Kingdom Hearts III ITT: Things you DON'T wanna see in KH3

Discussion in 'General & Upcoming Kingdom Hearts' started by Chad Thundercucc, Nov 21, 2013.

  1. Chad Thundercucc The dharma of valvu; the dream of a clatoris

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    For me, I'd have to say no more escort missions. Please.
     
  2. Menos Grande Kingdom Keeper

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    Gummi ships. Please! Most mini games of the series are terrible, but Gummi Ships are just...
    But I loved the board game from BBBS spend more time there than playing the game, also you received real gameplay bonus in it.
     
  3. Patman Bof

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    A Lightning costume.

    Seriously though, they can make as many silly cosmetic DLCs as they want, I couldn' t care less. Any other sort of DLC that clearly feels like it should have been there to begin with would piss me off. Especially if they wave it in your face with a "there was a quest here, it' s gone now" kind of dialogue in the main game, as they did in FF XIII-2.

    Why do I feel like I definitely will be pissed off ?
     
  4. A Zebra Chaser

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    Never say never. Hold out hope that whatever it is you don't want will be handled WELL in the game
     
  5. 61 No. B

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    Anything relating to BBS.

    An absurdly hard secret boss.

    Thinking about it there's nothing that I really hate so much I never want to see again (I'll probably think of about 20 after I post this), but all of the things I don't like I'm willing to give them the chance to do it well. The only thing I just absolutely do not want is a command menu like BBS and DDD and we already know we're not getting one exactly like that so I can't think of anything.
     
  6. Mish smiley day!

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    Bring on the escort missions, the gummi ship, and anything related to BBS (especially the command menu). I like all of it!

    What I don't want to see is Kairi suddenly turn into this keyblade-wielding powerhouse. I don't want her to be badass, I don't want her to be able to defend herself against a horde of heartless because that's not who she is. Bring back the giggling, sentimental Kairi of KH1. /most unpopular kh opinion ever
     
  7. 61 No. B

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    I mean, I agree with this.
    I never wanted her to have a Keyblade but since she has one I can be made to like it as long as they don't make her too strong like you said. I think they're smart enough to do this, but I'm not fully convinced.
     
  8. Patman Bof

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    At least they mentioned she was going to train, unlike Sora who sprouted Ragnaroks, Ars Arcanums and stuff out of nowhere.
     
  9. Miles Cull a Duty 2 : Electric Boogaloo

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    Nothing from BBS. Still a good game. And absolutely no Command Decks.
     
  10. Roxas-Ventus Destiny Islands Resident

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  11. Mr. Van Whippy ♥ Biscuits and cookies

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    Uggh this^ I really enjoyed Agrabah in KH and KHII but i just can't STAND IT ANYMORE! I can't listen to that music! Agrabah in Days and Re: Coded is horrible!

    Alas, unfortenutaly it wil be in, we still have to go through Aladin 3. I just hope i won't have to go through the Cave of Wonders again and this time Agrabah will actually feel like a real place with people, without Sora wondering where is eveyrone (well, you know Sora they couldn't make NPC's so...)
     
  12. Antidote Façade

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    Gummi Ship is all I can really think of. I loved how in BbS you could just go directly to any world without having to go through those tedious gummi ship routes. Even if it is just once. Though we know it will be back in some form since the Keyblade-mobiles were a TVA thing and the gummi ship is Sora's sooo...
     
  13. Chad Thundercucc The dharma of valvu; the dream of a clatoris

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    But, it's so satisfying beating them.


    Oh come on, Command Decks & Command Styles were arguably the most fun and innovative mechanics to any KH game.

    Although, I wouldn't want to see the same exact mechanics in KH3, some modified, updated, and tweaked version of these mechanics would be nice.
     
  14. 61 No. B

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    I'd rather have a really hard secret boss that I know took skill to beat than a stupid hard secret boss that I just got lucky and beat.
     
  15. Chad Thundercucc The dharma of valvu; the dream of a clatoris

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    Which boss are we talking about here?
     
  16. 61 No. B

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    Imo Lingering Sentiment was the turning point towards stupid hard bosses, not quite as hard as the secret bosses in BBS & DDD, but not quite as easy as Sephiroth. Lingering Sentiment is the hardest a boss should ever be in KH Imo. The data battles in KH2FM are perfect. They're really hard, but once you get good enough you can begin to predict what they'll do and they become easier. Whereas bosses like Vanitas Sentiment, Mysterious Figure, and Julius, it doesn't matter how good you are, you need luck to beat them. Julius wasn't quite as bad as the others, but he's still a problem. The secret bosses on BBSFM are this was as well. Still haven't beaten No Heart with Terra.
    The solution to this is Sephiroth-level secret bosses but not Sephiroth.
     
  17. Miles Cull a Duty 2 : Electric Boogaloo

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    Command Desk are kinda over kill but not very effective (that doesnt make sence). I'm not sure. I cant explain it. Its like over hype and then I start to not care about them. Really hard to explain.

    and ya I don't want secret bosses like that again either. They messed up on that. Whats the point of MF having like a 20 hit combo when the the first swing of his combo takes you down to zero HP? Really think about it. It was not satisfying at all and i like a challenge but this... ughhh. Hes not even fun. I honestly dont think there is a way t beat him without "constantly dodge rolling". Also other secret bosses in the other KH games where so fun and I can do it over and over.
     
  18. Ars Nova Just a ghost.

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    I think they're smart enough to avoid making her a powerhouse. What I don't think they're smart enough to avoid is giving her a Keyblade without changing anything about her role in the series. If she keeps getting rescued and shoved aside all the time when she can actually fight, I'm gonna be livid.

    As much as I agree with Sephiroth (though let's be clear: KH1 Sephiroth is amazing, KH2 Sephiroth was the start of the problem), I think FM Xemnas is an even better example. He actually does less damage per hit, but he's so much smarter and his attacks are so much harder to deal with that he can take on your entire party and still have you reeling in the first minute. Yet even knowing that, he's still predictable once you get a handle on the fight.

    You hit the nail on the head. Command decks are too effective on standard enemies and not effective enough on bosses. Because of the damage most command attacks do, they can one-shot a lot of smaller threats; but because of the startup, you're reduced to a small handful of attacks that are even slightly effective on stronger bosses. Not to mention your character's standard attack damage often outpaces the damage of the command deck by the end of the game. 3D didn't improve on this much at all; the Balloon spell series is basically the only decent command to use on Julius or the endgame boss rush.

    I agree, if they're going to use this system for KH3 it needs to be seriously fine-tuned.
     
  19. T3F Chaser

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    If I have Phil telling me to get up on the Hydra's back I swear to god I'll kill someone

    I realllllllly don't want Agrabah. Please no. And to be honest I was never really a fan of Neverland either. I dreaded it in BBS

    More FF characters are fine, as long as it's not Lightning. She's so damn overrated it annoys me

    I actually really really really liked the Gummi ships, and I love how you could customise them in KH1. What i don't like is having particularly challenging Gummi routes. They should just be a very pleasant journey where you defeat small enemies and get some prizes.

    There's definitely more I can think of.....
     
  20. Krowley Moderator

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    I actually wouldn't mind her starting out like Sora in the first game. Slowly learning things as she progresses (If she's a playable character, that is)

    - I don't mind returning worlds, but ONLY if they have a completely new different story and environment. Getting pretty tired of the same old Agrabah/Wonderland/Olympus Coliseum scene. Rock titan was shown in the trailer, so if there gets to be something, like fighting all the titans as they climb Mount Olympus, I could get behind that.

    - I don't want a repeat of KH2 Atlantica. Incorporating songs from the films was great, but how I hated the ones made just for the game.

    - Secret bosses with power buffs over strategy. What I mean by this, is actually having to think your way through a boss fight. Most of the time, it's waiting for the opening and hitting the attack button like crazy. What I would like, is some more strategy involved, like the phantom battle. Yes it's fairly easy once you know what to do, but I found it really clever how they worked in the Clock tower and the needed use of Time, Fire, Blizzard, and Thunder Magic. So yeah I just don't want bosses that hit hard and everywhere just for you to dodge, guard, and hit back.

    - I don't want the KH2 MP bar again. But if it's there, I'd like the magic costs to be adjusted, or at least have a way of re-filling the bar as you fight, like in KH1.

    - Simple reaction commands. You didn't even have to try to hit the correct timing, just continue to press the Triangle button until your successful. I'd like to see more complex button reactions. At least a smidge more challenging.