Kingdom Hearts II: Final Mix Codes

Discussion in 'Code Vault' started by Explode, Nov 7, 2011.

  1. Jin うごかないで

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    Is there a digit list for Abilities on the first Page? I've tried looking before But I've never been able to find any, also I've had a look on attachments
     
  2. DanceWaterDance Twilight Town Denizen

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    Is there a code to use drive forms abilities on normal Sora? like, I'd like to use limit form's finishers on normal Sora.
     
  3. EvilMan_89 Code Master

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    it's in an attachment called "ItemsEquipmentDigits", i know it's a weird place to have them. for whatever reason, Items, Equipment, and Abilites use are in the same list of digits.
    it doesn't really work out. the abilities shown in the Form's ability list are there for show only and have no actual effect on gameplay (except the Growth abilities and Antiform's "No Experience" ability)
     
  4. DanceWaterDance Twilight Town Denizen

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    Ok thank you
     
  5. Jin うごかないで

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    Alright , thanks for that I was always looking in the digits lists haha , I guess it can't be helped I've renamed the file so I know now on my computer. Also will codes such as Playing as Hooded Roxas with I think are UMD? I'm not sure but will they work on Xeeynamo's patch for FM?
     
  6. EvilMan_89 Code Master

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    i hear that DMA codes don't work well with Xeeynamo's patch, but i don't know if that's one of them that works or not. i think anything that isn't DMA will be fine though.
     
  7. Jin うごかないで

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    Just remind me what DMA does actually stand for? I've seen it quite a few times when being with codes such as play as bosses but I've never asked what it means.
     
  8. xaddgx Twilight Town Denizen

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    Dynamic Memory Allocation. Basically, it will not work with Xeeynamo's English Patch because pointer references of the game were modified in his patch. This has caused parts of the game's script calls to be moved or changed, invalidating certain codes. Play as boss codes are heavily DMA reliant, as it involves loading the boss itself and then model modifications, effects, etc. A different load happens for every single room in the game.

    ...I hope I explained that correctly.

    In simpler terms, play as boss codes do not work with Xeeynamo's English Patch, but will work with Majik's or the original Japanese.
     
  9. Jin うごかないで

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    Majik is Carey right? cause I remember it being Carey's patch unless I got that mixed up with KH BBS FM patch , but thank you for the explanation atleast I know for future refferance.
     
  10. Blayz Mods Set The World A Blayz

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    I thought that if you were to re-hack your own play as bosses that it'll work on xeeynamo's english patch, cus I have a thin memory of me reading that somewhere on here that it'll work if you re-hack them.Dx am I wrong about that or is that actually true?
     
  11. Jin うごかないで

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    Well from the explanation from before by xadggx, I believe the codes for the play as bosses codes were relocated in the game script so you're probably right just that you'd need to relocate the codes and hack the codes again, But again this is just going from what I understood from the explanation
     
  12. Blayz Mods Set The World A Blayz

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    hey guys is there a code that allows DW Sora to use RC's if he's given DW Roxas Neo Moveset sub Status? cus I want to make a hacked fight with duel sora fighting xemnas and as all of you already know you have to be able to use RC's in the battle with xemnas to be able to successfully beat him.

    thx for any replies to this guys.^^
     
  13. xaddgx Twilight Town Denizen

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    That is probably the case, but making play as boss codes is tedious enough as is. They began from hacking the original Japanese version, so the preferred method would obviously be that.

    If you are giving him the status of Roxas, can't you just use the Roxas/Dual Roxas can perform Reaction Commands code?
     
  14. Blayz Mods Set The World A Blayz

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    it turns out I can use RC's without the code you mentioned. thx for the reply though.=)
     
  15. Ninjamonster15 Merlin's Housekeeper

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    I ask so desperately... I wish for three Texture hacks:
    One (the most important): A Master Eraqus Texture for Sora
    Two (important but not desperately) A Master Eraqus Texture for Terra
    Three (Least but probably easiest) A Master Keeper (keyblade) Texture.

    PLEASE.
    Thanks.
     
  16. Blayz Mods Set The World A Blayz

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    hey guys, I keep having a constant issue with the boss stat slots, the issue I've been having is when I add hex value digits to the current hp, max hp and resistance mod slots after I start battling the boss I wish to fight I deplete part of their hp but then when they hit me their hp fully replenishes making them pretty much invincible, because I can't kill them they keep replenishing their hp when they hit me.=/ can someone tell me what I'm doing wrong with the boss stat slots?? also The digit 0D48 doesn't do anything when I add it to the current and max hp slots either, so I'm in a bit of a rut on this.=/
     
  17. EvilMan_89 Code Master

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    joker the HP codes. otherwise, their HP will always be set to the value you set it to be.
     
  18. Blayz Mods Set The World A Blayz

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    alright will do ty evil.=)
     
  19. thoughts-Eclipse Moogle Assistant

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    Hey, I'm wondering if there is a direct code I could use to reset Sora's keyblade - I was messing around with the keyblade size codes and now it's permanently in the wrong position, so I was hoping to see if there was a repositioning code
     
  20. EvilMan_89 Code Master

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    it'd help to post the exact codes you used. it's be much easier to figure out how to help