Mighty No. 9 (Spiritual Successor to Mega Man)

Discussion in 'Gaming' started by Arch, Aug 31, 2013.

  1. Ars Nova Just a ghost.

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    I WASU MADE TO HEET IN AMERICAAAAAAAAA

    So which of the art styles does everyone like the most in the mock gameplay screens? I'm partial to the smaller ones; not as technically impressive, but a smaller character sprite means larger and more complex environments can be built around him. Plus then you can see a decent distance away from your hurtbox, thus avoiding the Sonic pitfall of "Jesus Christ why can't I see anything that's trying to kill me."
     
  2. DigitalAtlas Don't wake me from the dream.

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    The only one I noticed being different was the stock image vs things that are illustrating gameplay?
     
  3. Ars Nova Just a ghost.

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    The set of four images under which is written the notice about it all being concept art. I thought they were considering multiple art styles? But on second thought the bottom three images could be game manual prototypes.

    Either way, I don't know if I'm comfortable with the size of the sprites in the larger image. I feel like it would inhibit both design and gameplay. But maybe I'm just being a worrywart.
     
  4. DigitalAtlas Don't wake me from the dream.

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    You are. We've seen nothing in terms of gameplay yet. It's Mega Man. It'll play like Mega Man with a New Game + mode. Get hype.
     
  5. PirateNinjaHanyou Traverse Town Homebody

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    Only a little more than $1mil until PS3 version

    I REALLY want this on PS3. ...we can do this. I believe in the Megaman fanbase ;___;
     
  6. exile0025 Gummi Ship Junkie

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    yay new game plus
     
  7. Peace and War Bianca, you minx!

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    I find it amusing everyone describes this as a Megaman game. It's as if the fact it's not a Megaman game eludes people and not a new IP.

    I'm remembering that Inafune said something about the aims of his company would be to bring originality and games not based on others to fruition , or some such.
    Ok, so a bit of research and here's the quote:
    Yet he's making effectively a Megaman game... what I've actually been wondering is how is it this has had to be a Kick-starter game, Inafune has a lot of connections in the industry, is well respected, yet he couldn't find any backers apart from the public? Did he bother to pitch it elsewhere or was he that bad at it? What's the reason is my main query, not to mention Kick Starter games have been a bit haphazard when a big name is involved, like Schaffer or Molyneux. A two year wait makes me wonder if this may ever come out, i'm fearful to say.

    I like Inafune, but he's been involved with good games (Dead Rising, Street Fighter) and bad games (Dark Void, Bionic Commando) over the years, it's hard to tell where this could go. But if he's copying the Megaman formula, I suppose he can't mess it up much, then again I haven't properly played a Megaman game in a decade or so, maybe his skills on Megaman have weakened.
     
  8. libregkd -

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  9. Peace and War Bianca, you minx!

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  10. Krowley Moderator

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    I like how it looks like a cross between Megaman and Medabots. Can't believe how much funding it's gotten in such a short time span, but I look forward to seeing the end result.
     
  11. libregkd -

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  12. Peace and War Bianca, you minx!

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  13. libregkd -

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  14. Arch Mana Knight

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    The stretch goal for consoles has been moved by $300,000. Instead of $2,500,000 the game will only need $2,200,000 for it to be released on current gen consoles! That's great news. The ??? stretch goals have been pushed back as a result. Also, the "Making of" stretch goal has been moved to a lesser amount as well. This is great.
     
  15. DigitalAtlas Don't wake me from the dream.

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    NEW GAME PLUS

    TURBO MODE

    THEY LOWERED THE GOAL FOR CONSOLES

    [​IMG]


    >His skills may have weakened because you haven't played either MM9, MM10, ZX, or ZX Advent

    Okay.

    Don't really have much to say about the rest of your post. It's just skepticism for the sake of skepticism. But I do have a quote from Inafune that puts a lot into perspective:

    Source

    Actually, further more, since you asked why it's a Kickstarter:

    Source

    [​IMG]

    Source.
     
  16. Peace and War Bianca, you minx!

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    Scepticism over a guy whose made good and bad games in equal measure, and a crowdfunding service that has had more problems in all its services, not just games, than regular company backed development. It's scepticism with a track record to warrant it.

    Inafune is not going to openly admit to it being connected with Megaman in any true capacity since Capcom's lawyers will start discussing copyright.
    And whether he admits it or not, a side scrolling shooting game where the lead blue human robot player character hunts down other human robot boss characters, whilst fighting lesser robot enemies, with the ability to use special abilities by 'transforming into/copying' them, is a Megaman side scrolling game.
    I'm not claiming there isn't a demand for a Megaman game where Inafune is at the helm of it all, clearly there is with the amount of backers putting money into it, but I'm disputing his claim of originality, that this is somehow not a continuation of his Megaman games in a new coat of pain, is a load of bs.

    I also believe libre's reasoning behind why he's using Kickstarter, it makes more sense when Japan is shifting more into mobile gaming, whilst I think he knows that appealing to Megaman fans will mean more funding than if he tried appealing else where, with less hassle and negotiations. I am indeed sceptical for scepticisms sake on how much the fans will influence the game apart from the funding tiers of designing an enemy and so on, and even then the development and final product will be decided by Inafune's team.
     
  17. DigitalAtlas Don't wake me from the dream.

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    I was going to say check my above post's edit for more quotes, but when you doubt the genuineness of a person because you want to... That's honestly your problem. It's a game about cartoon characters that people are excited for. Get on board, or find something to dump your interest in. Simple.
     
  18. Ars Nova Just a ghost.

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    Considering the chat you had with me about how little you trust Kickstarters, all this is coming off pretty hypocritical rn :x

    Nevertheless I do not distrust crowdfunding and I'm excited, and I'll probably sink in some money close to next month when we see near the full extent of the game's content, and possibly after some tier rewards have been altered. (Also I'm trying to save my $ because there's a lot of stuff I want this season.)
     
  19. Peace and War Bianca, you minx!

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    Inafune has lied about the originality of the games Comcept is aiming to create for as a company. I bring his genuiness into question because of that, he's not following what he said in the past and making excuses for it now, saying it's similar because it's 'his spirit' isn't informative nor an answer to the actual similarities. Not to mention I doubt most PR that isn't strict information on said product, because it's their job to sell it to you, and reviewers/previewers to inform us whether they're calling bs on. It's his business after all, if it'll mean more money he'll try to pitch it well.

    And an article on how controversial this may or may not be here.
     
  20. DigitalAtlas Don't wake me from the dream.

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    Listen, you know I am the FIRST PERSON to admit Kickstarter is a platform with problems. That said, Kickstarter is just a tool. Any tool can be used for good or bad, and Kickstarter just happens to be mostly bad. I have only seen four kickstarters that I actually support BECAUSE the developers used the tool properly.

    And for the sake of ya'll readers, no- not one of them is Double Lie Adventure.

    Simply put, they're all experienced game developers and it's led by the most talented businessman in Capcom's history (you know, that studio that went from Disney games to Resident Evil 6 money?). The experience makes up for the lack of anything concrete (unlike Schafer), especially since there were the developers behind Mega Man 9 and 10 and they're using that as the bridge. To segue, that brings us to them using Kickstarter basically as the Mega Man Legends 3 Dev Room, but better.

    Which brings us to...


    *Sigh*... Okay I'll bite.

    your previous post said something I didn't like and I need to confront it:

    >Inafune explicitly states "yeah it's similar to what I've made before, but that's because I'm me, and this is actually different, you'll see how"
    >Some random guy decides he can override a creator's statement and say "nope it's the same"

    You see why I didn't bite earlier, yes? You can't just do that.

    Also, please look up what an executive producer actually does- it's coming off that you have no idea what you're talking about towards the quality of his work when most of it really wasn't in his hands. In fact, his last years at Capcom were mainly spent being a running man back and forth between Capcom and their outsourced developers. Even when miserable in his last TEN YEARS there, the two games he put a strong amount of work in- Dead Rising and Lost Planet- turned out awesome, especially in production values. But even then, he's not a developer. He's never made a game. He's a good business man and an artist.

    Now then, you question Japan Man's ability to live up to his word because he has gone back Comcept's original goal, by your definition, is that correct?

    [​IMG]

    That girl in that spoiler is named Aero, and she is actually the embodiment of Inafune's honesty, appreciation for and connection with the fans of this franchise, and how often he follows his word.

    Back when Mega Man Legends 3 was still a thing, Inafune went out of his way to establish the game's "Dev Room." This was an open community where fans could come on in, vote for stuff, submit ideas, and much more. It was a very involved process where fans were able to even approve gameplay ideas and voted on that chicka in the spoiler tag. The fans were very involved.
    This is a great precedent that shows how well he sticks to his words pre-comcept, but what does this have to do with Mighty No. 9?

    Well, everything really. For starters...

    [​IMG]
    It's been made abundantly clear that Inafune regrets the cancelation of MML3, even in that original video on the KS. She looks similar so Inafune can live up to the promise he made to fans and couldn't deliver. That year, four total Mega Man games were canceled. That's four times the fans were let down to SPITE Inafune. That's probably why this has no publisher. This is opening the doorway for the fans while guaranteeing they're getting exactly what they've been promised. And it's using Kickstarter so they can make rent while they work up crazy boss patterns. Redemption and retaking ownership are big themes at play here, and it was made clear in that first video.

    But back to keeping his word a trustworthy one: It's even clear by this Kickstarter that they're already taking fan input, and not just from backers either. Fans were asking for consoles, they lowered the tiers. In fact, this entire time they've been responding to fans and adjusting tiers based on their input. They're not ignoring them and taking the money only to deliver a mod of an NES game could offer- this is a project of passion, which the community is full of for this series.

    Heck, they're not even lying yet about their mission statement. It's an original IP, and the works are just SIMILAR. Mega Man is the bridge to this new, maybe even better, franchise. It's just Inafune's style, but he assures us they'll be different. The last time he said this was Mega Man Legends, and that wasn't anything to expect. I mean, the music is already a CLEAR indication of something different at work as it sounds NOTHING like Mega Man, and music is very prominent in this genre. The enemies look quite different too. So what if 2D sidescrolling is already an established thing- Shovel Knight is taking old franchise tropes and turning them into original ideas, why can't we find safety in an honest man's word that this will be the same? It's all about the transformations- so for all we know there may not even be an ammo counter! That alone would change EVERYTHING about how a Mega Man-like is played!

    Point is, it doesn't need to be Mirror's Edge to be a new idea. It's a new IP that he really wants to make and feels he needs to make for the people he feels he let down. It's a game this same community, full of plenty of people, wants to play. There's no issue in that, especially when Comcept has put out or is going to put out other new games (one being Ninja Gaiden but in a zombie survival style, DIGGING IT!).

    Joy all around and I really hope you'll take a minute before responding and just try to soak it in, and be happy. Heck, maybe even give $15 so that in 2015 you'll get the game on day one.

    EDIT: A friend of mine said this, and I find it very fitting to the conversation

    [DOUBLEPOST=1378502715][/DOUBLEPOST]

    STRETCH GOAL HIT

    MAKING OF MIGHTY NO. 9 DOCUMENTARY UNLOCKED



    [​IMG]

    Now, all we need is $448,598 to consoles. THAT'S IT. WE'VE ALMOST DID IT.

    But still, this project needs...

    [​IMG]