Kingdom Hearts II: Final Mix Codes

Discussion in 'Code Vault' started by Explode, Nov 7, 2011.

  1. kirbymaster101 Moogle Assistant

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    Thats the thing I can only find englsih re:com completed save files.
    Also, is there like a warp code to send yourself to the 1000 heartless battle? I feel like doing it again.
     
  2. Blayz Mods Set The World A Blayz

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    yes its possibles but they won't do damage or attack.=/
     
  3. EvilMan_89 Code Master

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    i happen to have the save files. not sure what format you need them (don't remember how to convert the save files either). it's attached (i'll attach them to the front post as well just so others can unlock the Japanese voices if they don't have RE:COM for whatever reason)

    for the 1000 heartless battle, i believe it's this code

    Press R2 and change maps to start 1000 heartless battle
    E002FDFF 0034D45C
    2032BAE0 00000204
    2032BAE8 00000002
     

    Attached Files:

  4. noob766 Moogle Assistant

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    //All Synthesis Matrerials (Usable, Does not effect collected)
    patch=1,EE,20330564,extended,00000062 //Frost Shard
    patch=1,EE,20330568,extended,00000062 //Frost Stone
    patch=1,EE,2033056C,extended,00000062 //Frost Gem
    patch=1,EE,20330570,extended,00000062 //Blazing Crystal
    patch=1,EE,20330574,extended,00000062 //Frost Shard
    patch=1,EE,20330578,extended,00000062 //Frost Stone
    patch=1,EE,2033057C,extended,00000062 //Frost Gem
    patch=1,EE,20330580,extended,00000062 //Frost Crystal
    patch=1,EE,20330584,extended,00000062 //Lightning Shard
    patch=1,EE,20330588,extended,00000062 //Lightning Stone
    patch=1,EE,2033058C,extended,00000062 //Lightning Gem
    patch=1,EE,20330590,extended,00000062 //Lightning Crystal
    patch=1,EE,20330594,extended,00000062 //Lucid Shard
    patch=1,EE,20330598,extended,00000062 //Lucid Stone
    patch=1,EE,2033059C,extended,00000062 //Lucid Gem
    patch=1,EE,203305A0,extended,00000062 //Lucid Crystal
    patch=1,EE,203305A4,extended,00000062 //Power Shard
    patch=1,EE,203305A8,extended,00000062 //Power Stone
    patch=1,EE,203305AC,extended,00000062 //Power Gem
    patch=1,EE,203305B0,extended,00000062 //Power Crystal
    patch=1,EE,203305B4,extended,00000062 //Dark Shard
    patch=1,EE,203305B8,extended,00000062 //Dark Stone
    patch=1,EE,203305BC,extended,00000062 //Dark Gem
    patch=1,EE,203305C0,extended,00000062 //Dark Crystal
    patch=1,EE,203305C4,extended,00000062 //Dense Shard
    patch=1,EE,203305C8,extended,00000062 //Dense Stone
    patch=1,EE,203305CC,extended,00000062 //Dense Gem
    patch=1,EE,203305D0,extended,00000062 //Dense Crystal
    patch=1,EE,203305D4,extended,00000062 //Twilight Shard
    patch=1,EE,203305D8,extended,00000062 //Twilight Stone
    patch=1,EE,203305DC,extended,00000062 //Twilight Gem
    patch=1,EE,203305E0,extended,00000062 //Twilight Crystal
    patch=1,EE,203305E4,extended,00000062 //Mythril Shard
    patch=1,EE,203305E8,extended,00000062 //Mythril Stone
    patch=1,EE,203305EC,extended,00000062 //Mythril Gem
    patch=1,EE,203305F0,extended,00000062 //Mythril Crystal
    patch=1,EE,203305F4,extended,00000062 //Rememberance Shard
    patch=1,EE,203305F8,extended,00000062 //Rememberance Stone
    patch=1,EE,203305FC,extended,00000062 //Rememberance Gem
    patch=1,EE,20330600,extended,00000062 //Rememberance Crystal
    patch=1,EE,20330604,extended,00000062 //Tranquil Shard
    patch=1,EE,20330608,extended,00000062 //Tranquil Stone
    patch=1,EE,2033060C,extended,00000062 //Tranquil Gem
    patch=1,EE,20330610,extended,00000062 //Tranquil Crystal
    patch=1,EE,20330614,extended,00000062 //Bright Shard
    patch=1,EE,20330618,extended,00000062 //Bright Stone
    patch=1,EE,2033061C,extended,00000062 //Bright Gem
    patch=1,EE,20330620,extended,00000062 //Bright Crystal
    patch=1,EE,20330624,extended,00000062 //Energy Shard
    patch=1,EE,20330628,extended,00000062 //Energy Stone
    patch=1,EE,2033062C,extended,00000062 //Energy Gem
    patch=1,EE,20330630,extended,00000062 //Energy Crystal
    patch=1,EE,20330634,extended,00000062 //Serenity Shard
    patch=1,EE,20330638,extended,00000062 //Serenity Stone
    patch=1,EE,2033063C,extended,00000062 //Serenity Gem
    patch=1,EE,20330640,extended,00000062 //Serenity Crystal
    patch=1,EE,20330644,extended,00000062 //Found Illusion
    patch=1,EE,20330648,extended,00000062 //Lost Illusion
    patch=1,EE,2033064C,extended,00000062 //Orichalcum
    patch=1,EE,20330650,extended,00000062 //Orichalcum+

    Please note these Items will not appear in your inventory but rather in the synthesis shop itself when you go to make something
    For those who do not like clutter in their inventory

    Addresses are 4-bytes each and I have it preset at x98 but you can change it to any number up to 32,000 most likely (guessing its a short in their programming)

    edit - Added Lost Illusion
     
  5. Crypt Traverse Town Homebody

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    Does anyone know if you can replace Axel ally's sounds with Axel boss's?
     
  6. kirbymaster101 Moogle Assistant

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    So, I want to use these on an actual ps2? Anyway to convert?
     
  7. EvilMan_89 Code Master

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    the codes or the save files? because i can do both, i did some digging into my old posts and remembered that save files can be converted using PS2 Save Builder. though, you still need some way to transfer the files onto your memory card if you want to use the save files (like using Codebreaker or Action Replay Max, or some other program like with elf files). though if you mean the code, let me know what cheat device you're using and i can convert it.
     
  8. kirbymaster101 Moogle Assistant

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    Dont wrry I'll be using ulanch.elf to move the files around. I am usuing ps2rd which I heard uses RAW codebreaker format or something. Thanks alot I appreciate u for helping me, if anything needs to be converted with my setup plz do it.

    BTW im assuming I need to use all 3 sora,riku and system saves, right?
     
  9. EvilMan_89 Code Master

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    nah, i think you just need to use the .psu ones. the .max ones are for AR Max. i just included the AR Max ones just in case.
     
  10. xaddgx Twilight Town Denizen

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    Well... I don't know. I'm sure you could load one like a play as boss code, but even if they didn't T-stance, I don't think their walk would actually have a programmed range to carry the model. That would depend on how much the programmers manipulated their movement in cutscenes as opposed to just setting a coordinate range for an animation and letting the game take it from there.
     
  11. Blayz Mods Set The World A Blayz

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    can anyone tell me how I could hack a fix to make some of soras forms not t-stance when making them Duel Wield? I'm I not referring to only kh2 or fm I'm referring to both games. also anyone know how I can disable wisdoms shoot command so that he just uses his keyblade and not shoot the whole time?
     
  12. EvilMan_89 Code Master

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    like which forms t-stance when duel wielding?

    for wisdom form not to shoot, i'm pretty sure you can only do that using model mod by turning another one of Soras into Wisdom form.
     
  13. Blayz Mods Set The World A Blayz

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    Wisdom for and normal sora.

    and wut do you mean by turn a another one of soras into wisdom form do you mean change one of soras forms into wisdom form using model mod or just normal soras model modded to wisdom forms model?
     
  14. Zexous Moogle Assistant

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    Can someone explain to me how to use DW Limit Sora? I kinda don't know how to use .pnach files and i'm pretty new to emulation XD.
     
  15. xaddgx Twilight Town Denizen

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    He means what you just said. You just use a model mod on Sora or another one of Sora's forms and change the model to Wisdom Form and he won't be able to "Shoot", he'll attack based on what you model modded.

    I wouldn't model mod Anti-Form, though...
     
  16. MasterKairi0 Moogle Assistant

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    I have a slight problem and then ill destroy this post real qwwik i need someone to tell me the last 2 digits of this code i always find xx at the end and do not know what to input.....thank you this fight is hard for me sorry guys ...
     
  17. Miles Cull a Duty 2 : Electric Boogaloo

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    xx is the number you want the doom counter to be. replace "xx" with a number you want the counter to be set as then it will appear. If you want 20 then put 20. if you want 34 then put 34 and so on.
     
  18. Wheel of Time Time forever preserved in memory.

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    Except it should be in hex :P
    1 through 9 is the same though, so if you want an easy fight than just put xx as 01 ^^
     
  19. Miles Cull a Duty 2 : Electric Boogaloo

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    What do you mean?
     
  20. Graxe King's Apprentice

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    Codes generally use hexadecimal, which is a 16 digit number system. 0-9 are the same, but then there's A-F which replace 10-15. So if you want a value of 20, then you would use 14 for xx.