Kingdom Hearts II Combat suggestions

Discussion in 'Kingdom Hearts HD II.5 ReMIX' started by LoneWolf, Aug 17, 2008.

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  1. LoneWolf Hollow Bastion Committee

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    What do you think would make the combat system in kh better?
     
  2. Feenie Finny, Fin of the Feenie Fish

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    kh1 longer combos
    kh2 harder difficulty level
     
  3. Tahno The official Charlie Sheen of Republic City.

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    Hmmm...well there could've been more things you could do with your party members other than limits, and healing each other in my opinion.
     
  4. Haseo Knight of Light

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    I'd like to be able to order around your partners in battle to make sure they actually help you and don't die.
     
  5. P Banned

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    Less button mashy-ness and more strategy.
     
  6. Radiowave ITSA PIIINCH

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    An integrated magic/melee fighting system. Like, the chosen keyblade weilder has the power to actually "strike" with magic. Like the keyblade goes on fire ad you're able to hit enemies with it. More moves with floating keyblades...without final form.
     
  7. Explode Who?!

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    Making it less easy to kick ass. They should have:

    Made more time needed to recover after a combo.
    Halved the range of "Slide Dash," which lets you close in on enemies from a distance.
    Made the enemies more intelligent, so they can dodge and leave you open for an attack.

    The Kindom Hearts I fighting system was much better, and you felt more accomplished after doing something. The bosses were all unique, and you had to develope a strategy when fighting them, instead of in Kingdom Hearts II where you could just kick the crap out of them.

    The only set back of the KH1 fighting system is that it was very repetitive. I love how flashy the fighting in KH2 was, but it was just so easy to control that you felt as if you weren't even playing, but simply watching it. If they were able to combine these two fighting systems; make it look amazing, but not make you a lot better than your opponents, it would be close to perfect.
     
  8. Princess Snow White I feel such an isomniac.

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    That it would be quicker when you cast magic and that you could control your partners to heal you and such.
     
  9. Explode Who?!

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    I think you can actually make your party members heal you more. I don't think they really need to do it more often, I mean, they do it a lot, but you can set it so they only support you and don't attck.

    I have to disagree with what you said about magic. Magic is cast almost instantly, and if you meant that it's hard to navigate to the magic menu, you can always use the shortcut menu.
     
  10. LoneWolf Hollow Bastion Committee

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    honestly i think a second magic window with like the L1 button, but with L2 as well, more moves like Gravity...Holy...Dark...etc. and adding element damge to certain keyblades, such as fire damage to the Bond of Flame and dark damage with Oblivion, along with the element thing would be resists and weaknesses too. And more mini games, like a pvp almost
     
  11. Finale Wannabe Nobody

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    1. you can fail reaction commands.
    2. quicker and less fancy, harder to hit.
    3.mp charge is quicker.
     
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