2.5 HD Remix Gameplay Speculation

Discussion in 'General & Upcoming Kingdom Hearts' started by Seapeople, Mar 16, 2013.

  1. Menos Grande Kingdom Keeper

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  2. kevz2kool Twilight Town Denizen

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    In my opinion, KH1 and KH2 gave me more freedom during the battle sequences. At any given point i could use any magic, any summon, any drive, and any major attack without going into my menu and switching up my deck. I will admit, it has its strong points, but if every enemy has different weaknesses, shouldn't I be able to counter that without having to rearrange my deck? Yes, it stops the player from throwing a ridiculous number of abilities so you become extremely overpowered (KH2) by only letting you equip a select number of attacks/magic, but especially on a console title, to me that would feel constricting. I think the system put in place in BBS and DDD worked very well for the systems and hardware limitations that came with the territory of those games, and those combat systems were both very fun on the handheld devices. But I just cannot see using for example the BBS system on a console title, especially with the extra capabilities of next-gen hardware that is sure to be included. Menos, I agree that the personalization and customization of a player's strengths is one of the perks to these systems, and I would love to see that put into future titles. I guess what I'm trying to say is I want to have that personalization we see in BBS and COM, for example, but I also want to be able to have the same freedom to not have to select which seven spells or special attacks I can use. I don't want the strengths I pick to be the 'be all end all' of what I can do in combat besides the button mashing. I think that makes sense?

    And I'm sorry, this thread has been completely jacked.
     
  3. 61 No. B

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    As if the other games don't give you enough personalization options.

    It's a matter of preference. You obviously prefer the newer system, while I prefer the older system. One is not better than the other. The one in BBS is not an improvement, just an alternative.

    I prefer to have organized, less cluttered gameplay with clear cut options, while people who prefer the newer system prefer to be drowned in commands, some cool, some meh, and some completely useless.

    You do realize that everyone played the same characters, and everyone had the same commands? It doesn't exactly make your character completely unique. Did you forget that you could change accessories and armor in previous games? As well as abilities, some of which made gameplay a lot more fun? You also had the option to set shortcut commands, and could choose how your allies acted. That doesn't exactly sound like "less free" to me.
    To be honest your statement about "random KH characters" comes off as an unwelcome insult to the previous games to me. They were the characters that we had been playing as for years, there's nothing random about them.
     
  4. Hidden Smithery King's Apprentice

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    [quote="Roxam, post: 4032620, member: 53692"
    d![/quote]
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  5. Meilin Lee RPG (Red Panda Girl)

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    Lol. But in all seriousness, I would like it if they included the capes so that the armors look closer to what was shown in the secret movie from KH2FM+. Besides, it would feel weird that with 2.5 HD ReMix, you fight Terra in KH2, where he has a cape, but then when you play BBS, the cape's gone.
     
  6. 61 No. B

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    Let's also try to ignore the fact that their Keybaldes now have keychains.
     
  7. Hidden Smithery King's Apprentice

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    Wouldn't it be simpler, then, to remove the cape from the Lingering Will/Sentiment/Whathaveyou in KH2 and give it a keychain for it's keyblade?

    Much less work, still makes things consistent.
     
  8. Meilin Lee RPG (Red Panda Girl)

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    But then you've got the secret movie where all three have capes. Besides, the only reason there were no capes in BBS was because the PSP couldn't handle it. But now that it will be on the PS3, there really is no excuse this time.
     
  9. Hiro ✩ Guardian

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    FALSE!

    The PSP could handle it. The capes caused trouble in the Mirage Arena, where they lagged and such during multiplayer.
     
  10. Meilin Lee RPG (Red Panda Girl)

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    I stand corrected. Still, it shouldn't be an issue when it's on the PS3
     
  11. Hiro ✩ Guardian

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    I agree. I see no reason why upgrading to having capes and adding one Keychain is a big deal. They are trying to improve the games, and if they care about the fans, they'll add them in.
     
  12. Hidden Smithery King's Apprentice

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    It's called a retcon.

    Not everything in a teaser trailer *has* to be in the final product. The entire secret movie at the end of KH1 was just a concept of what Nomura had at the time for a sequel. It was eventually worked into what we have today.

    I don't care if the capes are optional; then people who want them can have them, if not (like me), we can ignore them.
    And AS a fan, I don't want the capes. I know they were removed because of the limits of the PSP, but I honestly don't miss them. They looked tacky to me and they really don't serve any purpose.

    All I'm saying is that it would be more cost effective to remove the one cape from one model used in one fight, with a limited moveset mind you, than it would be to add capes (animations if you don't want it to clip hideously into the models) to 3-5 models (Terra, Aqua, Ven for sure, Armor of the Master/No Heart if you want consistency with Keyblade Armored beings) that would be used more.
     
  13. Meilin Lee RPG (Red Panda Girl)

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    I do want to add that, as shown with the 1.5 HD ReMIx, they will NEVER remove stuff, only add. Which is why I highly doubt the cape from KH2 will be removed, while they will be added to BBS. And besides, it's not like they're making an entirely new game, just polishing it, which really doesn't cost that much. There's a reason why HD collections are called "easy money" in the gaming industry
     
  14. Menos Grande Kingdom Keeper

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    True enough, you can change your equipaments, but at the end the most powerfull ones are only a handful so you can't choose much if you want the "ULTIMATE POWER", when you are done with sinthesis and buying stuff all "soras" will look almost the same(And you can do this in BBS also, so I don't see it as a plus, just standard), as for BBS, everybody had the same options sure, but there is so many different power set that is dificult to come across with someone who uses your exact moves, even "minor powers" can be leveled up so they are top tier powers, unlike KH1/2.

    Even though characters ending up the same isn't always a bad thing (many great games do this, if not most), but after we got a taste of KH with more RGP feelings is hard to go back, we have to consider that is a Multiplayer game also, so custumization is a necessity in that end.

    But I do see a middle term, they could ad the shortcut system to BBS to make it faster like KH2 were, and maybe even give MP gauge another try, but I don't think they should take away all the abilities we've gained in all this years.
     
  15. AzzyFox Destiny Islands Resident

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    I wholeheartedly agree! I love the BBS battle system and I'd love to see it implemented in KH2.
    If Drives were to function like Command Styles, I could imagine they'd function like so:
    -Regular attacks and melee commands trigger Valor Form.
    -Magic commands trigger Wisdom Form.
    -Master Form is Tier 2.
    -Final Form is Tier 3.

    I remember being quite stressed out that it takes forever in KH1 and KH2 to recharge your magic, but the BBS battle system has attacks that recharge themselves. That makes things a lot more fun.
     
  16. Hidden Smithery King's Apprentice

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    Then they are, in my opinion, foolish. And animation is not easy nor is it simple. If they add the capes, which I believe they will not, it will take time to do and will add very little.

    They even left that ugly multicolored enemy HP bar instead of changing it to be how literally every other game is (barring Chain of Memories, which was changed to the norm in it's first HD-ifying).
     
  17. Meilin Lee RPG (Red Panda Girl)

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    Actually, it is. They already have the bulk of the material. It's just adding a few things here and there, just like how they also updated textures for both KH1 and Re:CoM in the 1.5 HD ReMix. Besides, the only reason for no capes for BBS (which has been stated before) was that it caused lagging in the Mirage Arena. The PS3 will definitely fix that issue. Hence why it won't be a problem to add them in.
     
  18. Hidden Smithery King's Apprentice

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    All I'm saying is that I don't see the capes being added.

    It just doesn't make sense to me why they would. All they did for KH1 was change how the camera operated and updated some texturework, and all they did (as for as I know) for Re:CoM was updated texturework.They added support for AA and higher poly models, yes, but the models use the same animations as the lower quality ones.

    A texture, an image, is not the same thing as an animation. It simply is not. However I will concede to you the point that yes, since they most likely still have the capes from the initial development of BBS, it is possible for them to re-add the capes. But I honestly and truly do not expect nor want them to.

    Not everything removed deserves to be restored; just like I don't foresee Pleakly (spelling?) being added, Buzz or Woody summons, Sora's concept art chainsaw weapon thing or a Jungle Book world in the near future. They're nice to remember and wonder about what could've been but at the end of the day they, like the capes, are cut material.

    Also getting back to this, they have removed stuff in the past, though not directly related to the ReMix. The multiplayer portion of CoM was replaced with a theater mode, and the entire gameplay portion of a game was removed from the HD version of 358/2 Days in favor of a glorified theater mode.I understand that it was made to not push back the release date any further but seriously, why would anyone want 2 HD games and a HD theater mode when they could've had 3 HD games WITH HD cutscenes.

    My final thought will be that neither of us will get what we want; the cape in KH2:FM will remain and no capes will be added in BBS. That is my conclusion and with it, I am leaving this thread.
     
  19. 61 No. B

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    I would much rather them leave it inconsistent than remove the capes from KH2.
    Continuity details are not so important, in KH of all things, to take away something from a perfect game just to match a less than perfect game. Besides, as someone already said, the capes are already in the fmv, and it's not as if everyone will just forget about the capes if they are removed.
     
  20. libregkd -

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