Nintendo Zelda Wii U

Discussion in 'Gaming' started by Mysty, Sep 4, 2012.

  1. Mysty Unknown

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  2. libregkd -

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  3. kitty_mckechnie I want to hug you like big fuzzy Siberian bear!

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  4. Patman Bof

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    I' m all for a much bigger world, SS felt a little too short for a Zelda. And please, no more sky/sea/train hub, I get that they' re trying to refresh the formula but exploring a vast and coherent world on foot never gets old.

    As for it being innovative I' m cautiously skeptic :
    - New gameplay mechanics : Ok, that' s innovative.
    - New input methods : Dude, you just wasted your time reinventing the wheel. Sure, now I can point at the screen to aim, it' s still ****ing aiming though.

    By those standards I didn' t find SS nearly as innovative as Nintendo said it was. I must admit the Wii-mote controls weren' t as horrible as I expected them to be, but I still wish we could play it with the classic pad. At least the WiiU pad looks like a pad, if they manage to use its gadgets wisely, meaning only when they are actually more convenient than the classic pad rather than all the time for the sake of it (which SS, PT and ST failed to do) then color me enthused.

    Metroid Other M is a good example to illustrate this, it was mostly played with classic controls and it switched to Wii-mote controls only when it made sense.
     
  5. Anixe Hollow Bastion Committee

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    I agree with some of what you said. The learning curve of figuring out the controls took me a very slow time, as I ended up dying to the first few bosses due to the Wii-mote controls. I really do hope that they at least have an option to go back to the classic pad. But, I think I'm in the minority when I say that the controls were harder than expected, so we'll have to see if Nintendo can find a middle ground for all that in the next game.

    I have no doubts that they'll get a new and vibrant artstyle down for the next one, as being blown away by Skyward Sword's environment. In terms of story... well, it's gonna be a risk to change up the "saving Zelda" bit, since it's practically the staple of the series. I appreciate the dark turn they did for Twilight Princess, but already seeing that and then reverting back to a more vibrant story in Skyward Sword, sort of made me disappointed.

    But whatever the case, I'm not working at Nintendo, so I'll have no choice but to have faith in whatever they conjure up.
     
  6. Arch Mana Knight

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    Doesn't sound too exciting. Reminds me a lot of what Capcom said about Dragon's Dogma(their biggest and most expensive project to date) except less awesome. They're just too afraid to break their tired old formula with Legend of Zelda. I bought Skyward Sword because I had heard so much praise about it but I was sorely disappointed in it and still haven't finished it. The main theme is cool, the visuals are great, but everything else just seems...well, unexciting. At least now there's a Nintendo console with some actual power behind it, first time in nearly a decade. It'll be interesting to see how this goes.