Kingdom Hearts: Final Mix Translation Patch (In progress)

Discussion in 'Code Vault' started by Trilix, Feb 20, 2012.

  1. sora6645 Kingdom Keeper

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    i see english on the commond menu and the jernal enteries . but is it the main menu and everything eles sopsed to be in english ?
     
  2. Jadentheman Hollow Bastion Committee

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    No, crazycat isn't done with that file yet
     
  3. sora6645 Kingdom Keeper

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    ok . it is like that then ? i did it right ?
     
  4. Jadentheman Hollow Bastion Committee

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    Yes you got english text, as far as what the current files are right now. Now can you patiently wait?[DOUBLEPOST=1375631472][/DOUBLEPOST]
    I did not know that. at least I can copy and paste the text to the next one right? Oh and that what the has tags thing was needed for
     
  5. crazycatz00 Twilight Town Denizen

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    Still going at that SLPS file... also posted this the other day.
    I just found the strings for the coliseum battles ("Shadow x4; etc x etc"). Also found a copy of items+description, that seem to be used by gummi-battles. Can you get normal non-Gummi items from them?
    If I can delete the item section, I can put the coliseum section in untouched; otherwise I'll have to shorten it (shorten names and such).

    Don't worry about it. If you can figure out how to edit it, then who am I to stop you? ;) And congrats on getting it in.... I hate editing these fonts.
     
  6. Trilix Twilight Town Denizen

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    A few nitpicks from your video:
    Final Mix: Standard = Final Mix (That's how it actually is in japanese, so why add the word Standard)
    Slot 1 & 2 = MEMORY CARD slot 1 & 2 (yes slot is undercase)
    Other data = Other game data (font is also a bit smaller)
    Beginner/Proud/Standard = FMBG/FMPR/FM (I think the original way would be better)

    Also I noticed you haven't used my btltbl.bin on the drive :P
    It fills in all the missing BTLTBL##.

    I'm not sure if you have text limits in SLPS so some of my nitpicks may not be possible at this point, but hey just wanted to let you know :D
     
  7. gledson999 Destiny Islands Resident

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    thanks, Awesome video hum and the font files are horrible edit
    can you post you btltbl.bin ?
     
  8. Trilix Twilight Town Denizen

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    It's on the drive
     
  9. crazycatz00 Twilight Town Denizen

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    Was just trying it both ways, see which is liked. "Final Mix: Standard" was suggested, so I tried it for the heck of it.
    "MEMORY CARD slot 1" goes past the button, so I shortened it to fit. Besides, I'd hope by now we all know it's on a memory card... lol
    Same as above, original goes past box edge. I could try messing with font size\linebreaks, now that I have the codes.
    Same as first, just trying it both ways. I almost like it written out myself, but the FM* ones are original.

    This is my "trash\testing" ISO.... not everything is right with it: testisoGG.png . It's also approaching 3.50GB, from all the file appending. xD

    Some things have limits, some don't. In particular, I can do every change listed, but some (the ones that go past the edge) will look pretty bad.
     
  10. Trilix Twilight Town Denizen

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    Gotcha. but in the US version the font is smaller in both "MEMORY CARD slot 1 & 2" as well as "Other game data".

    Quickly checking SLUS on the US version shows "{0x0C}{0x10}Other game data{eol}"
    Based of the TextCommandCharacters.txt, 0C is a text size command?. So wouldn't it work if you used it on SLPS?

    EDIT: doh. I completely skipped reading this part :p
    Speaking of the codes. I don't see any text positioning for EVT fonts
     
  11. Sorentas Traverse Town Homebody

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    I personally think the way you have done it looks better. I may be wrong but I'm pretty sure they (Square Enix) would change it to what you did in 1.5 to make it easier to understand as it is now.
     
  12. Hidden Smithery King's Apprentice

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    At least in terms of the memory card slots, I believe that KH2 says "Slot 1" and "Slot 2". No shame it changing it.
     
  13. crazycatz00 Twilight Town Denizen

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    memorycardslot2.png (Ignore the description.)
    Best I could get the one. If I move it down, I get some nice TLB misses. -.- I think "Slot 1" looks better myself.
    othergamedata.png
    "Other Game data" doesn't look bad here, I'll keep this change. The code for this was "0C 0C 39 58 4C 49 56 FF 4B 45 51 49 FF 48 45 58 45 00", btw :p. (remember FF = custom space)

    As for pulling from the SLUS, that's what I did. Before I touched anything, everything was the exact same as used in SLUS... just, SLPS works differently for some reason, so everything was offset weird.

    Haven't found any. Even in the coliseum, which uses EVT, they used spaces for alignment.

    I'll just leave it as-is (Standard+Long names in save\load) until we get some 1.5HD English screenshots of the menus. Then I'll change it to match.
     
  14. Sorentas Traverse Town Homebody

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    Like Hidden Smithery and you said Slot 1 & 2 would be better.
    EDIT: Also in terms of completion with the file how much would say is translated?
     
  15. Jadentheman Hollow Bastion Committee

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    I like what you did with final mix standard now in the menu. It adds the equalness to everything I think.

    Though I still prefer teh classic

    Beginner Mode
    Standard Mode
    Proud Mode

    But I don't care until 1.5 comes out to match the accuracy.

    I like MEMORY CARD slot /slot 2 better. The more it's close to looking official the better for me. :)
     
  16. Trilix Twilight Town Denizen

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    You guys are right, it really doesn't matter 1.5 is out. But just wanted to add that it shows MEMORY CARD slot 1 in KH2
    [​IMG]

    As a side note: xeeynamo's patch for KH2FM only shows it as "MEMORY CARD 1", omitting the "slot".
     
  17. Hidden Smithery King's Apprentice

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    My mistake then.

    Perhaps it was Re:Chain of Memories I was thinking of? Regardless of whatever game I'm thinking of, I still prefer a simple Slot 1/2. I know what it's talking about, lol.
     
  18. Trilix Twilight Town Denizen

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    Anyway back to ARD translating. I'm working on Destiny Islands and there is a bit of an issue:

    KHUS Version:
    Whoa!
    Gimme a break, Kairi.
    Sora, you lazy bum.
    I knew that I'd find you snoozing down here.
    No! This huge, black THING swallowed me up!
    No! This huge, black THING swallowed me up!
    I couldn't breathe, I couldn'tーー

    KHFM Version:
    Whoa!
    Gimme a break, Kairi.
    Sora, you lazy bum.
    I knew that I'd find you snoozing down here.
    No!
    This huge, black THING swallowed me up! I couldn't breathe, I couldn'tーー

    Notice the last few lines. "No!" is on its own line and the last two lines in US are combined in FM. If I wanted to align the text to match the US version, would it be possible to do it the same way we did with btltbl.bin to add extra words to the strings?
     
  19. Hidden Smithery King's Apprentice

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    Sorry for shifting the topic again; but this is about the IMGextract program. In addition to all the ards, it extracts all of the character/enemy models in the game. Someone just asked me if I knew how to mod the Keyblade's textures, and it just occurred to me that all of the weapons/world models don't get extracted.

    Was this intentional or an oversight?
     
  20. sora6645 Kingdom Keeper

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    crazycatt might have to make a new program for that . or he updates the IMGGextract program again and adds that in ..[DOUBLEPOST=1375668332][/DOUBLEPOST]edit . i am buring Kingdom Hearts Final MIx and testing out on my ps2 slim ps2 phat . i will record it my iphone and uplaod the video