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The Final Part of the translation, hope you enjoy it!
Interviewer: "The Screen is Horizontal, even though the game is for the cellphone, why is this?"
Nomura: This is not just the length screen but also a model screen specification for the most recent cellphones. It is what we assume the game to look like when it's released to the public. The method for the horizontal screen has already been talked about, it is a basic horizontal screen size.
Interviewer: Is the screen in 3D incase of Pseudo (?)
Nomura: The Background is 3D, and the characters are 2D. The Development of this game is still in progress, and we plan to have the game both 3D, and 2D. The reason is so that we can have the game available to a range of cellphones. The reason we developed this idea, is because we wish to send this game overseas.
Interviewer: What shape will the delivery form take?
Nomura: Unlike the situations in larger game development, we always thought the world of Kingdom Hearts could be made mobile. For instance, there is a huge amusement park, and the main attraction is KHc (Kingdom Hearts Coded). It can be like an entrance to an Amusement park, free of charge, allowing you to visit each world. That is the delivery plan of KHc. We plan on taking full advantage for the mobile phone.
Interviewer: Will the storyline be based on Sora's adventures in Kingdom Hearts?
Nomura: The timeline is based on after Kingdom Hearts II, Jiminy's Journal is analyzed, and the adventure will take place in that. Therefore data of Sora will appear, not Sora. The world that was shown was a stage, though this was through the time of COM, and re:COM over the memory of Sora.
Interviewer: What will this game be able to do?
Nomura: This is going to be a puzzle game, mixed with action. Data is being displayed, and there are some bugs in Jiminy's book. The area must be analyzed in order to find the bug that is violating the data, and then you need to remove the bug. However some may get a bit more confusing as there will be ladders Sora will use to get to higher areas.
Interviewer: When do you think this game will be released?
Nomura: You may have to wait a while, as there are still some problems with the specs of cellphones for now. However we are not asking you to wait for 2, or 3 years. (Possibly this means around a year or so)
Interviewer: Will these works be connected with the "New" KH game?
Nomura KHc features Sora, however the DS, and PSP both are completely different stories, though I cannot say what they are yet. I can say these titles are not the last of the series, and all three will connect to a New Kingdom Hearts Game sooner or later
Interviewer: "The Screen is Horizontal, even though the game is for the cellphone, why is this?"
Nomura: This is not just the length screen but also a model screen specification for the most recent cellphones. It is what we assume the game to look like when it's released to the public. The method for the horizontal screen has already been talked about, it is a basic horizontal screen size.
Interviewer: Is the screen in 3D incase of Pseudo (?)
Nomura: The Background is 3D, and the characters are 2D. The Development of this game is still in progress, and we plan to have the game both 3D, and 2D. The reason is so that we can have the game available to a range of cellphones. The reason we developed this idea, is because we wish to send this game overseas.
Interviewer: What shape will the delivery form take?
Nomura: Unlike the situations in larger game development, we always thought the world of Kingdom Hearts could be made mobile. For instance, there is a huge amusement park, and the main attraction is KHc (Kingdom Hearts Coded). It can be like an entrance to an Amusement park, free of charge, allowing you to visit each world. That is the delivery plan of KHc. We plan on taking full advantage for the mobile phone.
Interviewer: Will the storyline be based on Sora's adventures in Kingdom Hearts?
Nomura: The timeline is based on after Kingdom Hearts II, Jiminy's Journal is analyzed, and the adventure will take place in that. Therefore data of Sora will appear, not Sora. The world that was shown was a stage, though this was through the time of COM, and re:COM over the memory of Sora.
Interviewer: What will this game be able to do?
Nomura: This is going to be a puzzle game, mixed with action. Data is being displayed, and there are some bugs in Jiminy's book. The area must be analyzed in order to find the bug that is violating the data, and then you need to remove the bug. However some may get a bit more confusing as there will be ladders Sora will use to get to higher areas.
Interviewer: When do you think this game will be released?
Nomura: You may have to wait a while, as there are still some problems with the specs of cellphones for now. However we are not asking you to wait for 2, or 3 years. (Possibly this means around a year or so)
Interviewer: Will these works be connected with the "New" KH game?
Nomura KHc features Sora, however the DS, and PSP both are completely different stories, though I cannot say what they are yet. I can say these titles are not the last of the series, and all three will connect to a New Kingdom Hearts Game sooner or later
This is a little late as I had some things I had to take care of.
Every week, I scour the video portal's latest submissions and pick my top five favorites. Just because you don't make it into the top five does not mean that you're video wasn't good. We just have so many good videos that they're hard to choose from! Here's the top five for this week.
2. Submitted By: khfreak87 | View Video
Song: From the Inside by Linkin Park
3. Submitted By: endlezzAttackz | View Video
Song: Nobodies by Marilyn Manson
4. Submitted By: TritonMasterFrank | View Video
Song: Since I Met You by DCTalk
5. Submitted By: TheClamWhisperer | View Video
Song: So in Love with Two by Mikaila
Hope you enjoy them all, and keep submitting! Maybe your video will show up here next Monday!
Every week, I scour the video portal's latest submissions and pick my top five favorites. Just because you don't make it into the top five does not mean that you're video wasn't good. We just have so many good videos that they're hard to choose from! Here's the top five for this week.
[top5number1]bbd3cfdb-8a7e-4559-b94c-99ad012674e4[/top5number1]
2. Submitted By: khfreak87 | View Video
Song: From the Inside by Linkin Park
3. Submitted By: endlezzAttackz | View Video
Song: Nobodies by Marilyn Manson
4. Submitted By: TritonMasterFrank | View Video
Song: Since I Met You by DCTalk
5. Submitted By: TheClamWhisperer | View Video
Song: So in Love with Two by Mikaila
Hope you enjoy them all, and keep submitting! Maybe your video will show up here next Monday!
Here's 2/3 of our translations from the Nomura interview, courtesy of FF7AC Reunion
Interviewer: Is the beginning of 358/2 Days going to focus on Roxas' birth?
Nomura: The part of his birth will be started as the Prologue, however the game really s tarts from when he enters Organization XIII.
Interviewer: Will this game have an already predicted ending, that Crisis Core had?
Nomura: Where do you think the end is? The point is, How did it get to where it end, for Roxas to leave the Organization? The detail of that will be in this game. (Basically, we may already know the end, we just don't know how it got to that point, like Crisis Core)
Interviewer: Does the progress of the story mean going through Disney Worlds, just like previous Kingdom Hearts games?
Nomura: It's not entirely a story that progresses by going to other worlds, but stories will be progressing.
Interviewer: Is the 14th member a new character of the KH Series? It appears as though the character is...a woman?
Nomura: I should bring it up now, that the XIV member is not Namine, since some people believed it to be Namine by seeing the trailer. However it will be explained as to why there's no pillar for this character, as well as why she never appeared in Kingdom Hearts 2.
Interviewer: In the trailer we see 4 different playable characters simultaneously, is this possible?
Nomura: The Multiplayer can be done with 4 people, or less. Not only is it a feeling of Multiplayer, it gives a feeling of freedom as well, because multiplayer mode will have no relation to the story of the game. But it is possible to choose less then four, for the multiplayer content.
Interviewer: What is the progression of Mutliplayer.
Nomura: The point is to basically beat, a given Mission. For instance defeating an enemy or whatever the aim of the goal is. Various purposes range from small reasons, to big reasons. There is a strong competing feeling for Mutliplayer so sometimes the players may forget what the point of the goal is.
Interviewer: Is multiplayer mode possible for one player only?
Nomura This volume with Multiplayer mode, was rather messy, so we had to design a growth Leveling up system. For example, when Axel is used in Multiplayer mode, Roxas will gain some extra experience from this. Also you are able to customize your character freely. (He didn't go into detail about the Customization part, so it's unsure)
Stay in tune!
Interviewer: Is the beginning of 358/2 Days going to focus on Roxas' birth?
Nomura: The part of his birth will be started as the Prologue, however the game really s tarts from when he enters Organization XIII.
Interviewer: Will this game have an already predicted ending, that Crisis Core had?
Nomura: Where do you think the end is? The point is, How did it get to where it end, for Roxas to leave the Organization? The detail of that will be in this game. (Basically, we may already know the end, we just don't know how it got to that point, like Crisis Core)
Interviewer: Does the progress of the story mean going through Disney Worlds, just like previous Kingdom Hearts games?
Nomura: It's not entirely a story that progresses by going to other worlds, but stories will be progressing.
Interviewer: Is the 14th member a new character of the KH Series? It appears as though the character is...a woman?
Nomura: I should bring it up now, that the XIV member is not Namine, since some people believed it to be Namine by seeing the trailer. However it will be explained as to why there's no pillar for this character, as well as why she never appeared in Kingdom Hearts 2.
Interviewer: In the trailer we see 4 different playable characters simultaneously, is this possible?
Nomura: The Multiplayer can be done with 4 people, or less. Not only is it a feeling of Multiplayer, it gives a feeling of freedom as well, because multiplayer mode will have no relation to the story of the game. But it is possible to choose less then four, for the multiplayer content.
Interviewer: What is the progression of Mutliplayer.
Nomura: The point is to basically beat, a given Mission. For instance defeating an enemy or whatever the aim of the goal is. Various purposes range from small reasons, to big reasons. There is a strong competing feeling for Mutliplayer so sometimes the players may forget what the point of the goal is.
Interviewer: Is multiplayer mode possible for one player only?
Nomura This volume with Multiplayer mode, was rather messy, so we had to design a growth Leveling up system. For example, when Axel is used in Multiplayer mode, Roxas will gain some extra experience from this. Also you are able to customize your character freely. (He didn't go into detail about the Customization part, so it's unsure)
Stay in tune!
Hey guys, although not much, we at KHV now have a translation of the recent famitsu scans, in courtesy of FF7AC REunion It might not be 100% accurate, but it's the best we can do for now!
Interviewer:So what about the development of Birth by Sleep?
Nomura:The developer of re:COM will be working on KH:BBS. During Development, the production of KH:BBS was stopped, for the production of re:COM. At first it felt a bit weird starting the project again. I believe this project started before the other two, of the three Kingdom Hearts games, and I also believe it will be the last to hit the market.
Interviewer: It still relates to Birth of Sleep? (KH2 FM+'s secret ending)
Nomura: The Secret Ending, is an image for a scene in BBS, therefore the title of the game is also the same. However because it is difficult to express a violent battle as a playable content, The Secret Ending, is an image to the end. (Is he hinting that this is how BBS will end or something else?)
Interviewer:How much talk was put into it, for this, as it seems to be the past to the "KH" Series.
Nomura: The game is the farthest in the past timeline of Kingdom Hearts, and will take 10 years ago from the KH series. There is a screenshot of two children playing on the beach, and I believe the fans can understand what that means.
Interviewer: In the Story it's said that "Three Scenarios spelt by Three Heroes". Is there a relation between each scenario?
Nomura:: There are three Heroes, Terra, Ven, and another character in KHBBS. A story is already prepared for all three of them. Therefore in a way you can say three games were made at the same time. (Laughs) It's difficult to zap through the explanation right now due to Scenario creating. However the beginning will be a bit hard to understand, but by completing all three Scenarios you will understand the entire story.
Interviewer: Do the names of the three heroes represent something?
Nomura: In Kingdom Hearts, Sora meant Sky, Riku meant Land, and Kairi meant Sea. In this game, the three meanings make a large impact on the game.
Interviewer: Are all three Scenarios happening around the same time?
Nomura: All of the Scenarios do take around the same time, however there are also some gaps between the timelines. Also there are times when all three heroes will meet.
Interviewer: Is the playing order decided yet?
Nomura: I believe it would be better if we gave the players a freedom of choice. However this is still being talked about, but I believe it would be better to choose whoever you want out of the three.
Interviewer: What place is the story's viewpoint from.
Nomura: To bring a point. The word that comes up in Kingdom Hearts 2, is Xehanort. The game will bring up answers to several things though like. "Why is the Elderly person who appears in BBS bring up the same name?" and "Why is he wearing the same clothes as Ansem in KH1?" Another thing I want to bring up is that Ven has the same hairstyle, face, clothes, and voice to Roxas who appears in the Kingdom Hearts series. Who is he?
Interviewer: Is the voice actor of Ven the same as Roxas?
Nomura: Yes, it is the same actor. Therefore the person who played, will only look at Ven as Roxas from KH2.
However, is Roxas and Ven really the same character?
Moreover, what's the mystery for the existence of Ven, and Roxas?
These are keys that can be fully understandable, when playing KH:BBS. You will be able to seperate Ven from Roxas with ease, I will hint though by connecting the Story between Roxas and Sora, you will understand who Ven is.
Interviewer: May I believe that the one you fight in KH2FM+, and Terra are the same person? Because they both use a very similar kind of Keyblade.
Nomura: If they really are the same person, or not is uncertain, though it doesn't matter if you think they are the same person.
Interviewer: In BBS, after all three are divided, the king appears?
Nomura: It may be deeply related to the story, however I cannot tell rather or not that is a "King" from that current age. This is because the development of BBS will be a very serious story.
Interviewer: In BBS is the gameplay done by choosing action commands lined up in command list?
Nomura: I believe it is neccessary to say first. The Command Menu that was shown to the public (A.K.A scans, and video) has now changed. A system close to that of re:COM has been created successfully feeling like a command deck. However the present screenshots show it was a bit too close to the idea of re:COM. The battle screens you see in the images now, have already been changed. However the operating sense is similar to that of the Kingdom Hearts series. The gameplay has a slight influence from the DS game "It's a Wonderful World"
Interviewer: Are there any features for the Growth System? (Leveling System)
Nomura: A new Growth System has been added into the game, it is when you have to match four obligations with the scenario (?). We tried this variously because it was a bit hard with the PSP. However we made the best use of it's Analog.
Interviewer: Are there new enemies you can confirm that are not shown in the screens?
Nomura:The new enemy is not a Heartless, or a Nobody. Because the story takes place before even they appear. I can give out more information little by little as time passes, an example being like the Shadow enemies that are heartless, and the Dusk enemies that are nobodies.
Interviewer: With the PSP will it be possible for two people to Communicate by any connection method?
Nomura:: It's too early to answer that however, there will be some features that will be taking advantage of the PSP.
Be sure to check back later for our translations on Coded, and 358/2 days.
Edit: IGN also has more information on 358/2 Days
Interviewer:So what about the development of Birth by Sleep?
Nomura:The developer of re:COM will be working on KH:BBS. During Development, the production of KH:BBS was stopped, for the production of re:COM. At first it felt a bit weird starting the project again. I believe this project started before the other two, of the three Kingdom Hearts games, and I also believe it will be the last to hit the market.
Interviewer: It still relates to Birth of Sleep? (KH2 FM+'s secret ending)
Nomura: The Secret Ending, is an image for a scene in BBS, therefore the title of the game is also the same. However because it is difficult to express a violent battle as a playable content, The Secret Ending, is an image to the end. (Is he hinting that this is how BBS will end or something else?)
Interviewer:How much talk was put into it, for this, as it seems to be the past to the "KH" Series.
Nomura: The game is the farthest in the past timeline of Kingdom Hearts, and will take 10 years ago from the KH series. There is a screenshot of two children playing on the beach, and I believe the fans can understand what that means.
Interviewer: In the Story it's said that "Three Scenarios spelt by Three Heroes". Is there a relation between each scenario?
Nomura:: There are three Heroes, Terra, Ven, and another character in KHBBS. A story is already prepared for all three of them. Therefore in a way you can say three games were made at the same time. (Laughs) It's difficult to zap through the explanation right now due to Scenario creating. However the beginning will be a bit hard to understand, but by completing all three Scenarios you will understand the entire story.
Interviewer: Do the names of the three heroes represent something?
Nomura: In Kingdom Hearts, Sora meant Sky, Riku meant Land, and Kairi meant Sea. In this game, the three meanings make a large impact on the game.
Interviewer: Are all three Scenarios happening around the same time?
Nomura: All of the Scenarios do take around the same time, however there are also some gaps between the timelines. Also there are times when all three heroes will meet.
Interviewer: Is the playing order decided yet?
Nomura: I believe it would be better if we gave the players a freedom of choice. However this is still being talked about, but I believe it would be better to choose whoever you want out of the three.
Interviewer: What place is the story's viewpoint from.
Nomura: To bring a point. The word that comes up in Kingdom Hearts 2, is Xehanort. The game will bring up answers to several things though like. "Why is the Elderly person who appears in BBS bring up the same name?" and "Why is he wearing the same clothes as Ansem in KH1?" Another thing I want to bring up is that Ven has the same hairstyle, face, clothes, and voice to Roxas who appears in the Kingdom Hearts series. Who is he?
Interviewer: Is the voice actor of Ven the same as Roxas?
Nomura: Yes, it is the same actor. Therefore the person who played, will only look at Ven as Roxas from KH2.
However, is Roxas and Ven really the same character?
Moreover, what's the mystery for the existence of Ven, and Roxas?
These are keys that can be fully understandable, when playing KH:BBS. You will be able to seperate Ven from Roxas with ease, I will hint though by connecting the Story between Roxas and Sora, you will understand who Ven is.
Interviewer: May I believe that the one you fight in KH2FM+, and Terra are the same person? Because they both use a very similar kind of Keyblade.
Nomura: If they really are the same person, or not is uncertain, though it doesn't matter if you think they are the same person.
Interviewer: In BBS, after all three are divided, the king appears?
Nomura: It may be deeply related to the story, however I cannot tell rather or not that is a "King" from that current age. This is because the development of BBS will be a very serious story.
Interviewer: In BBS is the gameplay done by choosing action commands lined up in command list?
Nomura: I believe it is neccessary to say first. The Command Menu that was shown to the public (A.K.A scans, and video) has now changed. A system close to that of re:COM has been created successfully feeling like a command deck. However the present screenshots show it was a bit too close to the idea of re:COM. The battle screens you see in the images now, have already been changed. However the operating sense is similar to that of the Kingdom Hearts series. The gameplay has a slight influence from the DS game "It's a Wonderful World"
Interviewer: Are there any features for the Growth System? (Leveling System)
Nomura: A new Growth System has been added into the game, it is when you have to match four obligations with the scenario (?). We tried this variously because it was a bit hard with the PSP. However we made the best use of it's Analog.
Interviewer: Are there new enemies you can confirm that are not shown in the screens?
Nomura:The new enemy is not a Heartless, or a Nobody. Because the story takes place before even they appear. I can give out more information little by little as time passes, an example being like the Shadow enemies that are heartless, and the Dusk enemies that are nobodies.
Interviewer: With the PSP will it be possible for two people to Communicate by any connection method?
Nomura:: It's too early to answer that however, there will be some features that will be taking advantage of the PSP.
Be sure to check back later for our translations on Coded, and 358/2 days.
Edit: IGN also has more information on 358/2 Days
Hey everyone, IGN Updated their website with more information about Kingdom Hearts: Birth by Sleep!
September 26, 2007 - The latest issue of Famitsu has new details on Kingdom Hearts: Birth by Sleep, one of three new portable entries in the series that were announced in the Square Enix Closed Megatheater at the Tokyo Game Show.
Birth by Sleep gets its name from the unlockable Kingdom Hearts II Final Mix closing movie, which you probably haven't seen since this director's cut version of Kingdom Hearts II hasn't been released outside of Japan. That movie featured a bunch of new characters, including Terra and Ven, the latter resembling Roxas. Birth By Sleep focuses on three main characters, Terra, Ven and a third character.
In development by the team down in Osaka that developed the Re: Chain of Memories component of Final Mix, Birth By Sleep is being headed up by some familiar names. Tetsuya Nomura is director of the project, with Tai Yasue serving as co-director. Patrick Chen is serving as producer with Youichi Yoshimoto as co-producer.
In a developer interview with this week's Famitsu, Nomura revealed that development on the project actually started long ago, but was halted due to the amount of volume that ended up going into Re: Chain of Memories. The plot was certainly finished in time for the release of Final Mix, as the closing movie for that game was created around it.
Daisuke Watanabe is working on the scenario. You might recognize him from FFXII, KHII, FFX-2 and Chain of Memories. He's also supervising the DS and cell phone KH games. With Birth by Sleep, his talents are put to particular use, as Nomura says he specializes in multi scenario systems.
The game has three scenarios, each told from the perspective of one of the main characters. Yasue joked with the magazine that players may think the game was made by three different teams, as the play style is different for each character due to their varying personalities and abilities.
Re: Chain of Memories had separate Sora and Riku scenarios. Different here, according to Yasue, is that rather than playing one scenario after the other, you'll have to use certain characters to clear certain sections. This also isn't like a 'zapping' system, he noted. He's promising something that players have never seen before.
Regarding gameplay systems, early screenshots of the game show a command menu not unlike previously Kingdom Hearts PS2 titles. Nomura says that of the three newly announced titles, the PSP game is the closest to previous titles in the series and will offer the feeling of action for which the series is known. However, in a separate interview, he also noted that the game will actually be close to the Re: Chain of Memories battle system, with your commands appearing in the form of a deck.
Some new gameplay systems are in the works as well. The character growth system, in particular, uses some ideas that Yasue believes will shock players. While not giving too many specifics, Yoshimoto revealed that they're thinking up a few systems where players hook up their PSP with other players; this presumably has something to do with the growth system Yasue was speaking about. Nomura noted that this type of multiplayer system wil be completely different from the multiplayer mode of the DS title. He also referred to the DS game as being the only new Kingdom Hearts title with actual multiplayer play, so it's a bit unclear if the PSP title will actually let players play together.
The game will once again be constructed of multiple worlds, similar to past titles. However, Yoshimoto is promising some new Disney worlds. Look forward to areas like Sleeping Beauty's Forest.
Kingdom Hearts: Birth by Sleep is still somewhat of a mystery. And it might stay a mystery for a while. In a separate interview, Nomura noted that of the three new portable Kingdom Hearts games, it's the first one to have started development, and will likely be the last one to see release.
Sources: IGN and KHN
September 26, 2007 - The latest issue of Famitsu has new details on Kingdom Hearts: Birth by Sleep, one of three new portable entries in the series that were announced in the Square Enix Closed Megatheater at the Tokyo Game Show.
Birth by Sleep gets its name from the unlockable Kingdom Hearts II Final Mix closing movie, which you probably haven't seen since this director's cut version of Kingdom Hearts II hasn't been released outside of Japan. That movie featured a bunch of new characters, including Terra and Ven, the latter resembling Roxas. Birth By Sleep focuses on three main characters, Terra, Ven and a third character.
In development by the team down in Osaka that developed the Re: Chain of Memories component of Final Mix, Birth By Sleep is being headed up by some familiar names. Tetsuya Nomura is director of the project, with Tai Yasue serving as co-director. Patrick Chen is serving as producer with Youichi Yoshimoto as co-producer.
In a developer interview with this week's Famitsu, Nomura revealed that development on the project actually started long ago, but was halted due to the amount of volume that ended up going into Re: Chain of Memories. The plot was certainly finished in time for the release of Final Mix, as the closing movie for that game was created around it.
Daisuke Watanabe is working on the scenario. You might recognize him from FFXII, KHII, FFX-2 and Chain of Memories. He's also supervising the DS and cell phone KH games. With Birth by Sleep, his talents are put to particular use, as Nomura says he specializes in multi scenario systems.
The game has three scenarios, each told from the perspective of one of the main characters. Yasue joked with the magazine that players may think the game was made by three different teams, as the play style is different for each character due to their varying personalities and abilities.
Re: Chain of Memories had separate Sora and Riku scenarios. Different here, according to Yasue, is that rather than playing one scenario after the other, you'll have to use certain characters to clear certain sections. This also isn't like a 'zapping' system, he noted. He's promising something that players have never seen before.
Regarding gameplay systems, early screenshots of the game show a command menu not unlike previously Kingdom Hearts PS2 titles. Nomura says that of the three newly announced titles, the PSP game is the closest to previous titles in the series and will offer the feeling of action for which the series is known. However, in a separate interview, he also noted that the game will actually be close to the Re: Chain of Memories battle system, with your commands appearing in the form of a deck.
Some new gameplay systems are in the works as well. The character growth system, in particular, uses some ideas that Yasue believes will shock players. While not giving too many specifics, Yoshimoto revealed that they're thinking up a few systems where players hook up their PSP with other players; this presumably has something to do with the growth system Yasue was speaking about. Nomura noted that this type of multiplayer system wil be completely different from the multiplayer mode of the DS title. He also referred to the DS game as being the only new Kingdom Hearts title with actual multiplayer play, so it's a bit unclear if the PSP title will actually let players play together.
The game will once again be constructed of multiple worlds, similar to past titles. However, Yoshimoto is promising some new Disney worlds. Look forward to areas like Sleeping Beauty's Forest.
Kingdom Hearts: Birth by Sleep is still somewhat of a mystery. And it might stay a mystery for a while. In a separate interview, Nomura noted that of the three new portable Kingdom Hearts games, it's the first one to have started development, and will likely be the last one to see release.
Sources: IGN and KHN
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