Video Game: Kingdom Hearts SOS: The Road To Light

Discussion in 'Role-Playing Arena' started by Krowley, Nov 28, 2011.

  1. CrownMoksha Decimo

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    Kel merely gave AJ a nod as well as a thumbs up as they step foot into the second chamber. Before address the actual paths that they had, he thought about what AJ had said. "Well if no time had passed then it'd be easier to explain my sudden disappearance. Otherwise, I'll need to come up with something." Fortunately, this wouldn't be an issue anytime soon, so he had time. As for the more pressing matter right now, there was actually two paths for them to take. "Do we go left, right or spilt up for now?"

    26/30
     
  2. Rinzler Destiny Islands Resident

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    Jun 17, 2018
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    Kingdom of Araluen
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    Marx was thinking about that question in which he fell behind, but eventually caught up to the others in the second chamber. “Sorry guys, just thinking bout what I said a second ago.” Seeing that they came at a crossroad, it was difficult to know which way went where. But knowing that there were six of them meant they could search faster, so he gave his ideal on this. “I suggest we split up, three go left and three go right. We’ll cover more ground that way. I’m heading left.” Walking over to the next chamber, Marx waited for whoever was coming with catch up.

    December Attendance 25/30
     
  3. Beucefilous Kingdom Keeper

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    Beuce used Ice barrage
     
  4. Aelin Best Waifu

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    British Columbia, Canada
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    Looking around Karina debated her options. She was lucky that she managed to avoid the last attack and with Luna's help she was doing just fine. Smiling she turned back to Ursula, "Are you sure you want to do this?" She asked the witch as she moved towards her unleashing a powerful series of attacks, it was nothing special, which made Karina even more pleased. She could do so much, but just basic attacks managed to do a lot of damage in and of itself. Glancing around at everyone else she was glad to see they were working together and she could step back and didn't have to make sure everyone was alright. She was a leader no longer and she could honestly say she was relieved.
    Karina attacked with a combo
    19/30
     
  5. cstar stay away from my waifu

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    Kaida looked a little confused at the ideas being brought up and she quickly refuted, "I um, I would rather not split us up. We have each other here and we may cover more ground, but we also might end up losing each other. Which doesn't sound like a good idea considering we're looking for people." she crossed her arms and said, "If you object that's fine... but I wanted to put my opinion in there."

    22/30
     
  6. CrownMoksha Decimo

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    Marx's wanted to spilt up while Kaida preferred to stick together for the time being. Kaida did have a point, plus they had Kairi along with them who to they're knowledge she didn't have any means of defending herself. "Kaida's right, we are technically still inside of a whale and that's not someplace I'd rather get lost if I can help it." This was still a whale, right? Even after saying that and looking around at the chamber, Kel still wasn't all that sure about that fact.

    27/30
     
  7. GarrettFinch Hollow Bastion Committee

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    When Kel said that he did not know but it would be easier to explain his disappearance he nodded. Kel then asked if they should go left, right or or split up but before he could say anything Marx said, 'I suggest we split up, three go left and three go right. We’ll cover more ground that way. I’m heading left.' While spiting up was not a bad idea they had no idea what else might be down here with them. Kaida then said, 'I um, I would rather not split us up. We have each other here and we may cover more ground, but we also might end up losing each other. Which doesn't sound like a good idea considering we're looking for people.' "I have to agree with Kaida on this, we do not know what else is down here besides so people. There could verry well be dangers around the corner and if one of us gets into trouble and the others are not there well it could end up bad." That was when Kel said, 'we are still inside of a whale and that's not someplace I'd rather get lost if I can help it.' "I do not think getting lost will be much of a issue if it comes down to it we can try to remember what way we went or simply write it down." That said for all they knew this maze could be long and the longer it was the harder it would be to remember. At this point he got out some paper from his bag and wrote down what they did so far and then turned it on the back to draw a map. He then put the paper away until they decided to go somewhere.
     
  8. LadyAzura Hollow Bastion Committee

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    Luna used Curaga on herself
     
  9. Krowley Moderator

    Joined:
    Jun 18, 2008
    2,289
    Boss Battle • URSULA
    R O U N D 3
    Trident Thunder > Steel x3 > Beuce > Karina > Luna > Aux > Ursula


    Steel performed a combo! Dealt 95 Damage!
    Steel used Trip Around the Sun! Dealt 1825 Damage!
    Steel used Vorpal Blitz! Dealt 81 Damage!
    Ursula is Frozen!
    Beuce used Ice Barrage! RESIST! Dealt 170 Damage!
    Ursula is still Frozen!
    MP Haste restored 1 MP!
    Karina used a combo! Dealt 525 Damage!
    Luna cast Curaga on herself! Healed to full HP!
    MP Haste restored 1 MP!
    Aux gained 25 CG from Invigorate!
    Aux used Powerline! WEAKNESS! Dealt 648 Damage!

    Ursula attacked Beuce! Dealt 20 Damage!

    ROUND 4
    Ursula let loose Trident Thunder!
    Dealt 26 Damage to Steel!
    Missed Beuce!
    Dealt 28 Damage to Karina!
    Missed Luna!
    Dealt 10 Damage to Aux!

    Steel gained an extra turn!
    Steel's Turn!



    URSULA - 15,166/20,000 HP
    ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘
    (Status: 50% MAG Resistance. Trident Power.)




    • 54/90 HP
      8/9 MP
      81% CG

      Buff: 100% to Blade Commands, Luck 50%, Increase all commands by 45%
      Resistance: 30% Dodge, Aeroga (2 Cycles)

      Ground Combo - 130% - 35 CG
      Air Combo - 130% - 35 CG

      BLADE - Shining Hammer
      Ground Combo - 280% - 45 CG
      Air Combo - 130% - 35 CG
      Curaga
      Thundaga
      Thunder Bell (3/3) 345% Mag
      Fox Taser (4/4) 345% - 645% Mag
      Powerline (3/3) 445% Str
      Ice Barrage (0/3) 400% Mag
      Vorpal Blitz (1/3) 445 - 595% Str

      Paradigm Shift (7/7)
      (Potentially:
      Cross Slash
      Osmose
      Reflect
      Ninja Vanish
      Judgement
      Dark Aura
      Red Slash
      Hammer Down)
      Ultra Phoenix x1
      Summons are disabled
      Auto Aura 1 - Enter a level 1 Aura once without spending CG
      Lucky Lucky - Increase gambling odds by 5%
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP
      Critical Plus - Increase critical strike chance by 15%
      Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3)
      Berserk - Amplify damage by 30% when below 25% HP
      MP Haste - Regain 1 MP every 3 cycles

      Blade Boost LV1- Increase all Blade commands by 100%

      Ringing Echo - Double the duration of status ailments you inflict
      Final Ragnarok - 100% CG
      Does 999 damage

    • 69/97 HP
      5/5 MP
      117% CG

      Buff: Increase Physical commands by 50%, Luck - 20%
      Resistance: 30% Dodge

      Ground Combo - 525% - 35 CG
      AURA
      Ground Combo - 625% - 60 CG
      None
      Hyperjump (3/3) 450% STR
      Zantetsuken (5/5) 550% STR
      Barrier Surge (3/3) 350% STR
      Vorpal Blitz (3/3) 350% - 425% STR
      Fist Bump (3/3) 400% STR
      Magnify (8/8) N/A

      Cross Slash (3/3) 400% STR
      Sacrifice (1/5) 1,000% STR
      Potion x1
      Summons are disabled
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%

      Power Boost LV2 - Increases physical skill commands by a total of 150%
      Combat Experience - Every 5 cycles, Increase strength by 10

    • 135/135 HP
      12/13 MP
      99% CG

      Buff: Luck 20%, 10 Def and Res
      Resistance: Light, 20% Dodge

      Ground Combo -150%% - 15 CG
      Air Combo - 100% - 5 CG

      AURA
      Ground Combo - 150% - 15 CG
      Air Combo - 225% - 20 CG
      Aeroga
      Curaga
      Blizzaga - 240% MAG
      Minega - 500% MAG
      Barrier Surge (3/3) - 600% STR
      Howling Winds (3/3) 300 - 500% MAG
      Faith (4/4) 800% MAG

      Excalibur (7/7) 800% MAG
      Salvation (7/7) 1000% MAG
      Elixir
      Ultra-Potion
      Ether x2
      Phoenix Down
      Summons are disabled
      Guard - Temporarily Increases defense and resistance by 30
      Item Boost - Increases the efficiency of healing items
      Lucky Lucky - Raises the party’s luck by 5%
      Counterattack - Counter an enemy with a combo when guarding
      Healing Guard - Recover 10% HP when guarding
      MP Haste - Recover 1 MP every 3 cycles
      Second wind - Recover once with 50% HP
      Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack
      Damage Syphon - Gain 1 CG for every 2 damage taken
      Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3)
      MP Rage - If more than 50 damage is taken in one attack, restore 1 MP
      Cover - Take all damage for someone else
      Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag

      Damage Control - Halve damage when below 25% HP
      Protector - Guard now increases defense and resistance by 30, cover takes all damage
      Reflex - Have a 40% chance to automatically cover an ally from a single target attack
      Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20)
      Command Barrier - lose 10 CG each time you guard


      Light Boost LV2 - Increase light commands by 250%
      Wings of Light - Gain the ability to be in flight

      Daybreak - Increase light commands by 50% and gain 25% dark resistance
      No limits equipped

    • 101/121 HP
      6/8 MP
      165% CG

      Buff: 100% Earth commands, 100% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES
      Resistance: 50% Thunder, 20% Dodge

      Ground Combo - 275% - 35 CG

      AURA
      Ground Combo - 425% - 40 CG
      Aeroga
      Curaga
      Graviga
      Stopga
      Earth Sliding Dash (3/3) - 300% STR - 20 CG
      Hyperjump (4/4) - 400 STR - 30 CG
      Powerline (0/3) - 600% STR - 80 CG

      Martial Arts (6/6) - 320% STR - 80 CG
      Hi-Potion
      Hi-Ether
      Mega Potion
      Phoenix Down
      Summons are disabled
      Cover
      Guard - Temporarily Increases defense and resistance by 30
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%
      MP Rage - Restore 1 MP for every 50 HP lost
      MP Gift - Sacrifice 2 MP to give 3 MP to an ally

      Focus - 25 CG every turn.
      Guardian Wall - 300 CG

    • 34/91 HP
      9/9 MP
      43% CG

      Buff: 20% luck, 10 Def and Res
      Resistance: 40% Dodge

      Ground Combo -275% - 35 CG

      AURA
      Ground Combo - 350% - 70 CG
      None
      Sliding Dash (3/3) 200% STR
      Barrier Surge (3/3) 300% STR
      Splattercombo (3/3) 300% STR
      Vorpal Blitz (0/3) 300 - 450% STR
      Reluctancy (8/8
      Break Time (5/5)
      April Showers (5/5)

      Ninja Vanish (5/5)
      Bullet Burst (6/6) 800% STR
      Ultra Potion
      Mega-Ether
      Elixir
      Phoenix Down
      Summons are disabled
      Item Boost - Increases the efficiency of items
      Second Chance - Hang on with 1 HP after taking more than 40% in one attack
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Lucky Lucky - Increases party luck by 5%
      MP Gift - Sacrifice 2 MP to give 3 to an ally
      Critical Plus - Increases crit chance by 15%
      Second Wind - Recover from knockout once with 50% HP
      Damage Syphon - Grants 1 CG for each 2 damage taken

      Deadly Poison - Increase poison damage to 1%
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Magical Lock - Cannot perform magical skill commands or spells
      Smokescreen - Reduces enemy accuracy by 20% against the player
      First Strike - Gain a 33% chance to gain an Extra Turn

      Headstart - Gain a 50% chance of gaining an Extra Turn
      Assault Boost - Gain an Extra Turn
      Stop Barrier - Reduce any stop magic used against the player by 7 turns
      Tempered Fate - 300 CG
     
  10. Krowley Moderator

    Joined:
    Jun 18, 2008
    2,289
    CHAMBER 3
    [AJ, Kel, Kaida, Kairi, Marx]
    Where do you wish to go?
    ("✔" allow you to pass through. "X" means it is blocked off. The down arrow allows you to go to the previous chamber)



    X ⬅ ✙ ➡ X

     
  11. CrownMoksha Decimo

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    With it being agreed upon that they would stick together, had arrived in the next with no trouble. This one is very reminiscence of the first one they had entered as there was only one direction that they could go in, which was good for keeping them from getting lost. So he continued to venture towards the exit to the next one, stopping before he actually walked through it though. "Ya know, I didn't think everything would be so...similar when we left to go look for Sora, Riku, and Pinnochio."

    28/30
     
  12. Light-Rune Maven Seer

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    Jan 8, 2012
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    Location:
    The Aetherial Sea
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    Steel

    Attacked with 3 Combos!
    Steel Used Barrier Surge!
     
    Last edited: Jan 6, 2019
  13. Beucefilous Kingdom Keeper

    Joined:
    Apr 27, 2011
    Gender:
    No
    Location:
    Yes
    706
    849
    Beuce used Fox Taser​
     
  14. Aelin Best Waifu

    Joined:
    Jun 30, 2011
    Gender:
    Female
    Location:
    British Columbia, Canada
    1,425
    Her other teammates didn't seem all that talkative, that was no fun, so instead Karina chose to ignore them, just focusing on mainly dealing with Ursula, it was their priority after all. Seeing how much damage she had done last time, Karina decided that in this fight it was her best bet to keep at what she was doing and attack.

    Karina uses a combo

    20/30
     
  15. Rinzler Destiny Islands Resident

    Joined:
    Jun 17, 2018
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    Male
    Location:
    Kingdom of Araluen
    22
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    After hearing that everyone decided to go in the same direction, Marx had no problem with that as long as they got to where they had to head to. Even though that this place was a labyrinth. “Yeah, it also seems a bit... otherworldly. Nothing from what I could recall on my travels, least I don’t think.” The masked boy said with conformity while looking around at the odd stomach of the beast. As he was looking, Marx’s shadow started to grow in size to a inky hulking monster but when he felt something was wrong and turned around; his shadow was the same. Swearing he felt something strange, he continued to look where the group was headed to next.

    December Attendance 26/30
     
  16. Feliex Merlin's Housekeeper

    Joined:
    Jun 16, 2018
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    Male
    16
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    [​IMG]

    Seeing as the main action had died down Faust turned his main attention to the strange craft that the altantians had provided for each of them. the strange fish like shape of the craft's design wasn't something that he would normally see in his travels. he just found himself tracing that embezzled groves of the craft trying to picture how such a thing was made, what sort of magic had been poured and craved in this creation to craft it.

    Turning his attention back to the group when heard Ananta ask where they were headed toward next Faust could only really look back over his shoulder at the group as he replied with a carefree smile "Don't really know myself. just kinda figured we would just drift around seeing the sights worlds had to offer as we looked for the whatsits of heart or whatever. besides that I just hope where the lady luck guides us is some place with something interesting to see and maybe a damsel or a dashing lad that needs saving" hoping up to sit on the vessel in front of him as he finished.

    15/30
     
  17. LadyAzura Hollow Bastion Committee

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    May 21, 2012
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    Female
    Location:
    Garreg Mach Monastery
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    607
    Luna casts Curaga on Steel
     
  18. Krowley Moderator

    Joined:
    Jun 18, 2008
    2,289
    Boss Battle • URSULA
    R O U N D 4
    Trident Thunder > Steel x3 > Beuce > Karina > Luna > Aux > Ursula


    Steel used Barrier Surge! Dealt 81 Damage!
    Steel performed a combo! Dealt 95 Damage!
    Steel performed a combo! Dealt 95 Damage!
    Steel performed a combo! Dealt 95 Damage!
    Beuce used Fox Taser! WEAKNESS! RESIST! CRITICAL! Dealt 455 Damage!
    Ursula is now Paralyzed!
    Karina used a combo! Dealt 525 Damage!
    Luna cast Curaga on Steel! Healed to full HP!
    Aux gained 25 CG from Invigorate!
    Aux used Curaga on Beuce! Healed to full HP!

    Ursula used Bubble Blast!
    Dealt 13 Damage to Steel!
    Missed Beuce!
    Dealt 14 Damage to Karina!
    Missed Luna!
    Dealt 9 Damage to Aux!

    ROUND 5
    Ursula let loose Trident Thunder!
    Missed Steel!
    Missed Beuce!
    Dealt 28 Damage to Karina!
    Missed Luna!
    Missed Aux!

    Steel gained 2 extra turns!
    Steel's Turn!



    URSULA - 13,820/20,000 HP
    ◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘
    (Status: 50% MAG Resistance. Trident Power.)




    • 90/90 HP
      6/9 MP
      111% CG

      Buff: 100% to Blade Commands, Luck 50%, Increase all commands by 45%
      Resistance: 30% Dodge, Aeroga (1 Cycles)

      Ground Combo - 130% - 35 CG
      Air Combo - 130% - 35 CG

      BLADE - Shining Hammer
      Ground Combo - 280% - 45 CG
      Air Combo - 130% - 35 CG
      Curaga
      Thundaga
      Thunder Bell (3/3) 345% Mag
      Fox Taser (4/4) 345% - 645% Mag
      Powerline (3/3) 445% Str
      Ice Barrage (0/3) 400% Mag
      Vorpal Blitz (1/3) 445 - 595% Str

      Paradigm Shift (7/7)
      (Potentially:
      Cross Slash
      Osmose
      Reflect
      Ninja Vanish
      Judgement
      Dark Aura
      Red Slash
      Hammer Down)
      Ultra Phoenix x1
      Summons are disabled
      Auto Aura 1 - Enter a level 1 Aura once without spending CG
      Lucky Lucky - Increase gambling odds by 5%
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Ensure 1 HP remains after taking a hit that deals more than 40% of your HP
      Critical Plus - Increase critical strike chance by 15%
      Reload Boost - Decrease the cooldown of all commands by 1 turn (minimum 3)
      Berserk - Amplify damage by 30% when below 25% HP
      MP Haste - Regain 1 MP every 3 cycles

      Blade Boost LV1- Increase all Blade commands by 100%

      Ringing Echo - Double the duration of status ailments you inflict
      Final Ragnarok - 100% CG
      Does 999 damage

    • 27/97 HP
      5/5 MP
      197% CG

      Buff: Increase Physical commands by 50%, Luck - 20%
      Resistance: 30% Dodge

      Ground Combo - 525% - 35 CG
      AURA
      Ground Combo - 625% - 60 CG
      None
      Hyperjump (3/3) 450% STR
      Zantetsuken (5/5) 550% STR
      Barrier Surge (3/3) 350% STR
      Vorpal Blitz (3/3) 350% - 425% STR
      Fist Bump (3/3) 400% STR
      Magnify (8/8) N/A

      Cross Slash (3/3) 400% STR
      Sacrifice (2/5) 1,000% STR
      Potion x1
      Summons are disabled
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Wind - Recover from knockout once with 50% HP
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%

      Power Boost LV2 - Increases physical skill commands by a total of 150%
      Combat Experience - Every 5 cycles, Increase strength by 10

    • 135/135 HP
      11/13 MP
      126% CG

      Buff: Luck 20%, 10 Def and Res
      Resistance: Light, 20% Dodge

      Ground Combo -150%% - 15 CG
      Air Combo - 100% - 5 CG

      AURA
      Ground Combo - 150% - 15 CG
      Air Combo - 225% - 20 CG
      Aeroga
      Curaga
      Blizzaga - 240% MAG
      Minega - 500% MAG
      Barrier Surge (3/3) - 600% STR
      Howling Winds (3/3) 300 - 500% MAG
      Faith (4/4) 800% MAG

      Excalibur (7/7) 800% MAG
      Salvation (7/7) 1000% MAG
      Elixir
      Ultra-Potion
      Ether x2
      Phoenix Down
      Summons are disabled
      Guard - Temporarily Increases defense and resistance by 30
      Item Boost - Increases the efficiency of healing items
      Lucky Lucky - Raises the party’s luck by 5%
      Counterattack - Counter an enemy with a combo when guarding
      Healing Guard - Recover 10% HP when guarding
      MP Haste - Recover 1 MP every 3 cycles
      Second wind - Recover once with 50% HP
      Second Chance - Hang on with 1 HP after taking more than 40% HP in one attack
      Damage Syphon - Gain 1 CG for every 2 damage taken
      Reload Boost - Reduce the cooldown of all commands by 1 (minimum 3)
      MP Rage - If more than 50 damage is taken in one attack, restore 1 MP
      Cover - Take all damage for someone else
      Battlecry - When all party members are below 50% HP, can be activated to grant all party members a 10% increase in HP, Str, and Mag

      Damage Control - Halve damage when below 25% HP
      Protector - Guard now increases defense and resistance by 30, cover takes all damage
      Reflex - Have a 40% chance to automatically cover an ally from a single target attack
      Human Shield - Every time you successfully cover an ally, gain 5 defense and resistance for the rest of the fight (Max +20)
      Command Barrier - lose 10 CG each time you guard


      Light Boost LV2 - Increase light commands by 250%
      Wings of Light - Gain the ability to be in flight

      Daybreak - Increase light commands by 50% and gain 25% dark resistance
      No limits equipped

    • 92/121 HP
      5/8 MP
      192% CG

      Buff: 100% Earth commands, 100% Thunder commands, 20% Luck, 100% non-key commands, 10 DEF+RES
      Resistance: 50% Thunder, 20% Dodge

      Ground Combo - 275% - 35 CG

      AURA
      Ground Combo - 425% - 40 CG
      Aeroga
      Curaga
      Graviga
      Stopga
      Earth Sliding Dash (3/3) - 300% STR - 20 CG
      Hyperjump (4/4) - 400 STR - 30 CG
      Powerline (1/3) - 600% STR - 80 CG

      Martial Arts (6/6) - 320% STR - 80 CG
      Hi-Potion
      Hi-Ether
      Mega Potion
      Phoenix Down
      Summons are disabled
      Cover
      Guard - Temporarily Increases defense and resistance by 30
      Damage Syphon - Restore 1 CG for every 2 HP lost
      Second Chance - Retain 1 HP after taking more than 40% of your HP in one attack
      Reload Boost - Decrease the cooldown of skill commands by 1 turn, to a minimum of 3
      Berserk - Boost damage by 30% when HP is below 25%
      Critical Plus - Increase critical strike chance by 15%
      MP Rage - Restore 1 MP for every 50 HP lost
      MP Gift - Sacrifice 2 MP to give 3 MP to an ally

      Focus - 25 CG every turn.
      Guardian Wall - 300 CG

    • 78/91 HP
      9/9 MP
      279% CG

      Buff: 20% luck, 10 Def and Res
      Resistance: 40% Dodge

      Ground Combo -275% - 35 CG

      AURA
      Ground Combo - 350% - 70 CG
      None
      Sliding Dash (3/3) 200% STR
      Barrier Surge (0/3) 300% STR
      Splattercombo (3/3) 300% STR
      Vorpal Blitz (3/3) 300 - 450% STR
      Reluctancy (8/8
      Break Time (5/5)
      April Showers (5/5)

      Ninja Vanish (5/5)
      Bullet Burst (6/6) 800% STR
      Ultra Potion
      Mega-Ether
      Elixir
      Phoenix Down
      Summons are disabled
      Item Boost - Increases the efficiency of items
      Second Chance - Hang on with 1 HP after taking more than 40% in one attack
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Lucky Lucky - Increases party luck by 5%
      MP Gift - Sacrifice 2 MP to give 3 to an ally
      Critical Plus - Increases crit chance by 15%
      Second Wind - Recover from knockout once with 50% HP
      Damage Syphon - Grants 1 CG for each 2 damage taken

      Deadly Poison - Increase poison damage to 1%
      Reload Boost - Reduces the cooldown of skill commands by 1 (minimum 3)
      Magical Lock - Cannot perform magical skill commands or spells
      Smokescreen - Reduces enemy accuracy by 20% against the player
      First Strike - Gain a 33% chance to gain an Extra Turn

      Headstart - Gain a 50% chance of gaining an Extra Turn
      Assault Boost - Gain an Extra Turn
      Stop Barrier - Reduce any stop magic used against the player by 7 turns
      Tempered Fate - 300 CG
     
  19. Light-Rune Maven Seer

    Joined:
    Jan 8, 2012
    Gender:
    Male
    Location:
    The Aetherial Sea
    388
    573
    Steel

    Attacked With A Combo!
    Unleashed Tempered Fate!
    Used Bullet Burst!
    Attacked With A Combo!
    Attacked With A Combo!
     
  20. GarrettFinch Hollow Bastion Committee

    Joined:
    Oct 19, 2014
    Gender:
    Male
    83
    664
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    As he walked into the next room with the others he noticed that there was only one way to go. He took out his paper once more and updated it. Kel had said that everything looked more or less the same. He was not sure what to say. So he just nodded in agreement.
     
    Last edited: Jan 9, 2019