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Hey guys the latest Famitsu Magazine featured a rather interesting cover of Kingdom Hearts II Final Mix+. The image is small right now sadly but hopefully we'll get a bigger scan later.

And when I say interesting I mean INTERESTINGLY ODD.

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Source: FF&KH Blog

Important Note

For those that did not see Deathspank's request topic please click Here.
ATTENTION ALL VISITORS:

Lately, in the process of subbing things, I've been running into lines that even Xaldin couldn't translate. It's now come to my attention and under his suggestion that we get another person to help with the translations. If anyone feels they are skilled in the language of Japanese, please PM me, as we're in need of your assistance. In other news, I will be releasing Floors Eight and Nine late tonight, as well as Riku Replica battles one and two.

=) Self explainable. It's the boss battle against the Enigmatic Soldier.

Sources: Mike from KHN, Redsonic and BurnGriffith.
Another Interview
Hey guys ever since KH2FM+ it seems interviews have been coming left and right, however this time it's from a magazine! Here we go!

Nomura Interview

- A Part of the latest secret movie is related to the new series.

- You will have EXP 0 at the beginning of Critical Mode, it's for those that might find Critical Mode too easy. It will be seriously bad for you though if yo accidentally equip it.

- At the top of Pridelands there use to be exactly 144 heartless there, however this time they have become one body. (Eh? Well so much for you EXP Hoggers)

- Making the E.S an Optional Boss Fight was a staff member's Idea.

- As for the battle against the XIIIth Order they have changed alot.

- At a new scene, when Zexion is walking, he suddenly stops as though he's thinking of something. It's up to the player to think of why Zexion stopped.

- The XIII Mushroom was an idea from the staff ever since Kingdom Hearts II Was developed. Though back then it was too big to put into the game, therefore it was added as a Sidequest for this one.

- For the Roxas battle and new element. At first Nomura WAS going to put the Roxas fight in Kingdom Hearts II but due to the time consumption in the end he took the fight out. He also wanted to add an additional bit to that event, and a new form. He was thinking about the abilities that could reside around Kingdom Hearts I.

- The Music of the battle against Roxas after the battle, was meant to value the event completly. When Nomura did the battle against Roxas, he wanted to convince the people about how emotional the battle was, therefore created an event after the battle. The battle music he saw as "Different" for when he had Sora face up against Roxas.

- There are some changes in the game the staff made that even "I" don't know about. (That's what I call putting trust in staff members)

- re:COM was made more from a less justifying view first. It seemed as Nomura wanted to make the camera like Kingdom Hearts, but it would be hard for the team to fully do this, so he changed it around.

- The team also did a couple of changes for the Last Boss against Sora. I took charge for this battle. It seemed to be *** of **** of Sora. (Yes the *** were censored in the magazine)

- All he can say is that it has to do with Marluxia and it is a very very painful attack.

- The New series is not Kingdom Hearts III (Nomura wants to make sure you remember that.)

Interview with Shimomura
- For re:COM she and the team worked day in, and day out, though this was only for the battle music. She wanted to have different feelings such as "Happy Battle" "Sad Battle" and a "Terrible Music". There also something about a "Third Form" added to the Last boss. (Confused me there slightly)

- Yoko Shimomura put ALL her work and effort in the Roxas battle music. He was pushed to his limit. The battle is meant to be very very emotional. Nomura believed Shimomura already met the standards, but Shimomura wanted to push herself further.

Extra

There are two versions of the XIII Organization fights. The first one is scattered throughout the Worlds, and Nomura stated no one at all should have any trouble with these. However for the re-fights in the new area. They will have to at least be level 99 if they want to stand a chance.

Source: Light in the Chaos
Hey guys, remember the different variation of themes we've had for the past day? Well someone managed to finally upload the full and final version with complete SFX Sound effects!!


Source: Gaiamagex on Gamefaqs for the video and SaydeWindsau for helping him with the audio. abd Look a SPace for the download link.

Monkey Edit: Also, Xaldin and I have come together and put together a compilation of all the information from the secret trailer. Not only that, but we have provided names and abreviations for all the new characters. For those that love making theories, sharing opinions, or someone who wants to know what everyone is talking about, click the thumbnail below!

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