Kingdom Hearts II: Final Mix Codes (Closed 3)

Discussion in 'Code Vault' started by NeoCloudstrife, Aug 15, 2009.

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  1. Aurangzeb56 Chaser

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    You cant use two different allys on an actual PS2 meaning you can only replace one ally with Soras form or BOTH allys with the SAME form it wont work if you do like Anti and Final or Valor and final etc.

    Ill make the dump in a bit since i just wokeup ^^"
     
  2. KeybladeSpirit [ENvTuber] [pngTuber]

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    Okay, thanks a bunch!
     
  3. Finale Wannabe Nobody

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  4. onevideogamenerd Merlin's Housekeeper

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    i've tried that before, but heres the thing, whenever i put one of those self converted codes in, the game either wont load or will freeze. another thing is i dont know how to convert region to region codes
     
  5. Shiki my waifu is better than yours, thanks

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    Cool story guys.

    I put in some of these codes right?

    Well, they had worked BEFORE.

    Guess what?

    My PS2 frizzled a little and SOMEHOW broke my disk....And now I can't do jack.......

    I fail.
     
  6. Gultigargar Hollow Bastion Committee

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    Not sure what you mean by "i dont know how to convert region to region codes", but if your game freezes, then you're either not converting the codes right or you're using codes that don't go well together and cause the game to crash.

    Converting is actually really simple. Just use the master code from the front page, where you can also see the game ID and region. Once you have that, just load up your converting program and insert your codes. Here's a pic for those who can't figure out how the program works:
    [​IMG]
    ...and that's it. Just take the output code and add it to your codelist.
     
  7. Aurangzeb56 Chaser

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  8. Zekezan88 Merlin's Housekeeper

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    I was using a emulator, and I got it to work.
     
  9. EvilMan_89 Code Master

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    just a note that you should probably have that code jokered too, i found it crashed on me whenever it wasn't jokered.
     
  10. razor234 Chaser

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    thx i'd forgotten... havent played kh in almost a year

    here it is for the guy who wanted it

    R2 Joker
    E002fFDFF 0034D45C
    21C954F4 5F303031
    21C954F8 4631484B
     
  11. Aurangzeb56 Chaser

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    Yup its possible on emulator since emulator uses CPUs processing which is must larger and stronger then PS2s so its works in Emus
     
  12. Zekezan88 Merlin's Housekeeper

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    Aura do you have a anti form can use reaction command code? And a revert from anti form at any time? I searched the thread, and the only rc anti form I found didn't work.
     
  13. Aurangzeb56 Chaser

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    Well i tried and it looks like that the only way to make anti form give RCs IS to replace a form with Antiform ^^
     
  14. Zekezan88 Merlin's Housekeeper

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    How about final form? Because I want anti form with final form moveset, and rc's so would that work? Edit: So, this would work, 11CE0B78 00000059 , right? (it is final form replaced with anti form, atleats I think). So, would that give Anti Finals moveset, or what?
     
  15. Aurangzeb56 Chaser

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    well yeah it would just replace final form with Anti form and give anti form Finals Moveset ^^
     
  16. Zekezan88 Merlin's Housekeeper

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    Thanks! I have this, 11CE0B78 00000059 I dunno if it's gonna work, Im gonna try.
    Edit: It works
     
  17. Majik Chaser

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    Just for the record (not trying to sound rude to you or anyone in particular), since I always see different people give different answers to this, I would like to give a true (nerdier) answer. To make a code work properly on PS2 you have to make sure the code obeys the "pipelining" of the system. Emulators do not use pipelining unlike the console. Reason being, they can do tricks inside the emulator to give speed improvements if they decide not to use it. Which doesn't affect the compatibility of games. So in the pcsx2 devs eyes, its a win-win situation. But for people that are developing for the PS2 or making changes to the software (which is what people here do) it can be a little mis-leading for that stuff, since as I said before, it doesn't do everything exactly like the actual PS2 would.

    The emulator doesn't get to use all your computers resources just cause it runs on your PC. It can only use 32mb of RAM for the PS2 (not counting the RAM required for the actual emulator to store its data) nor can it use more processing power (unless you undo 60/50fps limit, either way, it doesn't affect the compatibility of a code).
     
  18. Zekezan88 Merlin's Housekeeper

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    The impossible mode code doesn't work, at all.
     
  19. Aurangzeb56 Chaser

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    thanks for the full infromation carey ^^
     
  20. Zekezan88 Merlin's Housekeeper

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    Does anybody have a working impossible mode code? (where all bosses HP is max, etc.) also, how can I make a code where limit form has 2 keyblades in his right hand, and on in his left?
     
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