not taking part in the battle but watching it. So not only do the trainers appear behind their Pokémon, but you can even have full backgrounds with other people and (potentially) Pokémon watching and doing their own thing. That's so cool.
     
  19. Iskandar King of Conquerors

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    I feels a little like what they did with the ending of X and Y against AZ. I know there weren't really people, but it had that atmosphere, so it's the closest relation I can think of
     
  20. Pinekaboo Chaser

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    The next official reveal of information will be on June 2nd, according to the official Japanese Pokémon Twitter.