Kingdom Hearts II: Final Mix Codes

Discussion in 'Code Vault' started by Explode, Nov 7, 2011.

  1. Shift Chaser

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    Yeah there is, gotta make them though, and it's kinda been 3 years since I've messed with this >.>
    Try this one, if it works i'll post the rest.

    21cb53b0 42485f4e
    21cb53b4 5f303535
    21cb53b8 004c5442
    21cb53d0 42485f4e
    21cb53d4 5f303535
    21cb53d8 2e4c5442
    21cb53dc 7465736d

    Should replace Genie with Cloud, also turn off Summon Animations or it's gonna crash.
     
  2. Alycancis Moogle Assistant

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    tested in-fight and non-fight and works fine. non-fight cloud just stands where summoned though
    room-change works
    dismiss works
    vanishing when drive gauge runs out, works

    can you show me which part of the code corresponds to what?
    Ideally, I'd like to have Chicken Little be Yuffie, Genie be Squall, Stitch be Tifa and Peter Pan be Cloud ( they are all available as guest characters so the buggy part should be minimal )
     
  3. Shift Chaser

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    Good to know, and yeah, that's how their AI works, except Tifa which for some reason rushes into the center of the room and proceds to beat the everliving crap out of the wind.
    Anyways, here's the code

    21cXXXX0 42485f4e
    21cXXXX4 5f30ZZ35
    21cXXXX8 004c5442
    21cYYYY0 42485f4e
    21cYYYY4 5f30ZZ35
    21cYYYY8 2e4c5442
    21cYYYYc 7465736d

    XXXX/YYYY are for who you're replacing, ZZ is for who's getting their place

    Genie:
    XXXX: b53b
    YYYY: b53d

    Chicken Little:
    XXXX: aeed
    YYYY: aeef

    Stitch:
    XXXX: 9ef7
    YYYY: 9ef9

    Peter Pan:
    XXXX: a3dd
    YYYY: a3df

    For the ZZ digits:
    37 = Tifa
    38 = Yuffie
    35 = Cloud
    33 = Squall

    If something doesn't work just say and i'll look for where I messed up.
     
  4. Alycancis Moogle Assistant

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    //Cloud for Stitch
    patch=1,EE,21c9ef70,extended,42485f4e
    patch=1,EE,21c9ef74,extended,5f303035
    patch=1,EE,21c9ef78,extended,004c5442
    patch=1,EE,21c9ef90,extended,42485f4e
    patch=1,EE,21c9ef94,extended,5f303035
    patch=1,EE,21c9ef98,extended,2e4c5442
    patch=1,EE,21c9ef9c,extended,7465736d

    locks up for some reason when I summon.
    when I replace 30 by 35 as ZZ ( like in your genie = cloud code ) it works
    37 = Tifa
    38 = Yuffie
    30 = Cloud ( freezes )
    33 = Squall
    so it's 35 = Cloud ( whats 34 and 36 btw? )

    I use these and they work fine
    //Yuffie for Chicken Little
    patch=1,EE,21caeed0,extended,42485f4e
    patch=1,EE,21caeed4,extended,5f303835
    patch=1,EE,21caeed8,extended,004c5442
    patch=1,EE,21caeef0,extended,42485f4e
    patch=1,EE,21caeef4,extended,5f303835
    patch=1,EE,21caeef8,extended,2e4c5442
    patch=1,EE,21caeefc,extended,7465736d
    //Tifa for Genie
    patch=1,EE,21cb53b0,extended,42485f4e
    patch=1,EE,21cb53b4,extended,5f303735
    patch=1,EE,21cb53b8,extended,004c5442
    patch=1,EE,21cb53d0,extended,42485f4e
    patch=1,EE,21cb53d4,extended,5f303735
    patch=1,EE,21cb53d8,extended,2e4c5442
    patch=1,EE,21cb53dc,extended,7465736d
    //Squall for Peter Pan
    patch=1,EE,21ca3dd0,extended,42485f4e
    patch=1,EE,21ca3dd4,extended,5f303335
    patch=1,EE,21ca3dd8,extended,004c5442
    patch=1,EE,21ca3df0,extended,42485f4e
    patch=1,EE,21ca3df4,extended,5f303335
    patch=1,EE,21ca3df8,extended,2e4c5442
    patch=1,EE,21ca3dfc,extended,7465736d
     
  5. Shift Chaser

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    Those digits don't actually define the characters, it's just that their(As in fightable HB gang + Stitch, since he appears there, he's thirty something too) values are really similar, normally you'd have to switch around most of those lines.
    Also 34 would be Cid and 36 Aerith if they had a different model/moveset for a fightable version, but they don't.
    And my bad about Cloud.
     
  6. Alycancis Moogle Assistant

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    Is there any way to change what ability is associated with a given Keyblade?
     
  7. EvilMan_89 Code Master

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    i tried to hack that a while ago, but it's a mystery :(
     
  8. Alycancis Moogle Assistant

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    Beyond that, some gummi codes? I tried messing around with "current cost" "current ap" "max cost" and stuff but there must be a check somewhere else ( in the blueprint selection menu ) that won't let you 'use' a blueprint if it deems it invalid ( which happens when you do stuff like "infinite building cost, infinite AP" ( still limited to 10 abilities or 12 ) and the likes )
    Anyone ever felt compelled to take a look at that?
    I wanna cruise around in my 20 laser + 20 gravity gun ship lol
     
  9. Dendrek Moogle Assistant

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    Preface:

    This thread has uncovered a lot of really cool codes for KH2 FM, but it seems it's skipped over a lot of basic codes that you'd expect to see for a game like this. (In some cases, those codes are partially present — like instead of seeing a "max hp" code, I see an "infinite hp" code; instead of being able to adjust how much mp I have, I can make it so I have no mp recharge — but in both cases, I'm either a god or I'm normal; there's no option to manually adjust how powerful I become.)

    After a lot of trial and error, I managed to port a few KH2 codes to KH2 FM+. I've found the codes for:
    * Sora's stats
    * Sora's abilities (being able to manually adjust which ones he has)
    * Individual items

    And with a little effort, I'm sure I can figure out the codes for other characters as well. But there are a few codes I haven't been able to convert.
    I would love some help porting the following codes. (These codes are all in Raw format.)

    NOTE: These codes are NOT for KH2 FM+.
    They are for the original KH2 (U) game. I'm asking for someone to help me port them.

    Sora's Drive/Summon/Limit gage is consumed slowly.
    // I believe the order is Drive/Summon/Limit for the three codes below, but I might be mistaken.
    // Unlike the infinite drive gage code in this thread, this code is able to adjust how fast or slow the drive gage is consumed while still allowing it to actually be consumed. Note: to adjust drive gage consumption speed, change the "6" (in 46C35000) to a value between 1 (really really fast consumption) to 9+ (takes forever to go down).
    20340C94 46C35000
    20340C98 46C35000
    21CFCDEC 46C35000

    Gummi Ship Cost = Max: >1200
    (edit*: when I use this code on FM+, it "functions" but only increases the max cost to 800)
    // Unlike the max level code on this site, which gives a max cost of 800, this code allows you to up the cost of the gummi ship to the max cost that the game will allow: 1200. The value of 6 gives a max cost of over 1200 for the gummi ship; NEVER exceed 1200 cost when building a ship or it will explode.
    008B7B16 00000006

    Tiny Ship Cost = Max: >500
    (edit*: when I use this code on FM+, it increases max cost to 200)
    // I believe the max safe cost for the tiny ships is 500. (I haven't checked.)
    008B7E16 00000004

    Gummi Ship AP = 99
    // You can only equip 12 abilities max (I believe, again I haven't tested this). Equipping more will likely cause the ship to explode.
    03349C8E 00000063

    Anti-Point = 0. (I suspect this won't port directly to KH2 FM+)
    // Any time the player uses a drive form other than Anti-form or Final Form, he builds Anti-Points, which increase the likelihood of going into Anti-form. This code makes it so that chance is always 0%.
    20340BC8 00000000

    * About the edits above: I was surprised to see the two ship cost codes above work in FM+ (I hadn't tried them before because I just assumed they wouldn't), but it seems they are hard-capped in the game at 800 and 200, respectively. Can anyone help me find a way around these hard caps? Thanks.

    Any help would be greatly appreciated! :)
     
  10. Shift Chaser

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    This is for the antipoint one, or at least looks a lot like it
    2032ef40 0000000

    And not sure, but think these should be the drive/summon/limit, most likely wrong, but worth a shot
    2032f05c 46c35000
    2032f060 46c35000
    21ce3704 46c35000

    For the others I think i'd need a dump at the gummy ship menu at least, so I can't do anything, sorry.
     
  11. Wheel of Time Time forever preserved in memory.

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    I believe these will work (I ported them):

    Gummi Ship Cost = Max >1200
    008C3C14 00000006

    Tiny Ship Cost = Max: >500
    008C3F14 00000004

    As for the last one, I don't have the necessary dump to port that, but hope these work anyways ^^
     
  12. xaddgx Twilight Town Denizen

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    There is a Max HP code and MP code for Sora along with codes to mod his stats, you just didn't look at the attached .txt files.
    Max HP: 0032E025 000000FF
    Max MP: 0032E027 000000FF
    Max Strength: 0032E029 000000FF
    Max Magic: 0032E02A 000000FF
    Max Defense: 0032E02B 000000FF

    and if you want to adjust those to something else, you just change "FF".
     
  13. Dendrek Moogle Assistant

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    Impressively fast replies, guys. Thanks!

    Red: Your second code appears to be correct. I'm in game right now, and my drive gage is taking forever to go down with no form boosts active! I still need to see if it works for Summons and Limits, but I have high hopes! Tested and confirmed: all three codes work! (Testing the first one (the anti-point code) would be cumbersome so I haven't decided to do so just yet.)

    P.S. If I knew how to get a dump from the gummi ship menu, I'd certainly try to get you one.

    Wheel of Time: Thank you very much for your efforts. Unfortunately, those codes don't seem to work. (And they seem to crash the game under certain conditions. :p) Still, I appreciate that you tried. :)

    Xaddgx: I can't believe I missed that. I guess I just falsely assumed those files were repeats of the codes above. I'll look through them to see if there's anything else I missed. Thanks for the heads up.

    Edited to say: I just wanted to point out that this site is spectacularly well designed.
     
  14. soriku final Destiny Islands Resident

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    thanks alot for replying (>^@^)>[DOUBLEPOST=1350999577][/DOUBLEPOST]
    THIS CODE IS SOOOO EFFIN AWESOME!!!
    im using it against data bosses and they stand no chance!!!

    btw i have been wondring is it possible to make the bosses target tifa/squall/yuffie???
    just wondring ^^
     
  15. xaddgx Twilight Town Denizen

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    You might want to search up target mods on Youtube.
     
  16. Wheel of Time Time forever preserved in memory.

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    It might be worth it to add it's extremly DMA which means you like have to hack it yourself for each circumstance and such
     
  17. soriku final Destiny Islands Resident

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    thanks man[DOUBLEPOST=1351029983][/DOUBLEPOST]
    i see... well thanks abunch for the help ^^
     
  18. Alycancis Moogle Assistant

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    What do those addresses connect to? I.e. what did you target to increase the cost? My guesst is that you tried to set the cost-increase ability to 6 ( where as you can only have 2 normally ) and the teeny **** increase ability to 4 instead of 1. ( each ability gives +100 cost )
    Do you need a dump from a real PS2 or does pcsx2 suffice? Haven't dumped before but it can't be that hard.
    I really want those codes to work ( they don't, right now )
    In theory, I should be able to find the value of this by going through savestates where the gummi ship has varying amounts of the ability ( and points where you get the actual ability ), isn't that right? I might try to do some digging and see if I can find the address for these.
     
  19. Wheel of Time Time forever preserved in memory.

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    I should be able to port them if I had a dump where ever that address is active so to say, it's somewhere in the gummiship things, and a PCSX2 dump is what I require.
     
  20. Dendrek Moogle Assistant

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    Wheel, can you link me a resource that explains how to dump from PCSX2? Do I need a special program for it? Do I simply need to upload a save file or save state? I have the program mymc, which allows me to extract specific files from my memory card if that's relevant or helpful.