Fate/Stay Night RP: Interest Gauge

Discussion in 'Retirement Home' started by Guardian Soul, Jun 26, 2011.

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  1. Guardian Soul hella sad & hella rad

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    So I've been thinking about making a Fate/Stay Night RP for quite a while now. But I've always been a little discouraged to make it since I don't think many people know of the source material and for the RP to work properly, it would require a lot of people. But I finally decided to give it a shot and here it is. This RP will take place in an alternate universe where the events of Fate/Zero and Fate/Stay Night did not take place.

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    King Arthur. Herakles. Cúchulainn. Alexander the Great. Gilgamesh. Medea. Medusa.

    These names are legends scattered across the world. They are those who stood out from the others of their time by performing deeds and possessing qualities that nobody else could obtain. Their origins are tales of great heroism and terrible bloodshed. Even villains can be the heroes of their own tales, and the telling of these tales inspires mankind. When a person is venerated enough by humanity, they can become a Heroic Spirit that surpasses time itself.

    In Fuyuki City, there is a ritual called the Holy Grail War where seven Heroic Spirits can be summoned to ally with a magus known as a Master via contract and become Servants. Together, they fight to acquire the ultimate prize, the Holy Grail, which can grant the wishes of the Servant and Master who are victorious. As their true name would give opponents an advantage over them, it is hidden. Instead, each heroic Servant Spirit is given a Class by which they are addressed: Saber, Archer, Lancer, Rider, Caster, Berserker, and Assassin.

    If you deem yourself worthy to possess the Holy Grail and are willing to risk your life in the struggle then come to Fuyuki. By a trial of magic and steel, you shall be tested and in the end, only one may receive the greatest of all blessings.


    Masters


    A Master is a person, normally a magus who is chosen by the Holy Grail to participate in the Holy Grail War. Masters are given the right by the Holy Grail to summon and form a contract with a Servant. This right is symbolised by three Command Spells tattooed on one of the Master's hands or arms, which allows him or her to issue three orders that his or her Servant cannot disobey.

    The Master is mainly responsible for providing the Servant with prana (or MP in regular RPG terms). In exchange for this service, the Servant promises to fight alongside the Master. Thus if the Master dies or breaks his contract, his Servant will dissapear if it does not find a new Master within a given period of time.

    To qualify as a Master, a magus must have a strong desire to achieve the Holy Grail and if the Grail recognizes this desire, you’ll be granted 3 Command Spells. However, the Grail occasionally chooses random people who happen to be at the right place and time, in case the quota of Masters and Servants is not reached by the time the War begins.


    Servants


    A Servant is a copy of the spirit of a legendary hero (called "Heroic Spirits"), which is summoned into the present day to fight in the Holy Grail War as the familiar of a Master. The Servant is not an ordinary familiar, as they are far more powerful than their Masters, being legendary heroes and all. Indeed, they take orders from Masters only because of their contract. They have their own desires and motives for fighting in the Holy Grail War.

    There are a few last basic details to note about a Servant:

    -If a hero does not qualify for any of the below classes, then he or she cannot be summoned as a Servant.
    -Some heroes are multitalented and can be summoned as one of several classes.
    -The Servant's class name serves as an alias, in order to protect their identities. After all, Achilles, powerhouse as he is, doesn't stand a chance if you hit him in the heel. Thus it would be fairer to call him Lancer or Rider instead.


    Classes


    Servants are summoned as one of seven distinct "character classes", which represent their specialisations when they were alive and have their own unique abilities. These classes are Saber, Lancer, Archer, Rider, Caster, Assassin, and Berserker.


    Saber​
    - Reserved for Bushy-Brow-1992 -​

    Servants of this class are adept at swordsmanship. Saber Servants, like Riders, have the Riding and Magic Resistance abilities, although it isn't well known for its Riding abilities. The Saber class boasts the strongest Magic Resistance of all classes. Their Noble Phantasm is usually a sword.

    Lancer​
    - Reserved for turntechGodhead -​

    Servants of this class are skilled with the spear. This class is considered the most agile. Excellent close-combat ability. Their class ability is Magic Resistance. The Lancers, of course, usually wield a spear or lance as their Noble Phantasm.

    Archer

    Servants of this class specialize in fighting with projectile weapons. More so than any other class, their true strength is determined not by their attributes but by their skills and Noble Phantasms. Their main class ability is "Independent Action", survive for a certain time after their contract with their Master was severed; the time varies with the rank. As a side note, that ability means that the Archers are capable of fighting without backup from their master for extended amounts of time. Their other class ability is Magic Resistance. Although the name Archer suggests that the class’ Noble Phantasm would be a bow, it can be any protejectile weapon.

    Rider​
    - Reserved for Monochrome -​

    As the name suggests, Servants of this class must have a degree of skill in riding, be it animals, cars, bikes, planes, or even divine creatures. They usually have a good maximum speed and a powerful Noble Phantasm. The class abilities of the Rider class are Riding and Magic Resistance. The Rider class normally possesses the weakest Magic Resistance. The Rider class's Noble Phantasm is usually a mount or vehicle.

    Caster​


    Servants of this class are adept at sorcery. Their class abilities are Territory Creation, altering the surrounding lands in favor of their sorcery, and Item Construction, which allows the magus to create magical items and tools. They are the weakest of classes in terms of physical strength

    Assassin

    Servants of this class must be skilled at operating covertly, stealthy and silently. This class specializes in killing Masters and not Servants. Considered to be one of the weaker classes at fighting. However, the Assassin class is an oddity that will attack using the most unfair and advantageous conditions, and with these conditions it is possible for an Assassin to match and defeat other Servants. Their class ability is Presence Concealment.

    Berserker

    Servants of this class are usually for heroic spirits who weren't necessarily strong but are known for having gone berserk at least once in their life. The class ability Mad Enhancement allows them to trade their sanity in exchange for increasing all of their attributes, but this ability comes at a price, as the Master must expend a large amount of additional prana merely to maintain the Berseker.

    Noble Phantasms


    Noble Phantasms are "crystallized mysteries", armaments made using the imagination of humans as their core, and weapons or abilities owned by Heroic Spirits. They are the embodiment of the ultimate mysteries of a hero that symbolizes his existence through historical facts and anecdotes. They can be general weapons, such as sword, lances, or bows, support items, such as rings and crowns, or they can be abstract concepts, such as abilities and curses. These are your trump cards during the war and they are activated by channeling prana into them and releasing their true names, and this can only be done by their true owners. For example, King Arthur’s Noble Phantasm would be Excalibur, the Sword in the Stone, and his sheath that was said to protect him from all harm.

    Use them sparingly. Remember that you have to use prana to activate these weapons and you don’t have an infinite pool to draw from. And since you need to call them by their true name to release them, you risk revealing your identity. They are categorized under 4 types: Support, Anti-Unit, Anti-Army, and Anti-Fortress. In terms of raw power, Anti-Unit would be the weakest while Anti-Fortress is the strongest.

    If anybody needs help creating their Servant and Noble Phantasms, feel free to ask me for help.

    Profiles


    Master Profile

    USERNAME: //
    FULL NAME: //
    AGE: //
    GENDER: //
    ALIGNMENT: // [Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil]
    APPEARANCE: //
    PERSONALITY: //
    MAGECRAFT: // [what magecraft do you use? e.g elemental magic, support, healing, etc.]
    STRENGTHS: //
    WEAKNESSES: //
    MY HISTORY: // [just a little bio of your character. nothing too fancy]
    MY GOALS: // [your character's reasoning for being in this war]

    Servant Profile

    USERNAME: //
    FULL NAME: //
    SERVANT: // [class name here]
    GENDER: //
    ALIGNMENT: // [Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil, Lawful/Neutral/Chaotic Insane (Berserker Only)]
    APPEARANCE: // [link form or description please.]
    PERSONALITY: //
    MY LEGEND: // [link to who in history you are, wiki or other]
    MY GOALS: // [your character's reasoning for being in this war]
    WEAPON: //
    NOBLE PHANTASM: // [Name of Noble Phantasm and any fancy title it might have. Your Servant may have up to 3. Single Noble Phantasms with multiple 'modes' add to the counting. ]
    Type: [Support/Anti-Personnel/Anti-Army/Anti-Fortress]
    Rules

    1. No god-modding/power playing. Seriously I should’nt have to say this.
    2. Yes I know the amount of terms are a little overwhelming but they are important. They’re there for the people who haven’t played the game to at least know the basics and be able to participate.
    3. This is an elimination game, which means that your character will most likely die or left incapable of fighting in the war.
    4. The Holy Grail War and Magic is supossed to be kept a secret in the game world, which basically means that even though you can kill civilians in plain daylight, destroy whole buildings while giggling and declare yourself Lord Mage and Master of all the Muggles, all these acts will carry dire consequences. If you break the masquerade, you will make yourself enemy of the Magic Association and a price will be put on your head. You have been warned. This doesn't mean that you can't be evil, you can commit as many attrocities as you can think of, the trick is to be discreet and make sure that nobody notices.
    5. With the exception of King Arthur, Hercules, and Gilgamesh, Servants from the games are open to summoning. In the case of Arthur, it’s due to plot reasons and in the case of Gilgamesh and Hercules, well broken doesn’t really begin to describe them. Those who have played the game know what I’m talking about.
    6. You cannot use heroes who became famous after 1900.
    7. Remember people, this is war. Everything is fair. If you want to team with another pair to take down a common enemy, go ahead.
    8. Knowledge of the Nasuverse isn’t required to participate in the RP. I’ve already got most of the basics covered in this RP. But reading up on the series a little bit wouldn’t hurt. Makes things a lot easier for me.
    9. Be active. If for some reason you cannot post, please let me know.
    10. Have fun!




    If anything needs to be cleared up, feel free to ask.
     
  2. Bushy "Don't think. Imagine!"

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    I may be interested, I've played the game and got 100% on all stories...
    I'm in a lot of RP's though... so I need time to consider things and think of characters. :/
    Just letting you know though that you have caught my interest.

    Also, I should tell you, Twilight_Blader will most certainly be interested in this RP.
    It's just he is away for a few weeks.
    So you'll have another person at least when he gets back.
     
  3. Doukuro Chaser

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    Will it be okay for me to reserve Rider and drop the profile here later?
     
  4. Guardian Soul hella sad & hella rad

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    The game is awesome, no? UBW is my fave route. And I understand about being busy with other RPs. I wasn't planning on starting the RP right away since it kind of needs some planning beforehand. You want to reserve a Master or Servant?

    Of course you can. If you need any help creating your Servant, just drop a PM in my inbox. Are you just going be making a profile for Rider or are you going to make one for his/her Master too?
     
  5. Bushy "Don't think. Imagine!"

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    I'll reserve Saber if that is okay then?
    And yeah! The game is incredible! XD It puts the anime and manga to shame! :P
    My fave is UBW too, I dunno, I also prefer that he gets with Tohsaka in it XD
    I did like both other routes though...
    I think I prefer the true ending of UBW anyway. I mean the good ending was nice with Saber being there too... but the True ending, it just felt more complete. lol

    I'll also inform may mate about this RP, he'll be back soon.
    He has an obsession with Archer I think... so I can't be sure, but maybe reserve Archer for him?
    As I said, he'll definitely be interested in this RP lol
     
  6. Guardian Soul hella sad & hella rad

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    Okay, I'll reserve Saber for you. I'll have to wait for Twilight_Blader to come back before I can reserve Archer for him. I'll be taking Lancer for myself. Now we just need a Caster, Assassin, and Berserker.
     
  7. TwilightBlader Child of the Sun

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    FFFFFFFFFUUUUUU

    The one time I leave the time something FSN related appears

    I am joining this for sure

    As BB said I will reserve the Archer class

    Although I will be back in two weeks (its a miracle I was able to log in and post with this awful internet connection)
     
  8. Princess Rapunzel Flower, gleam and glow

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    After some thought, I'd like to take the Assassin Servant. I'm sure I can think of something for Assassin.
     
  9. Doukuro Chaser

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    I really love FSN but I am afraid I will be dropping out of the thread. In enough rps as it is and irl issues got me down. I hope this doesn't mean I can't come back in maybe a week or two and join, if there are any openings still and things are better on my end.
     
  10. Guardian Soul hella sad & hella rad

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    Well we already have a few other members who are interested but can't participate at the moment and I wasn't really planning to start the RP right away. I wanted to gather some interest, plan a few things out and then get it started so I guess I can wait.
     
  11. Pinekaboo Chaser

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    Okay, I'll go ahead and reserve Berserker then. I may also have a master, but I've not thought it through completely yet.
     
  12. Guardian Soul hella sad & hella rad

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    BUMPOU!!!

    Anybody still interested in this?
     
  13. Pinekaboo Chaser

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    Yep. I'm still up for it.
     
  14. TwilightBlader Child of the Sun

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    I am 100% still interested in this
     
  15. Guardian Soul hella sad & hella rad

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    Good to see that people are still interested. I was just going to revise what I have now and update later. I was thinking about making a rule about only being able to roleplay as a Master or a Servant. It would allow for more people to join. The only problem would be finding more people >>;
     
  16. Pinekaboo Chaser

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    Well I personally am not sure if you'd need to limit it that much. You could have it so that a player is allowed both a master and a servant, but they're not allowed to be paired with each other. That would mean that less people would probably want two characters, and those who do are likely to be the co-operative kind that would be easier to control (as in; less likely to get out of hand).
     
  17. Guardian Soul hella sad & hella rad

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    Well I was going to allow other types of characters as well so it wouldn't just be Master, Servant and the church member who overlooks the war(me). Like a member of the church sent to keep surveillance, a magus who is helping out a Master or just a normal civilian who caught up in something that they shouldn't have for example. I do like your idea though.
     
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