My lecturer described the twist ending of Infinite as "pretentious". I was just severely disappointed, felt like all I had played was for nothing.
It may have felt like that BUT Open this at your own peril. Spoiler in Killing the possibility of one Comstock ever existing along with the DeWitt who had any possibility becoming Comstock; It stopped anything from ever happening to Dewitt and his daughter in the sense of having to jump through multiple tear dimension in which case allowed DeWitt to live happily with his daughter. Except in a diffrent dimension timeline of course, we basically played through a timeline that we as the player destroyed when it came to the end. So in a sense we did play for nothing. But as concept this game is so..good. I haven't felt this strongly about a game in a VERY very long time.
There are games with better twists, better executed, more rewarding and less disappointing. Star Wars KotOR, Jade Empire, the original Bioshock, hell the original Metroid Prime where you find Samus is a woman. The premise, concept, music, world, is lovely. But it's such a game, the immersion was really tough to deal with. Especially when I hoped it to be slightly open world, like the first two, but instead you're funnelled constantly. I really wanted to love it, but it never hit expectations.
I guess thats where the line was drawn between us; I've noticed. When you give a game too much expectation before release; it ends up being unejoyable because you had that expectation. The very thing happened to me with GTA 5. now Bioshock infinite I didn't really give thought , it was free on psn+ so I gave it chance and decided to download it. The best way play a game is to have low expectations from the start. Because when you play it and finish it , it gives you the best feeling ever to have been so wrong about something.
Bioshock Infinite is an exception. The games direction changed radically from reveal to final product. If you look at the first gameplay trailer, you'll see nearly nothing that happened in it ended up into the final game, part form the Murder of Crows vigor and Songbird. I got worried when near the end of the development a lot of the team were leaving. So yeah, it was the marketing guys fault. Believe me, I have low expectations in life. Apart from Bioware games. I know that, if nothing else, the story, characters and writing will be good. EDIT: Ok so the final product DID have Booker, Elizabeth, Columbia, Sky lines, all that. Sorry. But the direction they were all taken in is different.
No need to be sorry, I'm sure the change wouldn't have been so drastic they'd have scratched the initial setting , protagonist(s) and one of the best features in the game but I can see what you mean from the trailer that i'm watching right now Woah. i see what you mean now actually, in these gameplay video's I see Elizabeth even controlling wind direction to help booker use the shock jokey to inflict huge damage. This really is a drastic change to gameplay as well. It's cause I never payed attention to any gameplay or trailers from the producers at the time. Still the game is very good.
The negative rep of the twist is pretty silly, but what I find even sillier is that nobody saw it coming. Pretty much from the moment early in the game when Booker wakes up adn says "Anna" I saw it coming.