Fade to Black

Discussion in 'Retirement Home' started by Sessamaru, Jul 10, 2012.

Thread Status:
Not open for further replies.
  1. Sessamaru Traverse Town Homebody

    Joined:
    May 12, 2008
    Location:
    Beyond the Trivial Aspects of Spacetime
    24
    171
    Fade to Black
    The kingdom of Aria was removed from existence as a meteor fell from the heavens. From the crater marched an army of shadows, singing horrid hymns that would make ones blood run thin and steal the heat from one's soul. At the head of the army was a single man, whose face was painted white with two red lines running from his eyes to his jawline. Atop his head was a jester's hat with four silver bells, and those bells sang an eerie tune. He wore all purple-and-green, his hoses having horizontal stripes, and vertical stripes on his torso. His nose was long, narrow, curved, and pointed; as were his ears. The man wore purple clogs with silver bells, too. His hair was long and green, pulled into a ponytail. The jester's lips were too purple and too wide, a horrifying glasgow smile. What was worse was that this entity had eyes as black as midnight, as if his eyes were gouged out... however, nothing would glisten more than eyes of glee; of madness and euphoria unbeknownst to mortals. His eyes were the eyes of a demon, so black that at first glance, they didn't exist.

    The news spread of this jester's existence, of his army of nihilistic doomsayers. Many tremble in fear and seek to destroy him, for wherever he went, destruction followed.

    In the kingdom of Nova, the king himself began to assemble his armies...

    The declaration of war was made, whether the jester knew it or not...



    Classes
    Swordsman- A swordsman is a swift warrior who uses (as the name states) a sword. Sometimes two. Swordsmen are much faster than the average warrior and know martial techniques that are superior to standard military martial arts. They're elite, but are inefficient against long-range attackers.
    Mancer- A Mancer is a conduit of strange phenomenon. They are born this way and have only ONE affinity to a particular element. This is sometimes seen as a form of extraordinary mental kinesis or as magic; they are the same, regardless of culture. They tend to be physically weak but mentally strong, as well as being valued as long-range assailants.
    Healer- Healers are both taught how to use Divine energy as well as using modern medicinal practices. They are the backbone of any military or group, and are thus invaluable to any cause. They have some martial prowess, but are considerably inferior to Swordsmen and Paladins.
    Paladin- Paladins are Holy Knights trained in every style of weaponry. They are fueled with Divine energy and are thus walking-talking tanks of Divine Wrath. They can channel Divine energy into their Specialty Weapon (the weapon of their choosing; the weapon the most excel at using) to give it an extra OOMPH! in smiting their foes. However, they wear armor and are considerably slower than swordsman. Surprisingly, since they're conduits of Divine energy, Paladins are capable of regenerating their wounds (though they can't regrow limbs or any more than 35% of their organs); because of this healing factor, they're immune to disease and infection.
    Saboteur- Masters of Sabotage and Espionage, Saboteurs are quite tricky. They fill in the role of sneaks, capable of breaking into houses and finding shady people to purchase "rare" and "dangerous" wares from. Saboteurs have a cloak-and-dagger role, though they're also handy scouts and can use ranged-weapons with much ease; though daggers work just as well for them. Regardless of their extraordinary acting skills and their amazing charisma, they're quite fragile and tend not to do well in battle.

    Joker- They are people who pick up oddjobs and try to fill in a particularly necessary slot. They are Swordsmen, Mancers, Healers, Paladins, and Saboteurs. Despite being able to fill in a Mancers role, they are not, by nature, Mancers. They are simply "warlocks"; meaning, they sell their soul to a Devil for power (usually infernal magicks). In this sense, they are imbued with Infernal energy, the darker equivalent of Divine energy, which allows them to fill in the role of a Paladin. They can also use swords with uncanny ability. As well, Jokers learn some first-aid to fill in the role of a Healer. By nature, they can also be saboteurs depending on their situation. Despite their all-around talents, they are considerably inferior to every other class. This is because they concentrate on versatility rather than honing their skills in a particular skill. In a straight competition of skill, the Joker will ultimately lose; however, because a Joker is so versatile, they are renowned to be quite flexible with their thinking.

    Nevertheless, they are soulless and have a much shorter lifespan.



    Character Sheet
    Character Name:
    Age:
    Class: (Mancers must specify what Element they possess; it doesn't have to be just in the "Wind, Fire, Water, Earth" spectrum, either. Be clever!)
    Gender:
    Appearance:
    Personality:
    Bio:
     
  2. ArosFarron Destiny Islands Resident

    Joined:
    Jul 3, 2012
    Location:
    Pulse
    7
    53
    I shall be the first to reply to this if you are still willing to do this

    Character Name: Rebecca Dixson
    Age: 21
    Class: Thorn Mancer
    Gender: Female
    Appearance: [​IMG]
    Personality: Calm and collected but easily angered if her plants are damaged
    Bio: Being a natural gardener, Rebecca became a thorn Mancer shortly after her prized garden, along with her homestead, were burned by another mancer. A curse was laid on her that would cause her, at the age of 21, to become covered in plants as for that is what she cared about most in life. Upon being inflicted with this curse, her lustrous dark brown hair turned a rose red and her skin became almost plant like. Most clothing hurts her skin so she travels with plants always covering her.
     
  3. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,341
    Character Name: Zero
    Age: 19
    Class: Paladin
    Gender: Male
    Appearance: [​IMG]
    Personality: Quiet, tends to keep to himself about most things.
    Bio: In Zero's family he was often seen to be different. while everyone else in his family practiced their swordsmanship, he preferred to train with guns than swords. Eventhough his skills proved to be better than the others, they still didn't approve of him using guns. While he does know some techniques with a sword, he doesn't know enough to actually use it as his main weapon.
     
Thread Status:
Not open for further replies.