Wow! The only problem with it that I can think of is that it's a little difficult to read the text and to see Carnage. Other than that, it's great!
Well it's based on one color. Which kinda' makes the sig hard to read. It just seems like brushes, and render. Wheres the smudging? Lawl. The text is hard to read though. Good job otherwise.
You seem to be at your brush whoring stage xD Try and get out of this stage. It's unhealthy. Anways, The main thing I see here is lack of flow. You have a little bit, but then you do something that goes the other way, and thus ruining it. Not that you NEED flow, it just makez tagz lookz prettyz. Also, you may want to add lighting and put more ephasis on your depth. If you have no clue what the F*** I'm talking about, and I will be glad to tell you wha those things are ^_^
Lulz, ah I remember that stage, I'm still sorta recovering from it. xDD Anyways, I pretty much agree with his statements. Also, try to add more colors in the sigs, they are rather difficult to see what is in there. o.O
Actually, keep on doing that stage. After like 6 or less sigs, you'll get out of it yourself when you realize the brushes tend to not give full effect. Believe me, it's gonna' get outta' you in a few more sigs.
Tried something different this time. A little plain though. DMC4 Spidey (Hate this one) Akuma 2 versions
OMG! the deku link one is awsome :D sooo cute yet sad lol I was just playing that game a few minutes ago
From your recent ones, Spiderman and Akuma v2 looks best. The spiderman one is plain, but the text is good on it. The motion blur with the gradient looks hawt as well. The akuma v1 is more pixeled and hard to see the render. That's a big aspect of a sig. The second version is somewhat more visible and even though it's plain, the colors and effect make it a decent sig.
Oh, I didn't mentin blending. Blend your renders/stocks in with your background by putting effects over them, but you may not want to have any effects on the face, cause most likeley, that's what a person will be looking at.