Kingdom Hearts II PAL Codes

Discussion in 'Code Vault' started by EvilMan_89, Aug 27, 2008.

  1. Wheel of Time Time forever preserved in memory.

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    You forgot to split the code

    Code:
    Play as Leon (Part 1) (R2)
    6B6H-XECG-WVZ3D
    7XW7-NHHK-CUG1V
    60F9-Y3AW-W0UMN
    NJGX-QQ1J-RHPT2
    7EGY-PZF4-B84CT
    03AH-5PBC-9K2T7
    
    Play as Leon (Part 2) (L2)
    A98Q-XXXM-RG8YZ
    EANB-R5UY-8Y6KM
    0X6D-MF9C-HY73A
    R1Y6-1QTJ-CU1X4
    HTWW-XN59-W08Z8
    YM3J-XE3B-TE31P
    HR6X-1XT1-P5VBD
    60WZ-4FYP-2WF3V
    NMEP-B343-P0WGJ
    1TPH-MH0T-EM4NN
    C19N-ZZKG-X36FM
    UWXZ-1KCC-89GZF
    RXC6-2CXD-GF0C2
    KG43-B8UV-A3Q9F
    VBM6-3T7Y-F0W3R
    KTX8-JWZY-VNE8F
    N1W2-2CJA-DCZDF
    V6MT-G8M6-VZG4R
    0AH7-PR33-H1FDJ
    KCV0-7A6Z-WF8H1
    03AH-5PBC-9K2T7
    
     
  2. Gultigargar Hollow Bastion Committee

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    That actually doesn't matter. It will do the same, regardless of if it is one code or two.
     
  3. Wheel of Time Time forever preserved in memory.

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    It does matter. Since Ar Max can't use a code with 2 jokers in one code ^^
     
  4. Gultigargar Hollow Bastion Committee

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    Mine works just fine with several jokers. Depends on the AR MAX version maybe? :whatsthat:
     
  5. Wheel of Time Time forever preserved in memory.

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    It does? Maybe I was wrong all along?
     
  6. christo theron Twilight Town Denizen

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    ok this work with animation and a mush ball cloud

    Play as Cloud (Model Mod) (R2) (Ar Max)
    DZHY-NE3M-HM57Z
    7XW7-NHHK-CUG1V
    55ZB-F4CA-FZ1W5
    NJGX-QQ1J-RHPT2
    4RBG-J8VN-0BWGR
    03AH-5PBC-9K2T7

    Play as Cloud (Part 2) (L2)
    ZJ17-9Q96-D5C2U
    EANB-R5UY-8Y6KM
    5K4G-4498-7HQME
    55R6-7UFD-XMG0Y
    UP9W-6MM8-TQU9J
    F55Z-5UQH-WWAE4
    M4F3-D3Y1-3MAU6
    WBNQ-0K7J-GAGCN
    9QU2-MPHW-35T3W
    WE9Q-BCAN-VMRZT
    YR93-R90M-KFYVD
    7R7A-RM6M-3C7ZH
    PUBH-XGZ5-8GZ3H
    9T4Q-HJ5Y-9N84P
    E5F6-7MQH-T85EN
    ERV4-7WX9-3FA8N
    03AH-5PBC-9K2T7

    and is there a code that cloud does not attack
     
  7. Wheel of Time Time forever preserved in memory.

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    Here, this should do it ^^

    Cloud dosen't Attack
    20FAD568 00FAD5E0
    20FAD578 00FAD5E0
    20FAD588 00FAD5E0
     
  8. christo theron Twilight Town Denizen

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    i wish it was easier to type codes on armax ps2

    and please convert to armax
     
  9. Jin うごかないで

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    that makes 2 of us its so hard well i'll test it later
     
  10. Wheel of Time Time forever preserved in memory.

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    Here ^^

    Cloud dosen't Attack (Ar Max)
    2URN-28VJ-A3UVA
    KUZY-5MUP-1K38X
    WPN0-88A2-R7AA4
    K3WJ-ANNM-MBWKU
     
  11. Gultigargar Hollow Bastion Committee

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    If you aren't doing it already, I'd recommend connecting your keyboard to your PS2. Makes the process go a bit faster. If you have a MAXDrive (or a formatted USB) you can also use MAX Codelist Manager to transfer your codes.
     
  12. christo theron Twilight Town Denizen

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    i have a laptop the keybord cant come out

    Can we give cloud normal standing and atacking and moving animations
     
  13. Terra. Moogle Assistant

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    what is animations
     
  14. Wheel of Time Time forever preserved in memory.

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    No. If we did that, then the character would be locked in that animation.

    Hmm... How to explain that? When they move, attack and stuff like that they each have an animation for it ^^
     
  15. christo theron Twilight Town Denizen

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    oh ok but some day there will be the perfect(maybie some gliches) play as bosses codes the best ever
     
  16. Gultigargar Hollow Bastion Committee

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    I think if you replace Quick Run/Dodge Roll with walking/running animations, they won't get stuck in a loop. (Haven't tested this myself yet, but I think it was done in the "Play as Xemnas" code...) But Cloud doesn't even have a real walking animation. He has sidestepping, and he has that one animation where he flies forward, which could be used, I guess.

    EDIT: Also, don't stand animations work just fine? I'm an idiot, no they don't.

    EDIT2: Just tested dodge roll and quick run. They WORK. You can change them into walking/running animations and they won't get stuck in a loop.
    [Here's proof!]
     
  17. Jin うごかないで

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    well the animation of the characters movement like sora he has loads of animations eg: Jumping,runing,walking and attacking
     
  18. Wheel of Time Time forever preserved in memory.

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    Well, I already knew that it worked to replace dodge roll and quick run. But what I meant is that they're not perfect since if you move (the normal way) they will be mushballs ^^
     
  19. Naroxa Merlin's Housekeeper

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    Hey guys, I know this is probably the N00BIEST question ever but,
    Would it EVER be possible to fight Final Mix bosses in normal KH2?

    Thanks,
    Naroxa
     
  20. Jin うごかないで

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    No unless the boss is in the original kh2 there isnt a way to do that or play as coated roxas or have limit form anything else?