Kingdom Hearts II: Final Mix Codes

Discussion in 'Code Vault' started by Explode, Nov 7, 2011.

  1. Crypt Traverse Town Homebody

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    What I was hoping was possible is to make a Knight Sora with Bond of Flame and Axel's Chakram, like the one with Vexen's shield. I don't know how. I'm sure you'd need to replace Master Sora's moveset with Mulan's, but the second weapon is where I'm at a loss. I tried it just a little while ago, but I could only get the Chakram to replace the main weapon and not the left weapon.

    I also learned that it works with Auron's moveset too.

    One question, though (disregarding all of this):

    Are jokers supposed to work with Emuhaste? They've never worked for me, so I don't know if it has something to do with my PS2 controller configuration or if it's due to the fact that emuhaste doesn't give a **** about jokers...
     
  2. xaddgx Twilight Town Denizen

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    Jokers do not work with Emuhaste because Emuhaste is constantly applying the inputted codes to the game. To "joker" on Emuhaste, you have to put the code in and apply it at the right time.
     
  3. kirbymaster101 Moogle Assistant

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    Srry if this was posted on the 1st post. Not sure if the movie code does this or not but is it possible to make a code that unlocks the japanese voices in theater mode?
     
  4. xaddgx Twilight Town Denizen

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    There is no "unlocking" them. The audio was taken out of the game entirely, that's how dubs are done.
     
  5. kirbymaster101 Moogle Assistant

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    but I heard you can unlock them if you have a cleared save file of the japanese Re:Com game. I was just wondering if there was a code for that. I couldn't find a completed save file for the japanese one. I could only find the english save files.
     
  6. crazydude1234 Merlin's Housekeeper

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    *Appears out of nowhere from a few months hiatus*

    The only way you'll be able to hear the Japanese voices in this case would be to just get the original Japanese version of the game.
     
  7. sora6645 Kingdom Keeper

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    No . That's not true . I belive once u beat KH2FM and Japanese Recom(that comes with the game) and it shoudl unlock the Japanese voices in theater mode .
     
  8. goofydefender Moogle Assistant

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    can anybody convert this for me All Bottle Items (98)
    20340CE8 62626262
    10340CEC 00006262
    00340CEE 00000062
    00340D49 00000062
    20340DCC 62626262
    10340DD0 00006262
     
  9. xaddgx Twilight Town Denizen

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    I really don't know where all these rumors that you can get Japanese voices from ENGLISH-VOICED KH2FM have come from, but I assure you they're all false. If they were going to put the Japanese voices for the new KH2FM cutscenes into the English-voiced KH2FM, they would of directly put them in instead of wasting resources forging a pointless memory link between games.
     
  10. EvilMan_89 Code Master

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    the Japanese voices are in the game. but only in Theater Mode, that i'm POSTIVE about. you do indeed unlock them by completing RE:COM included with the game. anyways, i don't think there's a code to unlock the Japanese voices for Theater mode. i think your best bet might be to just download a completed save file for RE:COM and the system file for it.
     
  11. Crypt Traverse Town Homebody

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    Is there a way to remove all animations of a boss to where they just stand and not do anything? I want to put together a series of comedy sketches or a fan-fiction with random characters and the only way I can get bosses standing up properly (not t-stanced) is to get the actual gameplay character and remove its animations.

    Is that even possible and how would I go about doing it?
     
  12. xaddgx Twilight Town Denizen

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    It is possible, you just have to put the boss in a room, make a file dump, and then modify all of their animations to their normal standing animation, or you can just T-stance them by taking the addresses of some of their animations and turning the data into "00000000"
     
  13. Crypt Traverse Town Homebody

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    Can I assume that their standing animation is the first line?
     
  14. Blayz Mods Set The World A Blayz

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    yes their standing animation is the first line in there animations.=)
     
  15. Crypt Traverse Town Homebody

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    Do you know why their animations are only relevant to the room you're in? :o
     
  16. Blayz Mods Set The World A Blayz

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    It's because their dma and dma codes are limited to one room, being the room they are hacked in.=)

    BTW Guys can someone give me a link to download emuhaste cus the ones I downloaded were infected with Trojan Horses.

    Thanks guys!
     
  17. xaddgx Twilight Town Denizen

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    In simpler terms, the game reloads their animations after every room change, and the location of the... pool for the animations is different for every single room in the game, even cutscene-only areas.
     
  18. Crypt Traverse Town Homebody

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    Just to ask, have you or anyone ever actually hacked the .ISO itself? (disregarding the English patches)
     
  19. xaddgx Twilight Town Denizen

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    I have not, though I've been planning to try my hand at it.
     
  20. Crypt Traverse Town Homebody

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    *salutes*
    I vow to one day swap the texture of Sora's outfit in KH1 to his outfit in DDD.[DOUBLEPOST=1363721387][/DOUBLEPOST]
    Also, is it possible to play as an NPC? I figure it works the same way as a play as boss code, except an NPC's only animation is to walk and stand, so that's the only thing you could do without turning into a distorted blob...

    But I've been wrong before. Possible? :D