Kingdom Hearts 1.5 Porting Thread (HD assets in PCSX2: A Discussion)

Discussion in 'Code Vault' started by Jadentheman, Jun 24, 2013.

  1. Sorentas Traverse Town Homebody

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    i really hope you manage to fix this! it will make playing in widescreen so much better.
     
  2. sora6645 Kingdom Keeper

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    nice going crazycatt keep up the good work
     
  3. Jadentheman Hollow Bastion Committee

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    The final version was posted a while ago. He intergrated it with steam, but I recommend holding off until we can really change this game.[DOUBLEPOST=1379607727][/DOUBLEPOST]If anyone can help me find anythign useful from this thread, tell me.

    http://forum.xentax.com/viewtopic.php?f=16&t=5221
     
  4. crazycatz00 Twilight Town Denizen

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    Just in case you haven't noticed, the Noesis KH1 plugin includes source code. Otherwise, that thread seems to be mostly how to extract and find models, and stuff.
     
  5. sora6645 Kingdom Keeper

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    where can i find it ?
     
  6. Jadentheman Hollow Bastion Committee

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    can we make an MDLS extractor from that? I remember reading that thread and someone said they already figured out how to extract those models or something along those lines. Argh, I wish Xentax forums didn't die. Falo, Yaz0r,revelation, and fadedsoulz could have helped us on this project.

    @Sora665 trying to find where the triangle thingy is stored on KH2.

    Crazycat you have a recom dumper right?
     
  7. sora6645 Kingdom Keeper

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    can u do me favor ? can u send me link for what u were tellying me ?
     
  8. crazycatz00 Twilight Town Denizen

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    I wouldn't say an extractor, per say. (What are you extracting to, most of it I'd imagine is vertices\bones\etc.) But a converter should be possible, sure.

    ReCoM dumper link in my signature.

    Triangle thing as in the reaction command background? Those are in the "field2d/jp/*command.2dd" files. At least one for each world, and I think "zz" is the one used for KH1 style command menus.
    Also note they don't all use the same "format". Some have the whole reaction BG there, some just 1/2 and mirror it, some have it split between 2 separate lines (I think); and most of them are in different positions in the image file.
     
  9. Jadentheman Hollow Bastion Committee

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    Well if we go off what the PMO extractor for BBS goes, it extracts the meshes, skeleton, and textures from the model. I am assuming the same is for MDLS. Falo actually posted a QuickBMS script for 1.5 HD MDLS model extraction. I wonder if we can modify his script to work with the original. The only thing that has changed is the MDLS header IIRC.

    Need to learn how to programmer. Thinking about learning C++ and in 8-9 months I could probably help you CrazyCat XD[DOUBLEPOST=1379631030][/DOUBLEPOST]I don't know how to get the command bar in TM2 format. I copied it in the HEx editor and save as, but it didn't work.
     
  10. crazycatz00 Twilight Town Denizen

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    The closest language to what I use that I would ever recommend is C#. I love C++, but .NET is easier for quick development to me. That, and the language I do use I can copy code between my console and web-based tools... more convenient. ;P

    Afaik, KH2 doesn't use TM2 images. It uses a more custom format. Look for a program called "expack1h" or "khiiMapv.exe". It can show you most of the formats in KH2, and for many images export to PNG. It can't convert back, but it's a start.
     
  11. Jadentheman Hollow Bastion Committee

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    So that's probably how they were able to put in better looking models and textures in KH2.

    this game truly pushed the PS2 back then. Another interesting thing to note is the fact that Roxas's dreams weren't pre-rendered. Every scene was in real time including scenes that are shown pre-rendered at the end KH1 and the beginning of re:com. Truly crazy. I wonder if the event data is still left in those models.
     
  12. Miles Cull a Duty 2 : Electric Boogaloo

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    Your mean when he sees kh1 sora with all the static tv buzz? That was prerendered
     
  13. TheGershon Destiny Islands Resident

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    I call BS on that
    [​IMG]
    Using 4x resolution, that's definitely not real time
     
  14. Jadentheman Hollow Bastion Committee

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    What is the password to expach1h?[DOUBLEPOST=1379646132][/DOUBLEPOST]
    Well all the models used in those flashback cutscenes are present in the game files for KH2FM.
     
  15. crazycatz00 Twilight Town Denizen

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    I remember the password is something like "[]" or "][" no quotes. Has those brackets in it, either way.

    Also, the Final Mix has been known the have extra models. Ala Woody and Buzz.
     
  16. sora6645 Kingdom Keeper

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    is it possable to port the reaction comonds from kh2 to khfm ?
     
  17. crazycatz00 Twilight Town Denizen

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    If you can do it, sure. But I personally don't know anyone willing to do it, and I'm not doing that myself.
     
  18. Jadentheman Hollow Bastion Committee

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    The uitex.bin has the command menu correct? How would I go about finding that? And that fifth command slot, is that including in there or does the game add that?

    If we can move around that fifth command slot and prompt the commands and the triangle thing to appear and disappear when needed. Then it could work in theory. It should work no differently then when text appears for a command when prompted to talk or do a special attack or open a chest.

    Oh and where is the camera function located? Is it in the SLPS files?
     
  19. Enzineda Traverse Town Homebody

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    The amount of work required to port reaction commands would be immense. If you're going to do that, you may as well reverse engineer the entire game and mod it heavily.
    It took enough effort to get keyblade abilities working properly with pnach files, and even then they don't work well enough that you can do them automatically, you have to modify the pnach to disable/enable the appropriate keyblade ability whenever you change weapons.

    I was going to use a custom PCSX2 for doing it automatically but that never happened. I might finish it up soon, who knows.

    You'd have much better luck attempting to hack the camera to the right stick with vertical movement added.
     
  20. Jadentheman Hollow Bastion Committee

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    :(

    You guys and your debbie downers lol. Where is the camera function located though?[DOUBLEPOST=1379745925][/DOUBLEPOST]Anyone think it's possible to add any icons from Kh2 on the KH1 command menu?

    Regarding the fifth command slot, can we replace that slot texture with the green triangle command thingy?

    [​IMG]