Capcom's traditional sctuff

Discussion in 'Gaming' started by Kaihedgie, May 5, 2008.

  1. Kaihedgie Gummi Ship Junkie

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    I've noticed a lot of things with Capcom in their games., though some of the relate to success of their flagship series Street Fighter. This is pretty much what I found with the majority, if not, all their games

    -In action games, there will almost ALWAYS be a weapon whose ammunition reflect off of walls in floors. First started in Mega Man 3 with Gemini Man, whose weapon was a reflective laser. Has also appeared in the DMC series

    -The three main attacks of the Ansatsuken, Hadouken (Surge Fist, AKA, fireball), Shoryuken (Rising Dragon Punch) and Tatsumaki Senpuukyaku (Whirlwind Kick) have been used in multiple Capcom series including the X series and its successors as well any other Capcom game that may not be Street Fighter. The attack Kongō Kokuretsu Zan, which originated with Gouki/Akuma is also used in 3 of the Devil May Cry games as well in the X series

    -The final boss is usually about the same size as the player himself instead of a bigass one.

    -The protagonist of a series will almost always appear as a boss in a sequel

    -There will be a character in the game 'just like you'

    -Said character will look better than you and have better attacks than you

    -There will be a sexy girl

    -People like punching the ground a lot

    -There will always be some rock music in it

    -You will usually be rewarded much for your effort

    -Every Capcom game is and will be insanely difficult, more so than any other game you may play. XD
     
  2. 00Roxas00 剛情のロクサス

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    Hhmm I never noticed that:D
     
  3. Arch Mana Knight

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    ...I completely disagree with the difficulty thing...all the megaman x games are pretty much easy...same with the zero and zx series (which do not have street fighter moves) and most megaman x/ zero/zx games have large final bosses...too bad you have to fight zero three/four times in the entire series(Omega counts too), Sigma(he used to be a good guy) and fight Vent/Aile so you are partially right about that protaganist=boss thing.
     
  4. Princess Celestia Supreme Co-Ruler of Equestria

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    Ok... thats nothing special... since everything you listed is cliche for all video games... except for one point.

    Most Megaman games did not have a reflective bullet. A few did... but most didn't.

    This is soo... true.

    Probably. Even in the Ace Attorney series. The next one you will play as Miles Edgeworth... so Pheonix being a boss is almost inevitable. But it would probably be a destined to lose match... since its canon that Pheonix has not lost a case... *Spoilers* He lost to Klavier in Apollo Justice his first and only loss/*Spoiler*

    Megaman and all of its spinoffs usually featured a huge final boss.

    What sucessful franchise doesn't have a sexy girl?

    By the way... Megaman Legends did not have a sexy girl... I don't really think Tron Bonne counts... and Roll is definatly out.

    Well... thats usually because Capcom always makes thier character undefeatable.... so a boss with the same powers and abilites is ideal for a "tough" opponent.

    No one punches the ground in Ace Attorney, or Megaman... though street fighter is a different story.

    Then explain this...


    Megaman II... lamest ending ever... extreamly difficult...

    Then explain Megaman Legends...

    Yeah... all the others are pretty tough...
     
  5. Kaihedgie Gummi Ship Junkie

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    No one punches the ground in Ace Attorney, or Megaman... though street fighter is a different story.

    Mega Man X, Mega Man ZX and Devil May Cry did a LOT of punching the ground, usually in gameplay. XD