Video Game: Kingdom Hearts SOS: The Road To Light

Discussion in 'Role-Playing Arena' started by Krowley, Nov 28, 2011.

  1. Light-Rune Maven Seer

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    The Aetherial Sea
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    Steel
    Used Vorpal Blitz!
    Used Barrier Surge!
     
  2. Beucefilous Kingdom Keeper

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    Beuce used final ragnarok
    Beuce used Fox Taser
     
    Last edited: Jan 15, 2019
  3. Aelin Best Waifu

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    [​IMG]
    If she could just do this then it would be over, just a little further. Karina pushed herself a little bit more, not breaking her body to do it this time, she had refrained from that as she attacked Ursula in a last ditch attempt to burst the sea witch down. The swagger that Karina carried going into this battle had vanished, replaced with a desperation to end it as she through herself into battle one last time doing everything she could to make it worth while.

    Karina Combo'd twice ​
     
  4. LadyAzura Hollow Bastion Committee

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    Luna used Salvation and attacked
     
  5. Krowley Moderator

    Joined:
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    2,289
    They were definitely hitting hard, but it wasn't enough. Even with Beuce and Karina providing impressive offense, She was still able to repel most magic attacks. Luna and Steel also added to the fray, but she was already preparing her counter offensive. "This won't be pretty!" she jeered as she opened her mouth to unleash more powerful magic. Aux added in his own combo, but she was still breathing. The sea witch was tiring out, but she was still dishing out hard attacks.

    Everyone was close within the blast radius to take damage, as Aux quickly reacted. He clapped his hands as his arms flung forward, providing a large mystical veil to protect the party. "Guardian Wall!" he called out, summoning a dome over the group.


    Boss Battle • URSULA
    R O U N D 8
    Trident Thunder > Steel x2 > Beuce x2 > Karina x2 > Luna x2 > Aux x2 > Ursula x2


    Steel used Vorpal Blitz! CRITICAL! Dealt 122 Damage!
    Steel used Barrier Surge! Dealt 81 Damage!
    Beuce used Final Ragnarok! Dealt 999 Damage!
    Beuce used Fox Taser! WEAKNESS! RESIST! CRITICAL! Dealt 900 Damage!
    Karina attacked with a combo! Dealt 588 Damage!
    Karina attacked with a combo! CRITICAL! Dealt 882 Damage!
    Luna used Salvation! RESIST! Dealt 140 Damage! Healed all party HP by 50%
    Aux gained 25 CG from Invigorate!
    Aux used Martial Arts! Dealt 265 Damage!
    Aux gained 25 CG from Invigorate!
    Aux used Guardian wall!

    Ursula used Bubble Blast!
    Guardian Wall absorbed damage!
    Guardian wall: 203/250 HP

    Ursula used Suction!
    Guardian Wall absorbed Damage!
    Guardian Wall: 96/250 HP

    ROUND 9
    Ursula used Trident Thunder!
    Guardian Wall absorbed Damage!
    Guardian Wall: 10/250 HP

    Steel's Turn!



    URSULA - 1,023/20,000 HP
    ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘
    (Status: 50% MAG Resistance. Trident Power.)




    • 90/90 HP
      2/9 MP
      100% CG

      Buff: 100% to Blade Commands, Luck 35%, Increase all commands by 45%, 200% to Thunder commands, +3 MAG/STR
      Resistance: 30% Dodge, Aeroga = 1 Cycles

      Ground Combo - 130% - 35 CG
      Air Combo - 130% - 35 CG

      BLADE - Shining Hammer
      Ground Combo - 280% - 45 CG
      Air Combo - 130% - 35 CG
      Curaga
      Thundaga
      Thunder Bell (3/3) 345% Mag
      Fox Taser (4/4) 345% - 645% Mag
      Powerline (0/3) 445% Str
      Ice Barrage (3/3) 400% Mag
      Vorpal Blitz (1/3) 445 - 595% Str

      Paradigm Shift (7/7)
      (Potentially:
      Cross Slash
      Osmose
      Reflect
      Ninja Vanish
      Judgement
      Dark Aura
      Red Slash
      Hammer Down)
      Ultra Phoenix x1
      Summons are disabled
      Auto Aura 1 - Enter a level 1 Aura once without spending CG
      Lucky Lucky - Increase gambling odds by 5%
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP
      Critical Plus - Increase critical strike chance by 15%
      Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3)
      Berserk - Amplify damage by 30% when below 25% HP
      MP Haste - Regain 1 MP every 3 cycles

      Blade Boost LV1- Increase all Blade commands by 100%

      Ringing Echo - Double the duration of status ailments you inflict
      Final Ragnarok - 100% CG
      Does 999 damage

    • 97/97 HP
      5/5 MP
      300% CG

      Buff: Increase Physical commands by 200%, Luck - 35%, +200% STR/20 CG Combo plus, +10 STR
      Resistance: 30% Dodge,

      Ground Combo - 525% - 35 CG
      AURA
      Ground Combo - 625% - 60 CG
      None
      Hyperjump (3/3) 450% STR
      Zantetsuken (5/5) 550% STR
      Barrier Surge (3/3) 350% STR
      Vorpal Blitz (3/3) 350% - 425% STR
      Fist Bump (3/3) 400% STR
      Magnify (4/8) N/A

      Cross Slash (3/3) 400% STR
      Sacrifice (3/5) 950% STR
      Potion x1
      Summons are disabled
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%

      Power Boost LV2 - Increases physical skill commands by a total of 150%
      Combat Experience - Every 5 cycles, Increase strength by 10

    • 82/135 HP
      7/13 MP
      162% CG

      Buff: Luck 20%, 10 Def and Res
      Resistance: Light, 20% Dodge

      Ground Combo -150%% - 15 CG
      Air Combo - 100% - 5 CG

      AURA
      Ground Combo - 150% - 15 CG
      Air Combo - 225% - 20 CG
      Aeroga
      Curaga
      Blizzaga - 240% MAG
      Minega - 500% MAG
      Barrier Surge (3/3) - 600% STR
      Howling Winds (3/3) 300 - 500% MAG
      Faith (4/4) 800% MAG

      Excalibur (7/7) 800% MAG
      Salvation (7/7) 1000% MAG
      Elixir
      Ultra-Potion
      Ether
      Phoenix Down
      Summons are disabled
      Guard - Temporarily Increases defense and resistance by 30
      Item Boost - Increases the efficiency of healing items
      Lucky Lucky - Raises the party’s luck by 5%
      Counterattack - Counter an enemy with a combo when guarding
      Healing Guard - Recover 10% HP when guarding
      MP Haste - Recover 1 MP every 3 cycles
      Second wind - Recover once with 50% HP
      Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack
      Damage Syphon - Gain 1 CG for every 2 damage taken
      Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3)
      MP Rage - If more than 50 damage is taken in one attack, restore 1 MP
      Cover - Take all damage for someone else
      Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag

      Damage Control - Halve damage when below 25% HP
      Protector - Guard now increases defense and resistance by 30, cover takes all damage
      Reflex - Have a 40% chance to automatically cover an ally from a single target attack
      Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20)
      Command Barrier - lose 10 CG each time you guard


      Light Boost LV2 - Increase light commands by 250%
      Wings of Light - Gain the ability to be in flight

      Daybreak - Increase light commands by 50% and gain 25% dark resistance
      No limits equipped

    • 121/121 HP
      5/8 MP
      105% CG

      Buff: 100% Earth commands, 300% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES, STR/MAG +9
      Resistance: 20% Dodge,

      Ground Combo - 275% - 35 CG

      AURA
      Ground Combo - 425% - 40 CG
      Aeroga
      Curaga
      Graviga
      Stopga
      Earth Sliding Dash (3/3) - 300% STR - 20 CG
      Hyperjump (4/4) - 400 STR - 30 CG
      Powerline (3/3) - 600% STR - 80 CG

      Martial Arts (0/6) - 320% STR - 80 CG
      Hi-Potion
      Hi-Ether
      Mega Potion
      Phoenix Down
      Summons are disabled
      Cover
      Guard - Temporarily Increases defense and resistance by 30
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%
      MP Rage - Restore 1 MP for every 50 HP lost
      MP Gift - Sacrifice 2 MP to give 3 MP to an ally

      Focus - 25 CG every turn.
      Guardian Wall - 300 CG

    • 48/91 HP
      9/9 MP
      300% CG

      Buff: 20% luck, 10 Def and Res
      Resistance: 40% Dodge
      Debuff: -10 SPD

      Ground Combo -275% - 35 CG

      AURA
      Ground Combo - 350% - 70 CG
      None
      Sliding Dash (3/3) 200% STR
      Barrier Surge (0/3) 300% STR
      Splattercombo (3/3) 300% STR
      Vorpal Blitz (1/3) 300 - 450% STR
      Reluctancy (8/8
      Break Time (5/5)
      April Showers (5/5)

      Ninja Vanish (3/5)
      Bullet Burst (6/6) 800% STR
      Ultra Potion
      Mega-Ether
      Elixir
      Phoenix Down
      Summons are disabled
      Item Boost - Increases the efficiency of items
      Second Chance - Hang on with 1 HP after taking more than 40% in one attack
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Lucky Lucky - Increases party luck by 5%
      MP Gift - Sacrifice 2 MP to give 3 to an ally
      Critical Plus - Increases crit chance by 15%
      Second Wind - Recover from knockout once with 50% HP
      Damage Syphon - Grants 1 CG for each 2 damage taken

      Deadly Poison - Increase poison damage to 1%
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Magical Lock - Cannot perform magical skill commands or spells
      Smokescreen - Reduces enemy accuracy by 20% against the player
      First Strike - Gain a 33% chance to gain an Extra Turn

      Headstart - Gain a 50% chance of gaining an Extra Turn
      Assault Boost - Gain an Extra Turn
      Stop Barrier - Reduce any stop magic used against the player by 7 turns
      ---
     
  6. Light-Rune Maven Seer

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    The Aetherial Sea
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    Steel

    Attacked With A Combo! x2
     
  7. GarrettFinch Hollow Bastion Committee

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    As they walked Kel asked Mark where he has been on his travels. As he entered chamber 4 for seemed to be only one way to go. As the other went into chamber 5 he just got lost in thought. Marx had said something about sailing the seas. When he decided to go into chamber 5 there was a few thing he noticed one was that everyone seemed to have gone to the next area. Not knowing where they went he took a left. When he entered the next are he noticed that no one seemed to be in this area too. How he manged to get left behind way beyond him. Going by taking the next right because why not at this point he entered the next chamber writing as he walked on his paper. As he looked around he spotted Kaida and Kairi. He figured that they all somehow got separated from each other but at lest he was with someone at this point and not alone. "Kaida how big do you think that this place is?" It was more of a offhanded comment more then anything.
     
  8. Beucefilous Kingdom Keeper

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    Beuce used Final Ragnarok for the finishing blow
     
  9. Krowley Moderator

    Joined:
    Jun 18, 2008
    2,289
    MISSION COMPLETE!
    Aux leveled up! (53)
    Beuce leveled up! (52)
    Karina leveled up! (53)
    Luna leveled up! (53)

    Ursula swayed back in forth as she cried out in pain. "NOOOOOOOOOO!"
    Beuce swooped in for the final hit as he charged his keyblade with projectiles of light, firing a bombardment against the behemoth.
    She tried to pretect herself with the trident, but she took too much damage.
    Ink surrounded her as she faded into darkness. Ursula was defeated.

    The group re-emerged in Triton's throne room. Everything seemed to have settled.
    "Daddy, I’m so sorry," Ariel began. "I shouldn't have gone against your-"
    "It’s my fault," Triton interrupted. "You followed Ursula because... I wouldn’t let you follow your heart. But I would rather lose you to a human than that wretched sea witch."
    "Does this mean... I can be with him?!" Ariel perked up.
    "Well... as things are, some surface dwellers may be after you still. I say this as your father, and not because I want you to stay clear of humans. You may visit the human for now, but I'm afraid for the time being... you must remain under the sea."
    Ariel sighed as she she clasped her hands together. "Well... it's not what I was hoping for... but it's a start. Oh just wait till you meet him daddy, I know you'll love him!"
    "Well now settle down Ariel, you'll have to be supervised until we're sure it's safe!"
    "Sorry daddy, he's just so wonderful!"
    Triton smiled as he saw her daughter happy again. He turned to the group before gently taking back the Trident from Beuce. "As for you group, I owe you an apology. I let my own past experiences judge you before I knew of your character. I may be king of the sea, but even a king should have better judgement. Please take these as tokens of my respect."


    ALL PLAYERS RECEIVED MYSTERIOUS ABYSS KEYBLADE
    RECEIVED URSULA'S CROWN.


    "Key bearers, I have one more request: Seal the Keyhole. You've already seen it as it's hidden in Ariel's grotto. I'm sure you have places to be, so you may keep it brief."
    "Can I take them there before they have to leave? I want flounder and Sebastian to say goodbye too!"
    "Of course, dear," Triton smiled. "I wish you all luck on your journey. Just know you are always welcome in my ocean."
     
  10. Aelin Best Waifu

    Joined:
    Jun 30, 2011
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    Female
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    British Columbia, Canada
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    With a sigh of relief that it was over, Karina let Beuce grab the trident as they got Ariel and headed back to Triton. She flashed a smile over at Aux that was not friendly at all. "I told you I would be fine." Unfortunately a dramatic turn didn't work as well under water, but Karina swam head to deliver the princess, and the trident back to the king of the sea. It seemed that he was doing well enough on his own figuring out his own mistakes, and as smug as Karina had felt before for being right was washed away with just a contentment that they lived, she didn't feel like being smug right now. Though as Ariel bragged about how nice this guy was and how much she seemed to love him, Karina had enough of that and just turned away. She didn't understand why listening to her talk about it was so painful, but it was a pain that Karina wasn't ready to face.

    Soon enough thankfully they changed conversation and were given one last task to seal the keyhole. Wanting to just get it over with, Karina didn't consider the idea that someone else might have wanted to do it, not that it was really that special of a thing to do. Following Ariel, Karina got to the grotto and pointed her keyblade at the key shaped hole, letting her keyblade do most of the work. A bright light shot forth and she could hear a slight click noise.
    "Well that is done. Now how do you suppose we get to Olympus Colosseum from here? That is where we were supposed to meet everyone, if memory serves me correctly." She wasn't even really sure where here was, or where Olympus was for that matter, so getting there was a more difficult task than she first imagined.
     
  11. cstar stay away from my waifu

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    Hearing at least once voice she recognized made her so relieved after that kind of a mixup. She'd been distracted by Kairi being so distracted that it genuinely threw her off course. So having at least AJ around was welcome company. She hoped nothing would happen to the others though. When he asked about the size of the place she shrugged and said, "We're inside a really large whale right? It can't be too big... it's a living creature after all..." she paused and looked at the directions before deciding to keep walking straight forward, "But at the same time... look at how much space is in here. There's gotta be some sort of magical shenanigans going on."
     
  12. Krowley Moderator

    Joined:
    Jun 18, 2008
    2,289
    CHAMBER 7
    [Kel, Marx]
    Where do you wish to go?
    ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber)

    Marx and Kel hit a fast pass!
    There is a save point in front of the left path.



    ✔ ⬅ ✙ ➡ X


    CHAMBER 10
    [Kaida, Kairi, AJ]
    Where do you wish to go?
    ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber)

    X

    ✔ ⬅ ✙ ➡ ✔

     
  13. CrownMoksha Decimo

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    "Well you got us." Kel said. The mood had taken a downhill turn and this was his way to try and lighten it. "Right guys?" The silence that followed was outputting and was even more so shocking when he looked back and saw no one else behind them. "Uh Marx, where did everyone else go?"
     
  14. GarrettFinch Hollow Bastion Committee

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    Figuring that it would be for the best to just follow Kaida. That was when Kaida said, 'We're inside a really large whale right? It can't be too big... it's a living creature after all...' "Well it just seems like everything is more or less the same." 'But at the same time... look at how much space is in here. There's gotta be some sort of magical shenanigans going on.' "Well if that is true then there should be some magic that we can use to guide us where we want to go or at least make to so we do not get turned around." If it was true about the magic then it did not make much sense to keep tract of where they been and how they got there. But until he found out for sure keeping track of everything was better then nothing.
     
  15. Beucefilous Kingdom Keeper

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    Beuce left out a "breath" of relief after their attacks finally managed to bring down the enormous sea witch. As she faded the golden trident shrank back down to normal size, and Beuce caught it with his glass arm. It was honestly incredible the amount of power it held. He looked down at it, still glowing with energy from the previous battle. When the seas quelled, they were in Triton's throne room. He watched the conversation between the king and his daughter, and when he was ready, handed the trident back over. It would certainly have helped in their plight, but it wasn't theirs to keep in the first place. However, as a token of thanks, Triton handed of the crown Ursula had been wearing. Beuce went wide eyed as he took it into his hands. It seemed to be made of the same material as the trident, and infused with similar powers. "Are...Are you sure we can keep this?" When Triton nodded, Beuce donned the crown. It might've looked a bit silly, but he was more than willing to sacrifice style for the power it gave.

    As they went to Ariel's grotto, the keyhole locking went more or less seamlessly. It seemed like such a long time since he'd done that, he almost forgot it was part of their duty at all. Beuce shurgged. "No Idea. Maybe Triton can point us in the right direction of everyone else? Who knows." He suggested, having no better alternative.
     
  16. Krowley Moderator

    Joined:
    Jun 18, 2008
    2,289
    "Well, the ocean's a big place... Who knows how long-" Aux stopped talking for a brief moment as he stared at the crown on Beuce's head. "How long... it'll take to- I'm sorry, but why are you wearing that?"
    "Ursula's crown is a source of great magic. It's how she was able to wield the king's triton at all!" Sebastian informed, swimming into the scene.
    "Yup!" Flounder agreed. "What power does your hat have?"
    "Lots... of patience." he said, trying to keep his cool at the little fish.

    Flounder chuckled a bit as he his behind Ariel.
    "Well if yah need a way out of these waters, the king asked that I see yah out!" Sebastian replied. "Not as banished ocean dwellers of course, but a royal escort to de outer rim!"
    Aux looked to the rest of the party. "So we can leave then? I mean... We did the helping thing, right?" Aux didn't exactly know how much help he needed to offer before it was deemed just.


    Atlantica
    World Completion Bonus:
    Aux completed 100% of the missions. Gained 10,000 EXP
    Beuce completed 100% of the missions. Gained 10,000 EXP
    Karina completed 100% of the missions. Gained 10,000 EXP
    Luna completed 100% of the missions. Gained 10,000 EXP
    Steel completed 100% of the missions. Gained 10,000 EXP

    Aux leveled up! (54) AP increased!
    Beuce leveled up! (53)
    Karina leveled up! (54) AP increased!
    Steel leveled up! (53)

    ------------------------------------------------------
     
  17. Rinzler Destiny Islands Resident

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    Looking around while Kel and Marx were walking along the labyrinth that they were stuck in, he heard the boy speak out randomly about the silence that was going off for a while now. Then turning his head back to where the group was supposed to be, Marx must have thought that they went into another direction. “Seems they took a wrong turn... But we can’t let that stop us, they’ll find there way back. Come on.” He said waving his hand over issuing Kel to follow. Seeing a glimmer of light from the corner of his eye, Marx turned to the left seeing a faint light for a minute and headed into that direction.
     
  18. Feliex Merlin's Housekeeper

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    Faust awoke with a start from his prone position on the floor of the vessel. The last thing that he could remember was the entire vessel jerking to the side as he felt his head impact with the side of the vessel. the oddness of the dimmer lights within the now still vessel throwing him off for a second. Taking a second to observe his surroundings further he noticed that ananta was next to him her hands still having a faint green glow to them that was clearly fading fast.

    Propping himself up with his elbows from the floor of the vessel as he groggily rubbed the side of his saying "Man, I know that I wanted an exciting thing to see but I couldn't even dream of having such a whale of a time for our next adventure." tightening a loose bandage on his left arm he continued turning towards Ananta as he made his way to stand up. "Thanks for the help I don't have much more room to warp in bandages till i'll have have to introduce myself as a mummy instead of being human."
     
  19. Aelin Best Waifu

    Joined:
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    British Columbia, Canada
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    "Nothing was ever keeping us here, besides our own need to do the right thing Aux." Karina tried to correct as she glanced over at Beuce and laughed a little. "It matches your necklace, it is perfect!" She added, her eyes lingering on that necklace for a moment wondering where that conversation would have gone if it had lasted a little longer. Perhaps she would find out another day, for now she was just happy to be back. With Sebastian's help, Karina figured that was the closest to direction that they were going to get, not that her and Caster had it much better when they were sent out. She supposed that if the tides were in her favour it would bring them to the right place. "Well I think I have some people to show off my new title to, you guys aren't the only masters anymore. Lets go." Karina was anxious to see the others again, share with them just what their support did for her. It was time to leave this ocean and find another.
     
    Last edited: Jan 24, 2019
  20. Shiki my waifu is better than yours, thanks

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    Ananta nodded to Faust, leaving the ship and heading back outside in time to hear what Gepetto had to say. She looked towards the way further into the whale and crossed her arms. "I guess I'll go this way, then." she said, leaving the others and beginning to head into Monstro. She wasn't sure exactly where to go, but she knew she'd find somebody soon enough. She figured she'd find somebody else soon enough and be able to join up with them in search of the children Gepetto mentioned.​