Kingdom Hearts II NTSC U/C Codes (Closed)

Discussion in 'Code Vault' started by Explode, Jun 24, 2009.

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  1. sora-final-riku The Summoned

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    Do we have a texture mod? I just read in th fm thread that it isn't a dma and it can take the colors of party members.
     
  2. Mako Tsunami Kingdom Keeper

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    I thought texture mods were DMA, technically? o.o
     
  3. ◄Slip► 1st Class Coder

    55
    Hey does anyone have a Riku code which works in all worlds......
    Everyone i have crashes/BSOD in half of all the worlds
     
  4. Mako Tsunami Kingdom Keeper

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    From what I've heard, people still haven't been able to make the Riku code work in certain worlds, like Twilight Town and other certain places.

    I could be wrong, though. =X
     
  5. sora-final-riku The Summoned

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    Maybe I missunderstood what they were saying. Because the fm thread has a "Punk Roxas" by takin hooded roxas' texture. So I just thought that it wasn't dma because a T-stance hooded Roxas in the party.
     
  6. ◄Slip► 1st Class Coder

    55
    Ye i dont know why that happens
    i have some ideas to fix it but i think it will fail.....
     
  7. Mako Tsunami Kingdom Keeper

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    ^Words from the person who posted that picture.

    But yeah... it looks pretty friggin' cool. xD

    [​IMG]

    This other guy posted a Roxas texture mod in the FM forum, though I dunno if it works or not. I'll see if someone can port it if it does.

     
  8. ◄Slip► 1st Class Coder

    55

    Havent you got the Ven Texture mod?
     
  9. Mako Tsunami Kingdom Keeper

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    If you mean the "Play as Ven" texture thingy Truth made, yes I do, but it can't be ported to NTSC. D:

    It's 'cause it uses Terra's textures, I believe, and as we all know, Terra isn't in NTSC.
     
  10. ◄Slip► 1st Class Coder

    55
    Yea it uses Terras Texture so ye i wouldnt work if ported
     
  11. sora-final-riku The Summoned

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    Yeah so I guess I misunderstood. But that does look pretty cool.
     
  12. thecoder180 Hollow Bastion Committee

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    I can't help you, Cloud of Darkness. :Sorry:

    Can ANYONE explain to me how the Arm Moveset mod works?
     
  13. KH-Player Twilight Town Denizen

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    here:

    RAW (ported by KH-Player) :

    51CB9BF0 00000020
    01CC6550 00000000
    2037D39C 40000000
    2037C2D4 40800000
    21CFCC00 41C00000
    0034047C 00000089
    0034047E 00000089
    00340480 00000089
    00340482 00000089
    00340484 00000089
    00340486 00000089
    203411E8 62626262
    103411EC 00006262
    003411EE 00000062
    00341249 00000062
    203412CC 62626262
    103412D0 00006262
     
  14. thecoder180 Hollow Bastion Committee

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    I tried to convert it to armax but I got this error:

    Target device does not support
    the copy bytes command.
     
  15. agentxg8 Twilight Town Denizen

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    ok, if i use this code

    21CEFF38 00303330
    21CEFF3C 00000000
    21CEFF40 00000000

    with this status modifier

    01CB9734 00000003

    would sora wield a shield for his weapon?
     
  16. thecoder180 Hollow Bastion Committee

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    Well, you should use the weapon mod first :P
     
  17. agentxg8 Twilight Town Denizen

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    so, your saying that if i put the weapon modifier first, then it'll work?
     
  18. ◄Slip► 1st Class Coder

    55
    I dont know if that would work in my opinion
     
  19. thecoder180 Hollow Bastion Committee

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    I mean that you should put the weapon mod somewhere in the code as well.
     
  20. agentxg8 Twilight Town Denizen

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    right, thanks

    EDIT: could someone test this?

    E005FDFF 0035B55C
    21CEF160 000007D1
    21CEFF38 00303330
    21CEFF3C 00000000
    21CEFF40 00000000
    01CB9734 00000003
     
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