>Not playing KH games on the hardest difficulty

Discussion in 'The Spam Zone' started by Chad Thundercucc, Oct 29, 2013.

  1. A Zebra Chaser

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    Oh yeah, Star Wars Episode 3 where a dog ate half the script and half the talented voice actors
    That's what KH needed
     
  2. Vagineer Hollow Bastion Committee

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    I just hope that there's a boss that will punish you greatly if you use the same attack all over again. Hehe.
     
  3. Chad Thundercucc The dharma of valvu; the dream of a clatoris

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    I actually Youtubed the boss fights and, I'm even more psyched for that.


    And you get half the health on Critical mode.

    Eh, I'd say he's just gullible. If Sora were to meet Maleficent or Captain Hook before any of the protags in those worlds, he'd believe them just like Terra did.[DOUBLEPOST=1383099425][/DOUBLEPOST]
    Yeah. But on critical, it's pretty much pressing square, AND THEN pressing the X button. Pretty innovative stuff.

    Hey, thanks. Can you believe Misty almost didn't let me have it? UNBELIEVABLE
     
  4. Ars Nova Just a ghost.

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    You say those things like they're related

    Everyone does that, including devs who've never touched an RPG in their life
     
  5. A Zebra Chaser

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    It's prominent with Square because they work with RPGs. In an RPG, the primary thing that makes most stuff more difficult is higher numbers
    A lot of the time, Square Enix seems to believe that the only thing that makes an enemy difficult is how much damage they deal and how much health they have. A great example is Riku's story in CoM. Hollow Bastion enemies for the first world. If it was an RPG, like Square is used to working with, lowering their damage and health would have been fine. An action game needs more than that though
     
  6. Ars Nova Just a ghost.

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    I... disagree but go on

    I think you're giving action games a lil' too much credit considering the trend is just as prevalent and just as problematic there. Hell, Squeenix should know this from their work with RPGs, as they've made some brilliant bosses before without falling back on the "Kill someone every turn" strategy. Like pretty much every boss from FFX :L And even in Final Mix, Xemnas is a brilliant boss who really doesn't hit much harder than Sephiroth. What makes him difficult is that he's extremely aggressive, he reacts to your attacks, his own attacks have unique properties - Some of them linger, some have great tracking or an odd rhythm to them - and he can induce panic in the player by changing the conditions of the fight (Although why they felt the need to make the Release command lightning-fast and random is beyond me).

    Like everything else in the KH series - and in the Final Fantasy series while I'm at it - it seems like they just up and forgot what made the games so great. I don't know if it was a massive changing of the guard, or foisting the design duties onto different teams, or what, but their work up to a certain point is the work of veterans who know what they're doing, while everything beyond the threshold bears the mark of greenhorns who've never made a solid game in their life. It's not about what genre they're working in, it's about what they know and what they've learned.

    At any rate, RPGs didn't traditionally have difficulty levels except for those the player themselves implemented, by choosing to level grind more or less. Meanwhile action games have had them since time immemorial, and the only ones I can name off the top of my head that don't fall into the "Make everything IK on Hard" pitfall are the Arkham games.
     
  7. KeybladeSpirit [ENvTuber] [pngTuber]

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    Agreed. Adhesive plots are the worst.
     
  8. Hayabusa Venomous

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    COMPARE IT TO THE STORY OF THE REST OF THE SERIES GUYS.

    I'll take the Star Wars-esque shit over Kingdom Hearts II's clusterfuck, Chain of Memories' AMNESIA PLOT (though it was better than most amnesia plots), and whatever the hell you could call 358/2 Daze

    I actually liked Terra...something about corruption and redemption and that kinda thing is up my alley.
     
  9. 61 No. B

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    BBS is a far cry from what CoM was doing.

    Terra is the only one of the three I found likable.
     
  10. Hayabusa Venomous

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    Which I like.

    Yeah we agree on something :>
     
  11. KeybladeSpirit [ENvTuber] [pngTuber]

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    I was just making a joke about how you said the plot was cohesive. "Cohesive" means that it sticks to itself. You were saying that the plot sticks to itself. The plot was sticky.
     
  12. Hayabusa Venomous

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    Oh....explanation accepted.
     
  13. The Fuk? Dead

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    >PLAYING HANDHELD VIDEO GAMES