New Silent Hill Game - Directed by Hideo Kojima & Guillermo Del Toro

Discussion in 'Gaming' started by libregkd, Aug 12, 2014.

  1. burnitup Still the Best 1973

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    That'd be a fun little in-joke.

    Though, speaking of the game's combat I really hope the game doesn't do combat like Downpour...
     
  2. Hayabusa Venomous

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    I really just want to have either the old games' combat style (like Silent Hill 3's, which did it the best in my opinion,) or a new system that can convey awkwardness, a lack of skill, and struggle, while still being enjoyable with practice and better strategizing (learning the weight of weapons, knowing when to dodge and when to attack, the range of your enemies', etc.) Homecoming overdid the combat and turned the game into an action movie where I destroyed everything with dodge rolls and knife combos. Haven't tried Downpour yet but I've heard little good.
     
  3. burnitup Still the Best 1973

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    In Downpour the home stretch of the game is literally an endurance run of the generic zombie-like enemies (which you encounter through the whole game) pouring into a elevator.

    You know what, as long as the game isn't anything like Homecoming or Downpour then I'll be happy.
     
  4. Hayabusa Venomous

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    I would not agree with that at all; I don't want Silent Hill to become fully first-person, a la Outlast or Amnesia. I don't want another Book of Memories top-down either. Also don't want an arcade shooter.
     
  5. burnitup Still the Best 1973

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    I never said it should be first person, I just said it shouldn't be anything like Homecoming or Downpour because they are not good games.
     
  6. Hayabusa Venomous

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    Your wording implied that you would take anything unlike those two;

    therefore, my response.

    But smart assing aside; I want some more innovative, thought provoking riddles (like the one in Silent Hill 3 that's actually based on pressing buttons like you're looking at a face), not the baby puzzles of Homecoming...though hopefully nothing as complicated as trying to finish P.T....
     
  7. burnitup Still the Best 1973

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    I apologize, I suppose I shouldn't have been so broad with my comment. Though, if I listed everything wrong with both games that I wouldn't want to see in Silent Hills (name still doesn't make sense) then it would take me a while.

    I should point out quite a few people got annoyed at P.T. for not being clear about what the player is to do at times (the hole in the wall "puzzle" for example), so maybe not be completely like P.T. would be a good thing.
     
  8. Hayabusa Venomous

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    I did say that I hope they don't make the riddles like P.T., but it's at least showing that these guys know not to hold our hands, something that horror games would really do better to remember.
     
  9. burnitup Still the Best 1973

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    Agreed.
     
  10. Patman Bof

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    In case you' re still stuck (I was), I managed to plug my mic correctly today and gave this a shot :



    Worked on my very first try. I waited for the bells, walked ten steps towards the bathroom, first laugh. Then I quickly went to the mirror before the bathroom haunting was over and whispered Jarith three times. Bam, second laugh.
     
  11. Hayabusa Venomous

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    I'm about to try this myself, but....holy crap, if this is really how it's done the easiest, that's really innovative riddle-making. I mean, I hope it's not THIS cryptic in the actual Silent Hills game, but it's cool that P.T. made people think this much.

    EDIT: IT WORKED. I FINALLY GOT TO SEE NORMAN'S MUG
     
    Last edited: Aug 22, 2014
  12. burnitup Still the Best 1973

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    I've seen some people call P.T. a survival horror game. Personally, I don't see how it is. :\
    "So what's the significance of the numbers 7780? Why these numbers and not another name? Or anything for that matter?"

    Weeeeeell, guy in the video who will never see this... look at the "s" at the end of the numbers. See it? The "s" in the fictitious 7780s Studio supposedly stands for "Shizuoka", or what Silent Hill is referred to as in Japan. Googling "7780" results in the area for the actual Shizuoka, which is 7780 square kilometers.


    Anyway, so am I to guess that Jarith is the main character's name? Probably is. Using evidence from P.T. itself I am to assume that Norman Reedus is a guy name Jarith who murdered his family. Wow, normally we'd have to play the Silent Hill game to learn what a huge scumbag the player character is.
     
  13. Patman Bof

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    I' ve seen many people just assume Reedus murdered his familly and it confuses me. So far I' ve seen nothing that even begins to imply it. For all we know he just walked into someone else' s nightmare (You see them too ? For me it' s always like this). There are pictures of Lisa' s husband all over the house, he looks nothing like Reedus.

    I googled Jarith, that' d be one of the many derivative spellings for Jared.

    http://en.wikipedia.org/wiki/Jared_(biblical_figure)

    http://www.abarim-publications.com/Meaning/Jared.html#.U_epAvl_szs
    Hmm ...
     
  14. burnitup Still the Best 1973

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    Normally Silent Hill doesn't let people interact with what other's see in Silent Hill. It also doesn't make sense that, if he didn't do it, he would be trapped in a loop of the house the murder happened in.

    Not to mention the sink fetus addresses the player character after you look through the hole in the wall and it has the same voice as the voice at the end.
     
  15. Hayabusa Venomous

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    Although I'm fairly certain the stories in P.T. will not be connected to the main story of Silent Hills, I believe that the character we play as in P.T. is NOT any of the people mentioned by the radio; not either murderer. The fetus really gives us the most information about who our playable character is (a married man, apparently.) Rather than being one a murderer, I believe that, if anything, the character we play as was called upon by the spirit of the slain mother (whom many are naming Lisa due to the writings above the basement door) to be a witness to her (and the other slain family's) story, and she doesn't want us to leave until we've figured out her story. Perhaps, if anything, it's a warning?

    It's not a perfect reasoning, though (not sure why she'd attack us if she just wants a witness,) but I don't think our character is guilty of anything that is covered by the events of P.T.

    (also, in Silent Hill 2, James was able to see Angela's own nightmare world twice: once in the room where we fight the Abstract Daddy creature, and again when we watch Laura transpire the burning staircase.)
     
  16. burnitup Still the Best 1973

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    Pretty sure it has to be connected, otherwise it has no reason to exist, especially seeing how the little teaser after completeing P.T. implies that Norman Reedus' character is the one we've been playing.

    About James seeing the Abstract Daddy, something similar could be in effect here. See, the Abstract Daddy represents Angela's sexual abuse and rape at the hands of her father and (possibly) James' abusive masculinity, in that James suffocated his wife while she was in bed. The two aspects of their respective psyches were similar enough to justify both seeing the same monster.

    So if we use that as evidence, it is possible that Norman's character (let's call him "Jarith" until we learn the official name) had committed a similar crime that the radio was telling. Said radio man mentioned similar cases after all. In fact, how do we know the one we are hearing isn't the one Jarith committed and the house we are going through isn't one of the past similar incidents?
     
  17. Patman Bof

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    So apparently Kojima does contribute to the writing. I' m not complaining just yet, story-wise the teaser hits the right notes. I don' t know if that nephelim thing is legit (or if the actual game plot will be related to P.T. at all), but it sounds interesting.
     
  18. Hayabusa Venomous

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    A new screenshot was released today.

    [​IMG]
    Source.

    That video has some weird audio. Apparently some people can't hear it at all, and for me it sounds like listening to an older cell phone's audio.
     
  19. DigitalAtlas Don't wake me from the dream.

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    Video games are an interactive medium, and I'd like to see more interactive teasers like this, truth be told. I also want to know everything about this project.
     
  20. Patman Bof

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    As I understand it the demo era faded as soon as the devs realized demos could potentially cut the sales by half.

    P.T. is genius on a marketing level because it' s an appetizer, not a sample. I assume Konami allowed it because a) Kojima has proven time and time again he knows how to raise interest instead of killing it on the spot, and b) Silent Hill needed the hype (and budget, and care) boost. Big time. It was dying (of boredom) anyway, they had nothing to lose.

    P.T. fired my imagination in every direction, I hadn' t been that excited for a game in a good while.