Kingdom Hearts II Most useful Drive ability

Discussion in 'Kingdom Hearts HD II.5 ReMIX' started by mr_croup, Jan 29, 2007.

?

What is the most useful Drive Ability?

  1. High Jump

    4 vote(s)
    9.8%
  2. Quick Run

    3 vote(s)
    7.3%
  3. Air Dodge

    12 vote(s)
    29.3%
  4. Glide

    22 vote(s)
    53.7%
Thread Status:
Not open for further replies.
  1. mr_croup Traverse Town Homebody

    Joined:
    Oct 17, 2006
    Location:
    A giant bucket
    2
    122
    I have had this debate with my friends many times before.

    What would you say is the most useful ability to use outside of the drive forms?

    I personally think quick run is the most useful. It's help me out of many tough situations. Less importantly, it's friggin cool.
     
  2. TJ13 Merlin's Housekeeper

    Joined:
    Oct 1, 2006
    0
    11
    Nothing better than a double jump(air dodge) to get away from the battle quickly. It's quick and you're invulnerable from certain things for a while. (You can combo it with glide but that's not till the very end of the game) Plus I think it's the easiest to level up.
     
  3. SoraOathkeeper Merlin's Housekeeper

    Joined:
    Oct 5, 2006
    Location:
    Twilight Town
    0
    29
    Glide

    I would say its Glide... Because. Its like flying! :D
     
  4. Axel Chaser

    Joined:
    Sep 30, 2006
    Location:
    Partying, making tags and Staring at the Sun.
    33
    When you combine the three air ones, you get the coolest effects but if I had to choose I'd say air dodge.
     
  5. nicklamda Merlin's Housekeeper

    Joined:
    Jan 7, 2007
    Location:
    Castle Oblivion
    0
    43
    Same here, but I prefer glide. You move quick with it if you want to avoid something.
     
  6. NightBark Merlin's Housekeeper

    Joined:
    Jan 29, 2007
    0
    13
    Well I could say that Quick Run but it really doesn't make Sora quick because it cools down and cannot be used repeatedly.

    Glide makes you faster than Quick Run because Sora can use it at ground too.
     
  7. Hyperwire_2.0 Merlin's Housekeeper

    Joined:
    Oct 16, 2006
    Location:
    In my house
    0
    16
    Each has it's own uses. Quick Run can get you out of trouble so you can heal or move you into position for a better attack. High Jump gives you the height needed for airel attacks, but Airel Dodge does too, it can also protect you if you time it right. Glide works well if you need to really get out of trouble. But overall Gide is the best you can have
     
  8. no-reality_allowed ¢ℓαιяνσуαηт ℓσνєкιℓℓ

    162
    i say high jump because quick run can screw you up because sora is temporarily stunned after you use it and cant move, arial dodge just seems like an addition to high jump to me, and glide isn't really that useful until you have high jump and arial dodge fully upgraded :\

    high jump is basically the ability that chains all other abilities together, without it you wouldn't be able to jump as high to do all those cool things
     
  9. Anderson (☞゚∀゚)☞ You've lost the game.

    Joined:
    Nov 11, 2006
    Location:
    Mt. Silver
    65
    The most effective in my opinion is High Jump.

    Glide isn't all that great...it's only good for escaping.
    Quick Run is second to High Jump.
    Double Jump is okay...but I don't find it as effective as the others.
     
  10. Trinity Merlin's Housekeeper

    Joined:
    Jan 28, 2007
    Location:
    My own world
    0
    27
    I think Glide is handy for some battles, but I'm not sure what move is the best
     
  11. cherrybomb123 Merlin's Housekeeper

    Joined:
    Jan 28, 2007
    0
    48
    glide because you can go fast if you level it up
     
  12. Cody Chaser

    Joined:
    Nov 9, 2006
    Location:
    XBL: Chug That Estus
    132
    I can't stand not having glide......
    1.glide
    2.high jump
    3.double jump
    4.quick run
     
  13. oblivion9794 Twilight Town Denizen

    Joined:
    Nov 7, 2006
    Location:
    New York
    4
    248
    glide
    when u level it up it's fast and if you hold Square while falling u won't touch the ground
     
  14. mr_croup Traverse Town Homebody

    Joined:
    Oct 17, 2006
    Location:
    A giant bucket
    2
    122
    I personally thing Glide is overrated.
    Yeah, it's cool and it helps you get places fast, but in boss fights and against certain heartless/nobodies it's kind of useless.
     
  15. KingdomHeartsFanatic_x3 Destiny Islands Resident

    Joined:
    Jan 29, 2007
    Location:
    somewhere...
    0
    57
    lol i agree
    but if you combine air dodge and glide...well that makes an awsome combo cuz you fly even farther!:D
     
  16. DarknessKingdom The Kingpin of the TV

    Joined:
    Sep 30, 2006
    31
    High Jump. Especially when I need to set up an air combo.
     
  17. Cia (ノ◕ヮ◕)ノ*.✧*.✧

    Joined:
    Mar 16, 2007
    Gender:
    Female
    Location:
    Hollow Bastion
    178

    I most definitely agree. Out of those choices, quick run would be the most useful. Not only that but heck yes it's awesome.
     
Thread Status:
Not open for further replies.