An All Hallows' Haunting

Discussion in 'The Playground' started by Jayn, Oct 12, 2012.

  1. Jayn

    Joined:
    Sep 30, 2007
    4,214
    >> Use the shards of glass as a mirror.
    >> Game Saved!!


    In a slight fit of hysterics, you look around for the only weapon you can think of. Now wielding a shard of glass from the chandelier as a weapon, you realize that attempting to stab the creatures would only break the glass and cut your hand. The statues draw nearer, so you hold your hand out and pull Saxima closer. The shard of glass catches onto a string of light from an unknown source, reflecting back out onto the statues faces. The concentrated mist nearly instantly disperses and the statues stop.

    You take a deep breath and try to calm yourself. Saxima begins to stir in your arms. Okay. This is good. You lift her up and start to inch your way closer to the bloodied hole, reaching one arm out still to carefully keep the shred of light aimed at the statues. Misty and the rest have already disappeared into the inky darkness.

    There's a quiet rattling sound, and the door to the long hall swings open. You jump in surprise, turning your head towards the sound. Your breathing quickens. All you can see is darkness coming from the hallway. It's a memorizing darkness; inky and foreboding. You almost feel drawn to it ... Frozen, even.
    With the opening of the door, the omni-light seems to blow out like a flame. The statues reawaken and resume their chase. They look angrier now.

    || You ||

    「No, come on Saxima. Get up. We have to go.


    Your voice is more confident than you thought it'd be. The hole you could have escaped through pools with blood, filling up like a clogged sink. Instead, you pull Saxima to her feet and push her forward. She dizzily complies, beginning to run with you into the dark, black hallway...If you can just make it to the entrance...!

    It seems you're running for minutes...then hours. Running, running. You've lost track of Saxima. Her footsteps faded out long ago. Did she make it? Or...

    There's nothing but blackness here. It's nauseating, disorienting...It's so dark. You can no longer hear the angry screeches of statues or even your own heartbeat. There's nothing here. You begin to shake, and then the tears begin to fall. You finally stop running and drop to your knees, pushing your face into your palms and releasing an primal cry from your already raw throat. You can't hear it. How pathetic. How miserable that you'll die alone, in a place like this.

    ...Or are you already dead?


    bad end
    : the void : [ o ]
    [ ] Start from last save
    [ ] Start from beginning
     
  2. jafar custom title

    Joined:
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    The answer is clear...

    [x ] Start from beginning
     
  3. Dinny I am Anime ( ⚈้̤͡ ◡ ⚈้̤͡ )

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    but but if we start from last save.
    Which is this.
    But.

    ohhhhhhhhh halloween you evil little thing

    [ x ] Start from beginning
     
  4. Chie Satonaka Twilight Town Denizen

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    [ ] Beginning I guess?
     
  5. What? 『 music is freedom 』

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    Oh, the save file would start from before the choice of rescuing Saxima. Apologies for the confusion.
     
  6. Judge Sunrose Destiny Islands Resident

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    [x] Start from last save.

    [x] Use the matches to burn the statue.

    GO GO GO! Halloween rush!
     
  7. Jayn

    Joined:
    Sep 30, 2007
    4,214
  8. Chie Satonaka Twilight Town Denizen

    Joined:
    Oct 10, 2011
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    [ ] Save Saxima-san

    [ ] Burn statue with matches.

    Hope this works....
     
  9. jafar custom title

    Joined:
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    [X ] Run with everyone else into the hole. Sorry, Saxima.

    I really do <3 you Sax.
     
  10. Jayn

    Joined:
    Sep 30, 2007
    4,214
    (If you pick two options when there's no indication that you'll allowed to [a two by the choices] then your first option is picked. The vote is still on whether or not to start from the beginning or to go back to the last save. I linked to the last save so you guys could make that decision better, since everyone is voting to go back to the beginning and...Well, today is the last day, so vote wisely. Again, this is still the choice you're making. If you decide to start from the last save, your new choice is whether to leave Saxima or to continue down the hole again. But right now, we're still voting on going back or starting completely over.)
     
  11. Saxima [screams geometrically]

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    [☺] Start from last save

    I just feel so . . . bad. • n •
     
  12. What? 『 music is freedom 』

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    >> Start from last save.


    Krowley takes a deep breath and steps in to help. Quiet, yet dependable, he steps up onto the first platforms and hoists Neku up by his legs. Neku wastes no time opening up the matchbox. He brings one match to the side of the box and swiftly drags the top along the rough surface. With a quiet hiss, the tip bursts into a vivid flame.

    || Neku ||

    「YES!!! I THINK I have got a good FLAME going here! I was a little WORRIED at first because of all of this MIST, but I THINK I can light this thing now! Oh, guys, this reminds me of my LAST BIRTHDAY PARTY. They bought me some of those FAKE CANDLES that would NOT BLOW OUT--no joke! No matter how hard I tried, I just COULD NOT blow them out. My FAMILY thought it was funny but I WAS A LITTLE ANNOYED--

    Neku suddenly yelps as the flame goes out against his finger tips. He flicks the wasted match away into one of the holes and lights another. You're eyes widen in disbelief as he, despite various members of your group shouting at him to focus, continues to ramble on. He wastes8/10 of your matchsticks. You want to cry.

    Krowley quietly lowers Neku before he can light another match, taking the matchbox away from him calmly and stepping onto the final and highest statue himself. With his height, he manages to bring the 9th match up to the first candle. The chandelier lights. The flame is rapid, forming a full circle all around and lighting the room dimly.

    You turn off your flashlight now that it's unneeded. Krowley steps down from the statues and brushes some dust off of his shoulder.


    || Misty||

    「It doesn't seem like anything has changed?

    You begin to think you shouldn't have trusted Vivi. The room remains the same for a few moments longer. ...And then you hear it. A loud, high pitched, deafeningSCREEEEEEEEEECH, followed by an insane laughter. Saxima begins to whimper and tremble. You yourself feel your breath catch in your throat. What in the world? Even Krowley seems more alert than usual. You all move close to one another as the room begins to rattle violently. Dust tumbles down from the ceiling and you cover your head instinctively.

    A heavy, grating sound turns your attention back to the statues. It seems their heads have reappeared somehow. The display is frightening; hazy stone faces with dead black eyes set right on you. You stumble back in horror and their faces twist and contort, the stone dragging against the flooring and inching close and close to you.


    || Vivi ||

    「What the hell!? What is this?

    Saxima is frozen and for once, Neku is dead silent. Misty's eyes are wide as she struggles to find some sort of logical explanation. The closer they get, the more desperate you feel. What can you do? Throw your flashlight? Maybe this is a nightmare? Should you blow out the candles? They can't possibly hurt you, can they?

    The air becomes thicker and then a loud CRASH rips your attention back to the chandelier--or, where it used to be. You watch as it falls straight down like a bolder into water, crashing loudly into the floor beneath you. The statues continue to inch closer. The closer they get, the weaker you begin to feel--almost as if something is being drawn from you. Your essence--your soul. Their heads twitch and spin madly. The floorboards give out beneath the chandelier and a thick white mist bubbles up like smoke from the gaping hole. You feel nauseous.


    || Misty ||

    「WE HAVE TO GO, NOW! THERE'S NO TIME, THIS ISN'T GOOD!

    For once, you all agree. Neku runs back towards the entrance, but it's locked. The only other option is the hole. You all hastily make your way towards the leaking center of the foyer. On the way there, Saxima collapses. She was closest to the statues. They laugh sharply--a demonic sound piercing through your skull. Everyone else keeps moving. The statues inch nearer...
    [​IMG]



    [ ] Run with everyone else into the hole. Sorry, Saxima.
    [ ] Go back for Saxima and then escape through the hole.
     
  13. Chie Satonaka Twilight Town Denizen

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    [ ] Go back to Saxima?
     
  14. Cookiie Traverse Town Homebody

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    [ x] Run with everyone else into the hole. Sorry, Saxima.

    I'm sorry *sobs*
    QQ
     
  15. Saxima [screams geometrically]

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    [☺] Go back for Saxima and then escape through the hole.

    DOES NO ONE KNOW HOW BAD I AM FEELING RIGHT NOW.
     
  16. Jayn

    Joined:
    Sep 30, 2007
    4,214
    >> Go back for Saxima and then escape through the hole. ||
    Commands
    You run over to Saxima, collapsed and unconscious on the ground. The statues grow closer, emitting unearthly cackles that seem to distort your very own perception of your surroundings.

    The ground is wet with blood. With all of
    the mist settling, you begin to notice that the swaying chandelier had left in its wake huge splatters of blood around the gaping hole. Mist pours and rushes out of the hole, and you begin to feel a horrible, choking sensation - as if it is not your throat, but your very lungs that are shrinking. The whispers of the wind become interchangeable with the statues' animal growls and laughs.

    But you march on. You pick up the mat
    chbox that Neku dropped in the commotion and inch closer to Saxima. The statues are but a few meters away from the unconscious girl. Through the thick mist, through Vivi's yells of forcing you to return to keep safe, you rush on - you will not leave anyone behind.

    You reach Saxima, and lift her up. She seems unusually light. But as you turn around, you come face to face with one of the menacing statues.

    On closer inspection, its face appears to be less of the material of the statue - and a kind of thick, condensed mist imitating it, as if the mist itself is conscious. The more mist there is, the more it seems to dampen the fire of your soul.

    But the mist continues to choke you. For all you know, Saxima could have been knocked out by the mist as well. The statue in front of you roars, and you are trapped. Trapped between this horrible creature and a sealed passageway. Through the mist and commotion, you seem to hear someonesobbing - it may be someone from your party, but you cannot tell. You are not even sure if it issobbing - it is simply a noise, and you cannot comprehend it with all of the mist and the brain-splitting laughter of the statues.

    You slowly edge backward as the statue draws closer to you, emitting ghostly wails and devilish guffaws that slowly and surely rot your soul like the mist. You hear a few snaps and crackles below you- like the leaves outside, but sharper, and as you look down for a moment, you find a fewbloodied chandelier shards.

    But the statue grows close enough and lets out a horrific laugh that leaves you temporarily deaf. It slowly levitates a few feet in the air - most likely getting ready to strike.

    You are cornered.
    [​IMG]
    [ ] Use Saxima as a shield.
    [ ] Use the matches to burn the statue.
    [ ] Use the shards of glass as a mirror.
     
  17. Chie Satonaka Twilight Town Denizen

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    [ ] BURN THE STATUE!!!!!!!!!!!!!!!!!!!!!!!!!!!! ROARR!!!!! ( /`o`) / ~~~~~~~~<<<<>>>>>
     
  18. Cookiie Traverse Town Homebody

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    [x ] Use the matches to burn the statue.
     
  19. Graxe King's Apprentice

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    [X] Utilize human shield
     
  20. What? 『 music is freedom 』

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    >> Use the matches to burn the statue. ||

    You have to act fast.

    You lay down Saxima, careful that she does not cut herself on the glass of the chandelier. You spread your legs apart and whip out the matchbox. The statue begins its attack, and you start hearing a steadily growing buzzing in your ears. The statue lunges towards you.

    But with what sense you have left, you strike a match on the side of the box. It erupts into a lively, amber flame, and the statue dives directly into it. The fire spreads throughout the statue, and you hear the laughs and growls turn into sickening, tortured screams.

    You turn your back to the flame, and pick up Saxima.

    But the screams do not stop.

    You then realize that you have been hearing these sickening, tortured screams all along.

    They simply became louder.

    The buzzing in your ears also does not stop. Saxima remains unconscious. You turn around, back to the flame, and see the statue intact and without marks. It is emitting the buzzing, not the scream. But where is the scream coming from?

    As your mind becomes clearer from the shock and daze of your failed attack, you connect the screams with individual words. They sound like the wind-like whispers. Your all-too familiar friends that have haunted you through the mist of the house. The whispers that grow louder and louder into screams; grow louder and louder into words and sentences and finally things that you think you can understand but you do not even know anymore because your mind is slowly crumbling apart.

    escape THE house MIST will kill will kill DAMPENS all souls that dare to go to go stop escape house your fears YOUR will your fear fear die will die all stop escape thought escape escape mind heed no light no window no FIRES no death no hell escape stop die die die escape thought keep die no life no POWER escape kill kill let the vengeance let die escape escape let

    But it is too late before you realize the statue has dawned upon you two once again. The buzzing grows louder. Your ears bleed. Your vision becomes blurry, and the statue's buzzing shakes the bones and sinews of your body as you fall to the glass on the ground.

    Your very own mind begins to collapse under the weight of its own fears, as these thoughts engulf the rest of your soul. You are unable to escape the shadows of this gripping fear. You are unable to have any respite, as your senses have failed you.
    And all you can do is hear the wind that never escapes, as you slowly condense into nothingness, and become one with the wind.

    bad end
    : whispers of the damned : [ o ]
    [ ] Start from last save
    [ ] Start from beginning