Kingdom Hearts: Final Mix Translation Patch (In progress)

Discussion in 'Code Vault' started by Trilix, Feb 20, 2012.

  1. Hidden Smithery King's Apprentice

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    I'd have to be told what lines need to be corrected, but I could, sure. As for adding the voices... I'm not sure if adding the cutscene voices is possible; although it probably is possible to change the Absent Silhouette voices to have their English voice actors. And I can promise that change won't be appearing in 2.5 ReMix. Their audio is contained in various .fm files, which when extracted by PSound gives standard .wav files. If the process was reversed, then Xeenamyo's tool could be used to put it back in the game.
     
  2. Jadentheman Hollow Bastion Committee

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    But if RE:COM has the same audio format then...
     
  3. Hidden Smithery King's Apprentice

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    They may have the same format, but the audio files are named differently internally. None of the characters have a 1:1 amount of audio when comparing the Kh2 Japanese audio to the Re:CoM English audio. The files need to be renamed, while making sure the quotes that are replacing the Japanese audio make sense (so Vexen doesn't mention Iceblades, or Marluxia doesn't mention cards).
     
  4. Jadentheman Hollow Bastion Committee

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  5. Hidden Smithery King's Apprentice

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    Should be. The files just gotta be renamed and packed, somehow, into a new .fm file. Problem being I have no information about that file format, and obviously, no tool to make it.
     
  6. sora6645 Kingdom Keeper

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    Any news of translating yet ? Or u guys are getting into the files first still ?
     
  7. Hidden Smithery King's Apprentice

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    Last I heard, we still don't have a way to open the files for editing. I haven't heard much the last few days though...
     
  8. Jadentheman Hollow Bastion Committee

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    It takes time for this stuff and people have daily lives to live. I am patiently waiting meanwhile discussion is good. I like having these questions answered. Now I have another in regards to game modification. I was talking to Virgin KLM on PCSX2 forums when he introduced the 60fps exploit for KH2FM on PCSX2. Now I wonder if we can internally modify the frame rate cap on KHFM game or is it impossible? Maybe it needs access to the source code like other things?

    Question #2.
    Can the KH PS2 games ever be reversed engineered to the point where we can port everything or at least make it similar to the HD remixes. I don't want to play all the neat re-additions in measly PS3 720p resolution. At least in regards to getting it to work on PCSX2. (PS2 would probably explode from all that stuff)

    Last question

    Can we switch from Circle to Cross? Americanize KHFM and KH2FM to the US control scheme
     
  9. crazycatz00 Twilight Town Denizen

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    Been quite busy lately, haven't had much time for hacking around. (Also hitting some bad TLD misses in KH2FM, really frustrating me -.-)
    I can confirm a lot of text is in the ELF itself, which is bad for us. That means we're limited to hex-editing, unless someone knows how to change string lengths in ELFs (I sure don't).
    For those interested, I have some of the English KH2 font mapping:
    Code:
    01 = <Space> (True for all fonts)
    21 = 0
    22 = 1
    23 = 2
    24 = 3
    25 = 4
    26 = 5
    27 = 6
    28 = 7
    29 = 8
    2A = 9
    2B = A
    2C = B
    2D = C
    2E = D
    2F = E
    30 = F
    31 = G
    32 = H
    33 = I
    34 = J
    35 = K
    36 = L
    37 = M
    38 = N
    39 = O
    3A = P
    3B = Q
    3C = R
    3D = S
    3E = T
    3F = U
    40 = V
    41 = W
    42 = X
    43 = Y
    44 = Z
    45 = a
    46 = b
    47 = c
    48 = d
    49 = e
    4A = f
    4B = g
    4C = h
    4D = i
    4E = j
    4F = k
    50 = l
    51 = m
    52 = n
    53 = o
    54 = p
    55 = q
    56 = r
    57 = s
    58 = t
    59 = u
    5A = v
    5B = w
    5C = x
    5D = y
    5E = z
    5F = !
    60 = ?
    61 = &
    62 = %
    63 = +
    64 = -
    65 = x
    66 = /
    67 = *
    68 = .
    69 = ,
    6A = -
    6B = :
    6C = ;
    6D = ...
    6E = -
    6F = --
    70 = ~
    71 = '
    72 = "
    73 = ..
    74 = (
    75 = )
    76 = [
    77 = ]
    78 = (
    79 = )

    I'm going to try to see if there's text in a few other files, but I'm afraid most of the game's text might be in the ELF. (Not sure how much is atm.)

    Also... I just had too :p : titlemod.png

    Possible, depending on how they coded the game. I've heard that some games regulate their-self (where this is possible) and that some games rely on the CPU speed (where it's not possible). Not sure how Square did it.

    Again, possible to port it. You would just need a team big enough with the right skills. As for high-res on PCSX2, try upp-ing the texture resolution in GSdx; that's your best bet.

    Easiest way: Wait for this to come out: http://psx-scene.com/forums/f293/controller-remap-project-110854/ (There was an automated program being made, at some point).
     
  10. Hidden Smithery King's Apprentice

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  11. Jadentheman Hollow Bastion Committee

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    I meant the textures and models from the HD collection. I knew about upping the internal resolution
     
  12. Jadentheman Hollow Bastion Committee

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    So HS is your planned date for the patch September 10th?
     
  13. Hidden Smithery King's Apprentice

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    I'd like to say that it's "asap" or "when it's done," but so far we're still waiting on a way to edit the files. Regardless of whenever we do end up releasing, I can promise that after 1.5 ReMix is released there's probably going to be an "accuracy" patch to follow; that way it's as "official" as possible.

    I'm sounding like a broken record, aren't I?
     
  14. Vagineer Hollow Bastion Committee

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    What's the progress guys? Looking forward for this!
     
  15. sora6645 Kingdom Keeper

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    last time i heard was that there trying to make the tools so they can edit the files on the iso of the game
     
  16. sora6645 Kingdom Keeper

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    How is the progress . Any news ?
     
  17. Jadentheman Hollow Bastion Committee

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    I would stay patient. Many people are busy with real life. Although now Summer is upon us so who knows.
     
  18. crazycatz00 Twilight Town Denizen

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    Been busy lately, so I haven't been able to get a whole lot done. But I do have this, which should speed up changing text:
    http://crazycatz00.x10host.com/unrelated/string mapping KH1.html
    This is a webpage\program that converts from normal characters to hex for KH1. Also has buttons that match the font, for the more unusual characters. Basically, type in the top, it gives you hex in the bottom. Or give it hex in the bottom, and it gives you text in the top.
    Do note this is aligned with our modified font, so it's not much help for reading the original text files.
    Ohh.. And if you find a bug with it (button not working, wrong characters in-game, etc), do tell! :D

    At the moment, we should be able to hex-edit the strings in the ELF file (SLPS_251.98). Unfortunately, you can only make the strings longer if you know what you're doing, and you're still limited a lot then. But it's a start at least.

    Btw, if anyone has docs on any of the KH1 formats, I'd appreciate it. Seems apart from the 3D models, not much else has been explored through; and even those don't seem to have a ton known.
     
  19. Hidden Smithery King's Apprentice

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    Where could I find that file, anyway? I tried looking within the dumped files but nada.
     
  20. crazycatz00 Twilight Town Denizen

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    Which, the ELF? It's in the ISO, not the IMG. "SLPS_251.98" for Final Mix. "SLUS_203.70" for US version.